LENSMASTER
10 messages in this thread
I just rendered three pics showing the effect of changing the camera size]
in IMAGINE simulating WIDE angle and TELEPHOTO angles. I combined them into
a single picture called LENSES.lzh which I'll download Sort of a mini
LENSMASTER. I just rendered three pics showing the effect of changing the
camera size in IMAGINE to simulate wide angle and telephoto effects. I
combined them into a single pic called LENSES.lzh which I'll post on the
board. Sort of a mini LENSMASTER./exit
David,
please do! I'm at a point where I just started changing the camers Size
parameters in order to get the right amount of zoom for a scene. I'd love
to see what you came up with.
Blaq! – via Whap!
Very Cool! I will check it out! Sometimes the camera is a *real* pain in
Imagine; if you ever want the camera stationary in an anim and you
reposition it and it keeps moving back to 0,0,0 no matter what you do, you
can try a couple of different things;
1) no matter how long the anim is, set all parameters (size, position,
etc.) for one frame; frame 1 only, with the values you want in the "End
Frame Values". Your cam will not move then. This took us a little while
to figure out.
2) Use a path, a real small teeny weeny path, but you run the risk of
making the camera "shake" when it loops, so use a closed path. This I DO
NOT recommend.
ZOOMing the camera can be done with the Y (?) axis; but you can also do it
with a path, since that will not change the aspect of the picture as the
cam goes from wide to telephoto.
-Scott
Scott,
you may already know this, but… I just figured it out myself this
week, when I stumbled onto it in the manual: the only way to interactively
position an object in the stage editor is to be positioned in the last
frame of the object's time line. Otherwise, your object will snap back to
whatever position is set in the action script.
Blaq! – via Whap!
Yes, or you can set it's position in the action script but, no matter how
long you anim, set the position "bar" only to the first frame, with the
"end frame values" where you want them. If you need to move, add another
bar further up in "time" when you need the movement….
-Scott
Scott,
can you expand on that? I don't quite understand.
Blaq! – via Whap!
Lets say you have a 10 frame anim and you want the camera to be stationary
at position 100,100,100 but every time you put it there it moves back to
0,0,0 no matter what you do (which is pretty common!)….so go to the
ACTION editor, and set the POSITION bar for the actor CAMERA so that it is
only 1 frame long; frame one only. (the actor bar should cover all 10
frames, however, if you don't want him to dis-appear!). When you INFO the
POSITION bar that is one frame long there are the END FRAME VALUES in the
requester; set them to 100,100,100 and then go back to the stage editor.
You should be all set!
This problem occurs when you start moving the camera after you have set up
most of your anim; somehow I encounter it a lot, and it is _really_
annoying, but before I bitch-and-moan about it I have to figure out why it
does this; maybe there is some other reason (that I have not yet figured
out) that it does this and when I need it I will be glad, but it was
frustrating the first couple of times I had to deal with it!
-Scott
Scott,
just as I said when quoting the manual: you can only position an object
interactively when in the last frame of the timeline. You described how to
change the position in the Action script. Of course, leaving the timeline
to one frame works, because any information in frames extending beyond a
timeline is maintained from the last time it was changed, i.e. at the end
of the timeline. I like being able to extend an animation without having to
stretch ALL the timelines.
Blaq! – via Whap!
Hey….whats this LENSMASTER??? 🙂 Louis
I've tried to do a zoom out during an animation, but the camera seems to
zoom out and overshoot it's destination focal length, and then zoom in
again. Has anyone experienced this? Any hints?
Peter