#Recommendations?
6 messages in this thread
1) What's the best assembler for the amiga
2) What's the best way for creating (actually drawing) graphics (sprites,
etc) to be incorporated into programs. The idea of figuring eddie the game
superhero through hex listings seems daunting.
Dave…
I'm not sure whats out that would include an assembler, text editor
& debugger, but I think A68K (DOWn loaded from this LIB) and "MetaScope The
Debugger" is the way to go, plus its cheap <smile>.
And for graphics I just use Deluxe Paint II then convert the Brushes or
Screens into Image/Sprite structures. (there are programs that will let you
convert IFF Brushes into these type of structures in the LIBs)
DMO
Dave, I have used the Metacomco Assembler "the official one" since I
purchased my 1000 in 1985. It has worked well for me. I use the public
domain linker, "Blink," as it is faster and more up to date than the
linker, " alink", that came with Metacomco. I also heartily recommend the
Metascope debugger. I debugged by introspective observation of source code
for a long time before I got Metascope. In one night i learned more about
what was going on inside the box than I had in the two years prior to that.
I also recommend a program called "resource", which is advertised in
Amazing Computing. It has the abill ability to debug run code, and then
you can do a million things with it. A great way to learn how to code is
to disassemble the code of others and see what they did. There is also a
debugger right here on lib 11 that I downloaded the other night, and that
does a great job as well. Good luck, Pete.
Hey thanks for the tip on Metascope and resource. Between the two which
would you choose?
Dave,
Question 1 is a religious issue, which I will not tackle. I can tell you
that Charlie Gibbs' freely distributable assembler (ASM library in this
forum) is very popular, as are some others like CAPE assembler from
Innovatronics, the assembler from Abacus, and I've probably left out a few.
There are several programs in the libraries that will translate IFF
pictures into source code in C or in assembler, ready for inclusion in your
programs. I'd suggest that you look through both the C and the assembler
libraries to make a selection.
……Betty
The Shareware assembler and Blink are very good tools and by the way faster
than the MetaSloth Co. <grin> The nice thing is that you also get source
to the assembler so its hard to complain about its features! There is one
from JezSan that I havent seen yet. If it ever shows up it might be the
one to look at.