CompuServe Thread

25 vs. 486-50 ???

35 messages in this thread
#58545From: Gordon DurnellJun 9, 1993 4:39 PM
I have been hearing mention made of the new VT4000 coming out and the term 4000/040-25Mhz coming up when describing the new Amiga it is designed to work in. Being a PC-head (Heh! You go where the money is…), I am used to seeing any 25Mhz micro as middle-of-the-road as far as performance, which means DOG SLOW when used for processor-intensive stuff like rendering. Would someone please assure me that a 68040-25Mhz really IS fast enough when I'm used to considering a 80486-50Mhz as being just about 'comfortable'. There's only one cure for ignorance, and that's someone beating you over the head with facts. Any help (read "Amiga evangalizing") will help. Gordon Durnell
#58547From: Charles HillJun 9, 1993 5:22 PM
When comparing an Amiga (especially an A3000 or A4000) to a PC please remember the following: 1) The Amiga Zorro III bus is a full 32-bit bus, like EISA or MCA. It blows away ISA bus machines in anything that depends on bus rates (such as drive data transfer, etc.) 2) The Amiga has custom co-processors for handling such items like sound, graphics, etc. It is comparable to local-bus accelerated video on the PC — actually faster unless you get a TIGA board for the PC. A 25-MHz 68040 is comparable to a 33-MHz 80486 DX2 when doing rendering, math, etc. Comparing an Amiga 4000 to a PC would require that you have the following on a PC (33-MHz or 50-MHz 80486 DX2; EISA or MCA motherboard with 24-bit, accelerated local-bus SVGA/XGA video; dual-floppy [Amiga can handle 4 floppies]; IDE hard drive controller (SCSI with A3000/A4000T/A2000); Soundblaster Pro; joystick; mouse; parallel port; DOS; Windows 3.1) Amiga multitasking is inherent (built in since 1985) and can be done with as little as 1 Mb RAM (actually 512k, but you'd be hard pressed for RAM on *every* app). It has a flat memory model (just under 2 Gb RAM limit; 18 Mb on the motherboard) and no reasonable drive partition limits (2 Gb per partition). You have to try *NOT* to multitask. Build in IPC (inter process communication) and IPC programming language (ARexx, souped up version of Rexx on OS/2); limited DDE (universal clipboard support, limited HotLinks). Third party Virtual Memory is available. Any questions? Oh, yes. Very powerful (the best on a PC) video and 3D software (Toaster, Lightwave, etc.)
#58566From: john bennettJun 10, 1993 10:32 AM
Well said. "You'll have to pry my AMIGA from my Cold Dead fingers" 040 Toaster and all….:^) Just thought we needed alittle Fanatisism.
#58587From: Gordon DurnellJun 10, 1993 2:46 PM
Thanks for the comparison. This will really help. — Nobody will need more than 640K – B Gates, 1981
#58603From: Matthew J. W. RatcliffJun 10, 1993 6:00 PM
Don't forget the shared library structure of the Amiga OS, which is what Windows would-be multitaskers call DLLs (dynamic link libraries).
