CompuServe Thread

#Invisible windows…

5 messages in this thread
#18287From: Chris JohnstonJul 1, 1992 7:46 PM
I've been playing with a drawing of the building that I work in. It is a 3D Autocad R11 drawing, mainly of the floor that I work on. (I'm going to use it for a walkthrough tour of our labs) I've tried to isolate each different material on its own layer, so that our tan cinder block walls are on a different layer from our tan metal prefab walls, for instance. That makes it easier to apply colors and textures to the objects when I move them to 3DSR2 (I've been importing the DXF file by layer). One strange thing: Some of our labs have doors with windows in them, so I've defined a "DOOR" layer, a "GLASS" layer and a "KNOB" layer. I made the door by extruding a closed rectangular polyline and the hole for the window by extruding another one inside the first. I put 3D surfaces on the door in 4 panels on each side, being careful to define the patch vertices clockwise so the normals point out. I then put a single glass panel into the door (halfway in so the pane is in the center of the thickness of the door) and the knobs and kick plates on the outside. No matter what I do, the doors come out solid! The window is there because it shows up if I hide the door. I've even tried removing the boundary polylines and replacing them with 3D faces, but no luck so far. I can't use AME to cut a hole by subtraction because my AME 2 magic number hasn't arrived yet. Ideas? Chris
#18295From: Yost GroupJul 1, 1992 11:15 PM
Chris, when you use two closed polylines together (in a "nested" fashion), Acad doesn't set that up when DXF-ing out as a hierarchically-nested object. The boundary polyline is being capped as a closed rectangular object, and the window inside of it is likewise treated in a discreet manner. You'll need to use AME to actually cut a hole in the door, or build the hole into the door with the 3D Face command. If you have any more questions about Acad technique, try Jamie Clay. – G
#18355From: Chris JohnstonJul 2, 1992 8:32 PM
I thought that the window hole was probably being skinned over when it was translated into 3DS. I figured that AME would fix the problems **if** my magic number to turn it on would ever come. I should go beat on our procurement people and find out if they've ordered it. I thought that I tried to remove the polylines and replace them with 3D faces and it didn't work. In fact, I just figured out why it didn't work – I have the doors defined as external blocks. I modified the block file and inserted another door, but I bet that it used the existing door block instead of the new one. I should rename the modified block and import the new one. Thanks, Chris P.S. I did a test animation of the building this week – 30 frames with just a simple linear camera movement. What I didn't think of was that the building is about 150' long and I started about that distance outside of it. My model looks **Real interesting** when you run at it at 300 feet/sec!!
#18376From: Yost GroupJul 2, 1992 10:00 PM
It sounds like you're on your way to doors with windows… <g> Regarding your animation test — we usually START with a 6 or 7 second shot and then go UP from there. It's a good rule of thumb. – G
#18443From: Chris JohnstonJul 3, 1992 8:00 PM
My 30 frame test animation was just that – a test. I wanted to see if it looked like a hallway when I animated ot, or if any more holes would show up. (I keep finding little pieces of wall that aren't there at all or that have their normals flipped.) Once I get the holes filed up and the windows showing, I'll start to work on the final materials and do some tests that are more like what I want for the finished animation. Thanks for the advice on the length for the test shots. It will be easier to try some longer ones when I get my Weitek installed. Chris