#Invisible windows…
02-Jul-92 20:32:10
Sb: #18295-#Invisible windows…
Fm: Chris Johnston 71505,1752
To: Yost Group 76702,413
I thought that the window hole was probably being skinned over when it was
translated into 3DS. I figured that AME would fix the problems **if** my
magic number to turn it on would ever come. I should go beat on our
procurement people and find out if they've ordered it.
I thought that I tried to remove the polylines and replace them with 3D
faces and it didn't work. In fact, I just figured out why it didn't work –
I have the doors defined as external blocks. I modified the block file and
inserted another door, but I bet that it used the existing door block
instead of the new one. I should rename the modified block and import the
new one.
Thanks,
Chris
P.S. I did a test animation of the building this week – 30 frames with just
a simple linear camera movement. What I didn't think of was that the
building is about 150' long and I started about that distance outside of
it. My model looks **Real interesting** when you run at it at 300
feet/sec!!