CompuServe Thread

#VARY.SXP

5 messages in this thread
#19093From: Steve T CahillJul 13, 1992 12:42 PM
Does anyone have additional info about VARY.SXP. In particular, I am trying to fade out one element of a logo. However the edges of the object are still showing, is their any special consideration needed for Mapping? Regards Steve
#19146From: MARTIN G FOSTERJul 14, 1992 12:18 AM
Steve, Have you considered using video post instead? Vary.sxp is very sloooow and instead you should use video post with the fadeout option over your required number of frames. You would be able to control the fadeout much easier and the rendering time is much faster – I found that out back in the early days of 3dsr2. I use video post extensively and with creative use of it I have been able to reduce rendering times to 2 seconds in certain circumstances where normal rendering would have taken several minutes. Martin
#19162From: Steve T CahillJul 14, 1992 8:24 AM
Martin, Thanks for the advice! Could you go into more detail about the process of fading one 3DS object while keeping the others? Regards Steve
#19182From: Mike MorrisonJul 14, 1992 1:24 PM
Steve, If you still want to use the VARY.SXP you'll need to set the both the Texture maps to VARY and the Opacity map to VARY. For more details see the new tutorials, page N6-32. -MM
#19190From: Grahame NaylorJul 14, 1992 1:38 PM
Martin While you are on your favourite subject of Video-post I am still having no luck with crossfades. My original files were 24 bit and I was queueing the alpha, so it generated psuedo alpha. I swapped them for a single 32bit file(made with TOPAS many moons ago), no other changes and got dipless cross fade. So I rerendered a couple of relevant frames with alpha on to get 32 bit and I still get a dip at the mid point but less of a dip than I did with the 24 bit files. Any more thoughts Grahame