#58553From: Jonathan HirschmanJun 9, 1993 10:07 PM
Gordon, I tend to answer most questions like yours, like this… My original Amiga, a 500, used a 7.something mhz 68000, and its GUI was just as snappy as the fastest 386 running Windows. My accelerated 2000, an "old style" machine, with a 28 Mhz '030, eats the lunch of the '486 I use at work. This is in terms of GUI "snappiness". The custom chips are what's responsible for this. Animations, even on "old style" Amigas, commonly run at 30 fps with no jerkiness. On my friend's 4000, he is able to run HAM8 animations at this rate…in 256,000+ colors. This is something you should see! Don't forget that '040's are "clock doubled". I believe that their FPU performance exceeds that of a '486, so things render pretty quickly. The Amiga OS is very fast, and it multitasks. I can't say enough about how well it enhances productivity. If you have used either Unix or OS/2, you are in for a pleasant surprise with AmigaDos. If you have used Windows, you are in for a revelation. You say that a '486-50 is just about 'comfortable'. Well, don't forget the old proverb about Windows being the best solution for turning a '386 into an XT 🙂
#58565From: Jim S. RoofJun 10, 1993 9:28 AM
Well, let's get quantitative. I have two platforms, an Amiga 2000HD with a 33 mhz 68040 and a PC clone 386 25. The '040 cranks out about 25 MIPS and about 4.5 mflops. It is faster at raytracing than my 386 is at crude shading. I created a scene of 16 lightbulbs, each consisting of 3000 polys. The bulbs were reflecting each other in shadowless raytracing and the scene renders in about seven minutes of 1504×960 resolution. I did a 360 frame animation in less than two days. If you are into 3D stuff, I believe that this is one area where the Amiga has good development. Lightwave is now a part of Spielberg's arsenal and the future is bright for good things to happen with this product. IMHO the only other alternative is spend big bucks and go SGI. Jim Roof PS. Actually, some raytracing can get horrendously difficult. But that 386 just really gets bogged down (and yes, I do have a co-processor).
#58588From: Gordon DurnellJun 10, 1993 2:50 PM
Jonathan, Ohhh.. So a 4000/040 is something akin to a 486DX-50, which is really more a 25Mhz machine with doubling. Ouch. Yer right about Windows. If I didn't need the multitasking (which is "iffy" at best), I wouldn't even touch it. Thanks again for the info.
#58594From: Suresh KavanJun 10, 1993 5:07 PM
mmmmhh, I hate to do this and I know 2,500 people here are gonna rip out my throat but……: I use (i) a 486/33 Clone with 20 Mb Ram, PAS 16, Ati Ultra Pro, 17" Monitor, 200Mb IDE, 200Mb SCSI, CDROM. Total Cost was $4,000 (several mths ago). (ii) an Amiga 2000 with 040/33Mhz Zeus, SCSI II, 300Mb HD, CD-ROM, 2Mb Agnus, Flicker Free Video, 20Mb Ram. Total Cost was $4,200. On the Amiga I run a Toaster (Lightwave) and Imagine. On the PC I run The Editizer, 3D Studio, Windows, Autodesk Animator and hordes of Graphics programs (Windows based). and the winner is…….. see next message….!!
#58595From: Suresh KavanJun 10, 1993 5:22 PM
well, it's horses for courses : The PC ====== 3D Studio is absolutely amazing….it is incredibly fast at rendering..incredibly powerful at modelling and tremendously versatile at building animations. It's only drawback is a lack of raytracing..which for *some* applications is important. It's reflection abilities and shadow mapping is however excellent, it's add-ons (camera flares, explosions, glows, tornados, trees etc..) are also staggering. Oh yeah, it's very expensive too! The Windows environment is inuitive, powerful and win based applications are *by and large* far superior to their amiga counterparts. Word Processing, drawing, DTP, retouching is all impressive and integrated in Windows. Speed (so long as you have buckets of RAM) is great. "Snappiness" is graphics card dependant..and the ATI Ultra beats the AMiga hands down (in hi-res i.e 800X600X256 and better). The Amiga ========= Is great at any composite video related task. The Toaster is a great product and lightwave is a powerful 3D program with tremendous raytracing abilities. Compared to 3DS (756*482*24bit) with shadows on..it is *slower*. It's modeller is less powerful than 3DS but hey, for $2,000 it's the most impressive software/hardware bundle I've ever come across. WARNING ======= MIPS and other CPU measurers are totally useless at cross-platform comparisons. (GO AMIGATECH for details!). CONCLUSION ========== The PC, with higher quality software and faster and broader applications wins in a straight shoot-out. For video related work, however, the toaster puts the Amiga back in the frame. (P.S. 640*480*256 anims at near 30fps have been possible on the PC for quite a while).
