CompuServe Thread

#Imagine Screen Shots

39 messages in this thread
#17821From: Stan Kalisher (Impulse)Jul 16, 1990 9:53 PM
The screen shots have been delayed just a bit as I whip up some objects for them, but they'll be up some time this week for certain! –Rick
#17836From: jeff brownJul 18, 1990 8:16 AM
C'mon, Rick. That seems a little lame. Besides, we don't want to see your objects, we want to see the program. Just stick a sphere or a cube in there, f'goshsakes. So Imagine is worth waiting for. I believe you. It is a matter of how long it's worth waiting for, though. Don't forget- 3D Professional is on the market; and the Toaster is in production (or so I hear). What's my point? Impulse still has a way to go to equal the NewTek "ToasterRama Delay from Announcement". Like two years, right. But don't push your luck. And please, (for the rest of the Computer Vendors out there, too) take your time and get it right. But don't tell us things will be ready "On May 31st" when that's just a "gee I hope so" date. I know it's symptomatic of the industry as a whole. But thanks to CompuServe, I have an open line to gripe to you, so forgive the polemic- it's not personal. Still– I'm starting to get a little concerned about Imagine and the Firecracker. Godspeed, Jeff.
#17840From: SyndesisJul 18, 1990 11:29 AM
Whenever I hear someone complaining about release dates, I remind them that the developer in question would LOVE to get the product out as soon as possible, and that NO ONE in the entire universe wants that product on the market more than they do. So your pleadings fall on deaf ears – you're telling them what they know already, times ten! A Squared would have LOVED to have had the Amiga Live! on the market when they thought they could… Digital Creations would LOVE to ship DCTV before the Toaster ships… NewTek would LOVE to have shipped the Toaster a year ago… Impulse would LOVE to ship Imagine on July 31. If slipped release dates bother you, then don't ask when something's going to be ready! Developers know they shouldn't pre-announce products, except when they're tempted by pre-announcements as a way of judging demand, or to circumvent the announcements of competitors, for instance. But developers sometimes pre-announce ship dates because of pressure from pleading, begging users, too.
#17845From: jeff brownJul 18, 1990 10:31 PM
Granted, I do see reasons for early announcements, such as 'will people buy this thing at the price we say?' "how many should we make on the first run?", "can we get press notice, etc.?" And honestly, I have always thought the support from Impulse was among the best– the fact that they are on line here (and frequently, too) attests to that. Perhaps the Amiga market is too small for companies to throw as many resources at a problem as they might like to, no? After all, if IBM say "by Christmas", they can always drop a couple of million to make sure they don't lose face. (money which they would get back from future sales, anyway). It is just an ongoing frustration for us (users) to anticipate things… and anticipate …. and wait… I suppose everyone making Amiga hardware has problems with their suppliers from time to time; it's just hard for me to relate, because if I would ever miss a deadline, I would lose a client– for good.
#17851From: Joe KuzmaJul 19, 1990 12:13 PM
Jeff, When you mention the IBM world – and due-dates.. you'd better research what your saying. Perhaps IBM itself has the resources to do that, but the software developers for IBM's are not different than the Amiga developers. Take for instance, the infamous Ashton-Tate DBASE IV product for the IBM. This was obviously a product released too earlier, before adequate testing was performed. The DBASE IV package had a severe bug in it, which in my opinion caused the package to drop considerably in popularity. Then Ashton-Tate releases info concerning the bug fix (new update) and release date. I think that they still haven't produced the bug fix (Though I think I may be wrong, I think they did so a few weeks ago – though I'm not sure). Anyhow, the point I"m trying to make is that any developer out there is plagued with release dates and trying to meet them. It's very common to be overdue, and in the computer field, one takes release dates with a grain of salt!
