CompuServe Thread

LENSMASTER

10 messages in this thread
#24835From: david sellJul 1, 1991 10:49 PM
I just rendered three pics showing the effect of changing the camera size] in IMAGINE simulating WIDE angle and TELEPHOTO angles. I combined them into a single picture called LENSES.lzh which I'll download Sort of a mini LENSMASTER. I just rendered three pics showing the effect of changing the camera size in IMAGINE to simulate wide angle and telephoto effects. I combined them into a single pic called LENSES.lzh which I'll post on the board. Sort of a mini LENSMASTER./exit
#24854From: Charles BlaquiereJul 2, 1991 11:08 PM
David, please do! I'm at a point where I just started changing the camers Size parameters in order to get the right amount of zoom for a scene. I'd love to see what you came up with. Blaq! – via Whap!
#24876From: PETER S. WASONJul 3, 1991 1:58 PM
Very Cool! I will check it out! Sometimes the camera is a *real* pain in Imagine; if you ever want the camera stationary in an anim and you reposition it and it keeps moving back to 0,0,0 no matter what you do, you can try a couple of different things; 1) no matter how long the anim is, set all parameters (size, position, etc.) for one frame; frame 1 only, with the values you want in the "End Frame Values". Your cam will not move then. This took us a little while to figure out. 2) Use a path, a real small teeny weeny path, but you run the risk of making the camera "shake" when it loops, so use a closed path. This I DO NOT recommend. ZOOMing the camera can be done with the Y (?) axis; but you can also do it with a path, since that will not change the aspect of the picture as the cam goes from wide to telephoto. -Scott
#24914From: Charles BlaquiereJul 4, 1991 10:32 PM
Scott, you may already know this, but… I just figured it out myself this week, when I stumbled onto it in the manual: the only way to interactively position an object in the stage editor is to be positioned in the last frame of the object's time line. Otherwise, your object will snap back to whatever position is set in the action script. Blaq! – via Whap!
#25074From: PETER S. WASONJul 9, 1991 9:32 AM
Yes, or you can set it's position in the action script but, no matter how long you anim, set the position "bar" only to the first frame, with the "end frame values" where you want them. If you need to move, add another bar further up in "time" when you need the movement…. -Scott
#25085From: Charles BlaquiereJul 9, 1991 9:10 PM
Scott, can you expand on that? I don't quite understand. Blaq! – via Whap!
#25149From: PETER S. WASONJul 11, 1991 10:09 AM
Lets say you have a 10 frame anim and you want the camera to be stationary at position 100,100,100 but every time you put it there it moves back to 0,0,0 no matter what you do (which is pretty common!)….so go to the ACTION editor, and set the POSITION bar for the actor CAMERA so that it is only 1 frame long; frame one only. (the actor bar should cover all 10 frames, however, if you don't want him to dis-appear!). When you INFO the POSITION bar that is one frame long there are the END FRAME VALUES in the requester; set them to 100,100,100 and then go back to the stage editor. You should be all set! This problem occurs when you start moving the camera after you have set up most of your anim; somehow I encounter it a lot, and it is _really_ annoying, but before I bitch-and-moan about it I have to figure out why it does this; maybe there is some other reason (that I have not yet figured out) that it does this and when I need it I will be glad, but it was frustrating the first couple of times I had to deal with it! -Scott
#25215From: Charles BlaquiereJul 13, 1991 5:36 PM
Scott, just as I said when quoting the manual: you can only position an object interactively when in the last frame of the timeline. You described how to change the position in the Action script. Of course, leaving the timeline to one frame works, because any information in frames extending beyond a timeline is maintained from the last time it was changed, i.e. at the end of the timeline. I like being able to extend an animation without having to stretch ALL the timelines. Blaq! – via Whap!
#24888From: Louis MarkoyaJul 3, 1991 10:03 PM
Hey….whats this LENSMASTER??? 🙂 Louis
#24893From: Peter BabulaJul 3, 1991 11:25 PM
I've tried to do a zoom out during an animation, but the camera seems to zoom out and overshoot it's destination focal length, and then zoom in again. Has anyone experienced this? Any hints? Peter