#58607From: Charles HillJun 10, 1993 6:14 PM
A few minor points. What what the price of the PC after you purchased AdutoDesk Animator & 3D Studio? What was the price of the Amiga after Imagine (lightwave comes with the Toaster). Dollars should be a *bit* more disparate now. 🙂 Really an unfair comparison. Sticking an accelerator in an A2000 is like sticking a 486 card in an 8086/80286 machine. Better to try an A300 or A4000. I'm curious about prices now. The 486 should be just over 3k with all the stuff you mentioned (higher with an EISA/MCA bus) while the A2000 would be closer to $2500. Both plus software. Window's software is better, by far, in general applications than Amiga software. Still, (and I have a 486 as well as a few Amigas), unless you're a professional writer, you'll never use the bazillion features on WP6 or the new WOrd. For personal use, as well as most small business use, most Amiga WPs do fine. SuperBase on an Amiga can compete with the best on the PC. I know, that's what I do professionally and have beaten out bids (that are based on PERFORMANCE not price) against multiuser Mac, PC and Unix systems with my Amiga setup. Corporate and government work. Amiga spreadsheets suck. No two ways about it. (Sorry, guys. 🙂 Autodesk & 3D Studio are VERY nice. I still prefer Lightwave and the new Lightwave (which I *have* used) can render faster (as longs as the reflections are kept down) WITH shadows on an A4000 than 3D Studio can on a 33 MHz 486. Better quality pix if you require reflection, refraction & true shadows. Still, this'll probably change with the next incarnation of 3D Studio. They're so close in speed it's a negligable point. Animation on Lightwave is (in my opinion) superior, by far. Quality output on a Toaster is much easier than on a PC. What're you using to get 30 fps 640x480x256 on your PC. My 486 w/8 Mb RAM, superVGA can only get that speed in a 1/4 window (DOS, not Windows). My A1200 (14 MHz system) blows it away. Finally, if you use an A1200 or A4000 (AGA chipset) you'll find that they can match the PC on hires (800x600x256+) on speed. Beat it if you want 800x600x256,000. To each their own. (I have 'em both…and then some!) 🙂 -Chas
#58608From: Jim S. RoofJun 10, 1993 6:35 PM
Hey, BUD! Just wait until you see how fast Lightwave is going to be in it's next release! I got my grubby paws on an early beta version and it has already TRIPLED and in some cases QUINTUPLED my rendering speed. And this is an old version w/o antialiasing control. Does 3D Studio have bones? Your Zeus '040 simply isn't coming close to it's potential with LW 2.0. Not even close.
#58621From: Suresh KavanJun 10, 1993 10:52 PM
Told you I was gonna get my ear chewed off by 2,500 Amigoids!
#58631From: Vance SchowalterJun 11, 1993 1:00 AM
Hey! Garbage In – Garbage Out… *8)
#58633From: John GrossJun 11, 1993 1:11 AM
One thing that should be mentioned in your comparison of #D Studio VS LightWave. You are comparing what sounds like a new version of 3DS to an old version of LW. To be fair, I would like to see your comments after trying out LW 3.0. It's 040 optimized, has a great Modeler and the image quality blows away almost all other platforms in the same basic price range (up to $20K, I'd say) JG
#58697From: Peter GreciJun 12, 1993 12:35 PM
You had to say that didn't you? Here I had myself all psyched up for a SGI R3000 for using Electrogig's 3DGO and you tell me LW3d 3.0 blows away all competiton in the lowen range upto $20,000 ARRRRGHHHHH heheheheheheheehe Thanx for the info John Just Kidding. BTW I just saw issue 1 of Videographix Today. I enjoyed yer segment and missed it in the issues that came later. Tis a Shame that they decided not to go for a second year of publication. I guess not enuff folks Subscribed.