#17906From: jeff brownJul 23, 1990 8:17 AM
J.Foust- I certainly agree about the mystery of Amiga development. Although I certainly don't expect any product (whatever the price) to be 'perfect for all video needs', I do wonder how much Commodore cares about the "high low-end": 6 months ago, I asked a local dealer's 'video expert' about a frame buffer for the Amiga– he told me there wasn't one available yet- I had to tell him to find out about Mimetics. It was disturbing that he was not aware of some of the Amiga "high-end" products. Could Commodore acknowledge their hardware shortcomings? i.e. "we can't afford to put 24-bit color in the machine, but tell your customers they can buy this board or that board." Rick from Impulse– Looking forward to both. I was curious about the FCC A/B certification also (as mentioned in the NewTek section). Seems like the SuperGen2000S is a "commercial use only" product– does this limit the distribution? You folks know more than I re: this, but is this a concern with Firecracker production? Or is the FCC just slow no matter what? Or just slow with Amiga hardware? Joe– you're right about IBM- I was just guessing. My big gripe with release dates is that seemingly everyone pretends they are real. I am much less bothered by vague dates than constantly changing 'real' dates. Maybe we could get used to the concept of "as soon as possible"? Like, the stuff ships as soon as possible, just like always, and the vendors can say "we think less than a year, but no promises". But, yeah, then there's folks like me calling up at the end of a year asking for product. Maybe the problem is that company target dates (for internal schedules) are used as public release dates, without a 'safety buffer'. So what's the rule of thumb? Take the release date and add 9 months? I should probably be happy I'm on the easy side of the vendor/buyer relationship.
#17923From: Stan Kalisher (Impulse)Jul 24, 1990 7:21 PM
Impulse definitely wants an FCC Class B certification. The hope is that the Firecracker will be the buffer for the rest of us. –Rick
#17988From: JAMES D. WILLIAMSJul 26, 1990 5:43 PM
Rick, where can I find info on the FireCracker? What I heard about it long ago I forgot (long ago) <sigh> –Eet– Director of Mayhem Extra Terrestrial Imports, Ltd.
#17991From: Stan Kalisher (Impulse)Jul 26, 1990 6:22 PM
Jim, call the hotline at 800-328-0184 and they can answer all your questions. You can see the Firecracker in Siggraph Aug 7 – 9. –Rick
#17846From: jeff brownJul 18, 1990 10:40 PM
(some more ranting and raving…) The biggest frustration I have at present is the lack of a real, clean, 24-bit frame buffer for the Amiga. I know everyone is working on it. It still is a real mystery to me why *Commodore* has not taken the lead on this– there are what- 3, 4? ,more? pro/industrial quality 3D animation programs for the machine, and IBM and Apple have better full-color output options. Where have theks in West Chester been? Leaving the task to smaller (and I would guess less-well-capitalized) companies to make the hardware add-ons. I've spent more $$ on 3rd party stuff than on Commodore hdwr. But here's the funny thing: I still like my Amiga; and will probably get a 3000 in some form as well before the end of the year. So when I'm not bitching, I'm pretty appreciative of all the work the vendors are doing. It's just a Jekyl/Hyde thing, this Amiga business…
#17848From: SyndesisJul 19, 1990 12:15 AM
Sometimes it seems like the innovation in the Amiga market can be stifling, huh? I mean, two-three little tiny companies come up with frame buffers, and Commodore doesn't think there's much of a market, but they are willing to wait for any company to make a product that is successful, and they do a job on them in various ways to directly compete with the small companies who busted their behind making the product successful. Commodore announced, promo'd and refused entry to NewTek in booths soon after they demo'd the Toaster, and Commodore offered their PVA board. Remember that? Where did it go? And they'd poured development money into the U-Lowell video board, too, for several years. And years later, it isn't shipping, and it isn't compatible with Intuition, you still need to custom program. There's the Mimetics frame buffer, the Impulse video buffer, the Framegrabber, Amiga Live… all shipping, at a price, but none "perfect" for every video application.