#58659From: James RoathJun 11, 1993 3:37 PM
I am surprised that you have such glowing accolades for 3D studio. We have three people here who use nothing but 3D studio all day long to generate cad walk throughs and such. Without fail the biggest complaint is the horrendous modeling abilities of the package. They dislike it so much that they prefer to create objects in Acad 12, or wavefront, and export them to 3d studio. Hopefully this will be solved in 3D Studio version 3.0. 3D studio does need raytracing, a serious limitation for some of the work we do, and the shadow maps leave something to be desired. The IPAS modules are nice add ins though. Better than lightwave… I dunno… Windoz is great for generic tasks, it's not stable enough for anything mission critical though. Even with 3.1 there are still too many lock ups and crashes. We dumped windows in favor of OS/2 2.1, and yes we had a beta of NT. I have often heard people say that windows is intuitive… Why ? There is a definite learning curve associated with windows, just like with any other gui. As for speed, the fact that you need a graphics accelerator to outperform a standard amiga is ludicrous. Heck even a vw bug will run fast if you put a porsche engine in it. If you have some way to run hi color 640×480 animations at 30fps on a pc, I would be interested in the hardware or software you are using. That would save us much time in dropping to tape.
#58713From: Suresh KavanJun 12, 1993 2:07 PM
Oh dear, I guess I started this thing…so I'd better see it through… First off, while it's apparantly hard for us to be impartial in our comments, PC bashing, Amiga bashing etc… don't really achieve anything. Let's start off with some constructive comparisons : (1) Speed. Real world speed is obviously a function of both Software and Hardware. For most of us, our real-world tasks fall into several categories : Painting (PhotoRetouching). IMHO – Photoshop for features, PSTyler for speed win on the PC. Multi-Image Processing – Animator on the PC if 256 colors is enough. Imagemaster on the Amiga if it ain't (yukky interface tho'). 3D modelling and rendering – it's tough, I use 3D Studio and Lightwave equally. I prefer the layout of 3D Studio (and screen res etc..) but for metal thingies Lightwave wins. General Business Software (WP/Spreadsheets/PIM's etc..)..Windows wins hands down. anyhow……see the note titled 3D challenge.
#58784From: Ron LegroJun 14, 1993 11:03 AM
As long as you're rating 3D programs, within the Amiga realm which of the late-model 3-D software packages would you say is easiest to master? I've a friend who has given up on Turbo Silver. He's mainly interested in animating 3D titles for TV productions. He needs a good manual, tutorial, and interface. I thought to steer him to Caligari 24, but I don't use any of these packages, only read about them. Any help would be appreciated. — Ron Legro, Milwaukee
#58856From: Peter GreciJun 15, 1993 4:18 PM
Imagine sin't THAT difficult, Heck it's easier to use than Turbo Silver anyway.
#58987From: John GrossJun 17, 1993 1:54 AM
Ron, Sorry to jump in here, but I would say that if your friend can afford it, LightWave is definitely the easiest to master. Nothing can beat it for 3D titles with the new postscript support in Modeler. And for SUPER easy 3D titles, he can purchase a program called Wave Maker (not out yet) which makes animating logos in LW a breeze! JG
#59004From: Ron LegroJun 17, 1993 12:18 PM
Thanks, John, I'll pass that along. I don't know if my friend will be able to convince his shop to approve a purchase order for a Toaster, even though they should, when there are stand-alone packages for a few hundred bucks. But maybe he'll get lucky. — Ron Legro, Milwaukee via AUTOPILOT (the only way to fly)
#59158From: Charles BlaquiereJun 20, 1993 1:14 PM
I would steer your friend towards Imagine 2.0 (or 3.0 if it ever comes out B^) and the book "Understanding Imagine 2.0" (or 3.0 if it ever comes out B^))) by Steve Worley. Imagine looks a bit dated now, but the newer version should stand tall among recent arrivals such as Real-3D 2.0. There is a wealth of third-party Imagine add-ons, such as books, tutorial videotapes, slide-show tutorials (Map Master, Surface Master) and algorithmic texture packages (Essence I and II are a MUST!) I'm a bit leery of all the features touted in Real-3D ads; users complain they could be better documented, need a lot of work to use properly, and result in ludicrous rendering times. Hopefully some Real-3D users will jump in with better-researched opinions. Imagine 2.0 + Steve Worley's book + Essence I would cost around $320 street price, and would give your friend enough to play for a year. In AmigaArts I posted a fairly extensive description of Imagine this week; look for that message.
#59203From: Ron LegroJun 21, 1993 12:56 PM
Thanks.
#59468From: john meggieJun 26, 1993 12:41 PM
Charles, I thought I would comment on Real 3D 2.0 since you asked users to respond. I have tried most of the advanced features and they all have worked for me. The manual is quite extensive with numerous tutorials and a complete reference section. The index needs more detail, however. Rendering times can be slow if detailed B-Spline objects are used, but I don't find them exceedingly slow on my '040. And the rendering of these objects is stunning. The smoothest, non-faceted stuff you ever saw. Much better than Phong shaded objects, but slower to render. The interface is weird at first but it can be customized to absolutely anything you want, once you figure it out. I now find it reasonably intuitive but not a Lightwave in GUI. It is not overly difficult to achieve the advanced features but the manual has to be followed very closely. It is a complex program with stratospheric potential. I think most of the people having difficulty with the advanced stuff tried to do too much too fast with out learning the program basics. The program has already been updated twice on their BBS (the only advantage of having a dongle). Glad to answer any more questions. John
#59481From: john bennettJun 26, 1993 9:58 PM
Glad to see another User of Real3D. Have you tried any object conversions either way to other s/w yet. I'm dieing to wrap a b-spline mesh around the Triceritops and let it go to town :^) I'm about half way through the docs so far. R3D2 is Great s/w IMHO…. ….John
#58791From: James RoathJun 14, 1993 1:44 PM
Suresh, I didn't mean to come off as PC bashing, I was just stating that the modeler in 3d studio leaves much to be desired, as does the modeler in Lightwave. If I had a choice of any machines in the office to design 3d objects on it would certainly be the SGI machines and the wavefront software. Now there's some speed for ya! As for photoshop and photostyler, I agreee with you 100%, both are great programs that we would be hard pressed to do without. We only recently ordered any Amiga image processing software.
#58804From: Vance SchowalterJun 14, 1993 5:48 PM
Well, Spielberg had a choice and he went with a bunch of Toaster systems instead of the famed SGI. $$$ talks. *8) -= Vance =- Image Master using Black Belt Systems' Imagemaster!
#58868From: James RoathJun 15, 1993 4:42 PM
I agree with you, money does indeed talk. For the money I don't think anything beats the toaster, of course I am still awaiting the arrival of my new toaster. There is no doubt that for practical purposes the toaster beats the SGI machines. Perhaps I should have made it more clear that what I preffered was the modelling software that they are using on the sgi boxes, not the sgi boxes themselves (though they are very fast). I would love to have a crimson at home but hey… who needs two or three mortgages ?
#58817From: Suresh KavanJun 14, 1993 10:02 PM
No no no, don't get me wrong, I wasn't p'oed at all…I knew I'd get an earful if I shot my mouth off !! Your comments were welcomed..tho' not neccessarily agreed with..hey ain't that what CI$ is about..!! Beat me up some more !!!! (normally I have to pay for this level of pain!!) Just kidding.. SK.
#58644From: Gordon DurnellJun 11, 1993 8:29 AM
You were right. Looks like you are getting a a major chewing out from the Amigoids in this forum. Trouble is, we are really comparing apples and oranges here. For me the best solution is to use the Amiga/VT for composite graphics and the IBM for the more mundane tasks like spreadsheets, etc.
#58634From: Jonathan HirschmanJun 11, 1993 2:37 AM
Gordon, Well, a 4000/040 is (as far as I know, corrections welcome) closer to a 486DX2/50, which is the clock doubled version. I would get a demo if I were you. Lose the emphasis on clock speed, and find out what total system throughput is really about 🙂
#58643From: Gordon DurnellJun 11, 1993 8:20 AM
Jonathan, I will definitely get a demo, hopefully this weekend. Throughput, especially when rendering, is really what I am looking for. Thanks again. Gordon
#58661From: Phil HillJun 11, 1993 5:14 PM
Why worry which is best… I use my PC for business (expensive) software My AMIGA (1200) is FUN!! Phil
#58780From: Gordon DurnellJun 14, 1993 8:11 AM
Phil, I agree wholeheartedly. There never has been a truly general purpose personal computer. Gordon