#17852From: Stan Kalisher (Impulse)Jul 19, 1990 6:03 PM
Jeff, I'm uploading an ANIM of one of Imagine's modules at work. Hope it suffices 'til the mid August shipping date! Not to worry about the Firecracker either. We'll have three of them at Siggraph in Dallas Aug. 7-9. –Rick
#18007From: Karl SparklinJul 26, 1990 7:42 PM
Rick, Great! I'll be at SIGGRAPH again this year, and will look forward to seeing all the Impulse stuff. Will it all be in CBM's booth or their own? Are you going? We've been playing here with a crippled Imagine demo that Mike H. gave a local guy at AmiExpo. Boy, is it great! Unfortunately, the demo only runs on an 020 or 030, so I'm biting my nails at how it may run on my plain 'ole 68000 when Imagine arrives at my doorstep (prepaid, ya know). Oh well, must wait and see. Are you running either faster processor? Hope the manual's going OK. Though, by the early look of things, the program can probably run without a manual easier than TS could have. My, that Transformations requestor is tiny! Surely there must be something missing! Counting the days until SIGGRAPH, Karl
#18038From: SCOTT BUSSEJul 27, 1990 6:28 PM
A crippled demo version? Aaargh! Hey Rick! How about putting that up here for us faithful semi-patient types 🙂 Scott
#18041From: Karl SparklinJul 27, 1990 10:09 PM
Ruh-roh. I assumed that if Halverson (sp?) gave it out to someone I know at AmiExpo, then it was something widely available. Oops, Karl
#18055From: jeff brownJul 28, 1990 1:09 PM
Rick- thanks for the shots & anim. Very impressive- and a very 'clean' looking program, too. Can't wait to actually work with it; not just for all the extra goodies and real animation, but for the low-fatigue ergonomics- i.e., the screen layout, color map, and the hidden-line perspective. All should make it easier to sit at the console for that extra couple of hours to really tweek something. I assume one can magnify a top/front/side window to full screen? Ah well, this and other mysteries can wait for the real package. 'Cause I'll get what I get, right? But, well, ya really got us drooling now. And a note about the earlier harangue… I was just guessing about IBM release dates. Sorry. One thing- seems like it would behoove developers to set the 'public' release date 6-9 months after the internal (target) date. That way, if you're on time, you're early, no? Or is it impossible to keep a (company) target schedule secret? For the FCC– too bad they aren't elected. Might be easier to light a fire under them to get them moving on all the Amiga products waiting for approval. Later— Jeff
#18060From: Stan Kalisher (Impulse)Jul 28, 1990 9:50 PM
Jeff, getting full screen views of the different perspectives is merely a matter of clicking in the middle of the axis located in each view or using a keyboard combination. I'll be uploading a screen shot of Stage before I leave for Siggraph next week. –Rick
#18073From: jeff brownJul 29, 1990 11:59 AM
Have fun at SIGGRAPH. Maybe next year for me. One question that is an old issue for me, but I don't think I have asked about it: Currently, in Silver, when one renders a view, there is a lot of vertical distortion (keystoning). The camera can be pointed at the dead center of an object, with no tilt up, down, left or right to either objects or camera, and the vertical lines in the object are drawn skewed as if you are below the object looking up. Has this quirk been addressed? To clarify.. what should look like this: . . . . . . looks like this (in Silver): . . . . . . Thanks. (Jeff)
#18075From: SyndesisJul 29, 1990 12:14 PM
I've seen that a lot in Turbo Silver, too. Silver gives you a lot of freedom for setting the focal length of the imaginary camera that takes the picture for you… In other words, you're free to create a wide-angle lens, which introduces the distortion you described. Once upon a time, I knew how to avoid this, but I can't remember now… sorry. Perhaps someone else can jump in here to help.
#18088From: JEFF NIEBERGALLJul 30, 1990 12:33 AM
When trying to eliminate perspective distortion place the camera so that it is looking straight ahead. Backing up and using a longer focal jeff
#18111From: jeff brownJul 31, 1990 11:20 AM
I really would like a reply from Impulse on this distortion thing. I spent 10 years doing commercial photography before I started computer animation: I know what lens distortion is and where it comes from. This is *not* 'normal' distortion. It can only be compensated for by unnatural camera angles or object tilts, which cause unrealisitic perspective: i.e., the sides of letters are straight, but the object has been tilted so to get the verticals to agree that you're looking down at like a 15-20 deg. angle. It would seem that this is a function of the environment description inside the code, or polar co-ords adding some sort of unpleasantness, but I don't write code, so I can only guess.
#18117From: Stan Kalisher (Impulse)Jul 31, 1990 6:45 PM
John, just adjust the Z viewpoint for the camera to 1.5 or above. –Rick BTW, you going to Siggraph?
#18174From: SyndesisAug 2, 1990 11:09 AM
Yes, I hope to be there at least a day or two. Sounds like the Commodore booth will be jumping.
#18116From: Stan Kalisher (Impulse)Jul 31, 1990 6:44 PM
Jeff, you can resolve this problem in SV by changing either the focal length or adjusting the Z viewpoint for the camera. I don't recall that feature being in Turbo Silver 3.0. There's definitely no such problem in Imagine. –Rick
#18059From: Stan Kalisher (Impulse)Jul 28, 1990 9:47 PM
Sorry, Scott. There's no crippled demo, just crippled software. Imagine is being written in a modular format, so every week or so there's a new version with three or four new features. The AmiExpo version was about four versions prior to the one I now have. Karl must have some powerful friends for them to have gleaned a copy from Mike. –Rick
#18058From: Stan Kalisher (Impulse)Jul 28, 1990 9:45 PM
Impulse will be in the Commodore booth at Siggraph. I'll be there, but as an attendee of the convention, not an Impulse rep. Look forward to meeting you, Karl. I've used Imagine with a 12mhz machine with no 32 bit RAM and there's not much of a slowdown. You'll see the difference in the refresh rate for the wireframe. The manual's going fine. Looks like second week in August now or just after Siggraph. –Rick
#18069From: Karl SparklinJul 29, 1990 10:16 AM
Rick, Hey, great! I'll finally be able to meet the elusive Mr. Rick. I believe I have studied your hands working in your video, however, so you won't be a total stranger. Yes, I expected the redraw of the wire-frame to be the first place I'd see the slow-down, since it's the most computation-intensive part of that screen. I'll admit, I was hoping for Caligari speed, but I think Imagine is doing more at the same time than Caligari, so comparisons wouldn't be fair. It'll just be nice to have the perspective AVAILABLE at roughly the same time as the other three views, if I want it! I was having a little trouble relating the wire-frame perspective to the other three, but I think it just takes a little practice. (I caught myself wising for depth-cueing! Too spoiled by SIGGRAPH.) And I was being booted off the machine, I noticed an option for hidden-line removal, but didn't get to see what it was applied to. If this was for the persp. view, that would help, too. Making some wonderful chrome hood-ornaments by distorting shpere in multiple, Karl
#18118From: Stan Kalisher (Impulse)Jul 31, 1990 6:48 PM
Karl, hidden line removal indeed is intended for the perspective view. –Rick
#18082From: Harry CallesisJul 29, 1990 6:51 PM
Rick – Are Silver owners still going to be notified 30 days (or whatever the last newsletter said) before the release of Imagine so we can upgrade? If the second week of August is the current target, then I would think I'd have gotten the notice by now. Just impatient, that's all 8^). Thanks … Harry
#18119From: Stan Kalisher (Impulse)Jul 31, 1990 6:50 PM
You've noticed by now not to take any numbers mentioned in Impulse newsletters too literally ! 🙂 All registered owners will be notified of the release shortly. However, don't be surprised if this takes a while. We keep thinking up terrific features that HAVE to be included and it keeps delaying the damn thing. –Rick
#18160From: Harry CallesisAug 1, 1990 6:39 PM
Rick – Add all you want, the more the better! 8^) Anyway, it's nice to know we _will_ be notified. I was just curious whether we would still have the 30-day head start. Thanks… Harry
#18632From: Vicky AdairSep 6, 1990 10:51 PM
I have Turbo Silver, but I lost mt manual. If I send you the original disk can I get the upgrade (when it's released) and get registered? Thanks, Vicky
#18653From: Stan Kalisher (Impulse)Sep 8, 1990 9:12 AM
Vicky, there's no problem if you send in the original disk. Are you on the mailing list? you'll know if you received any newsletters recently… –Rick
#18664From: BRAD HAYESSep 9, 1990 3:59 AM
I hope I'm on the mailing list. I havn't receved any News Letters lately. Or is that Just because I shuc a pain…:) Brad Hayes /EXIT
#18670From: Anthony RamirezSep 9, 1990 11:38 AM
I haven't registered but I have the card. I just forgot to register and I don't remember where I bought it or when. Should I send it in without that filled in?
#18749From: Vicky AdairSep 13, 1990 8:46 PM
No I'm not. I took the registration card out and filled it out to send it in and before I got it in the mailbox I lost it! Pretty stupid I know.
#18084From: Betty Clay/SYSOPJul 29, 1990 9:58 PM
*After* SIGGRAPH? And I was hoping to see it there! ……Betty
#18120From: Stan Kalisher (Impulse)Jul 31, 1990 6:52 PM
Betty, you will definitely see the latest beta of Imagine at Siggraph. In addition, you'll see the world debut of the Firecracker 24 in all its 1000-plus lines of glory. –Rick
#18139From: Betty Clay/SYSOPJul 31, 1990 10:51 PM
I'll be looking for you, Rick!! I live in the Dallas area, and just refused to miss SIGGRAPH. ……Betty