CompuServe Thread

#Project Portability

9 messages in this thread
#59947From: Peter HanrahanJul 7, 1993 4:04 AM
Hi Folks, Here's a suggestion for Version 3 to improve the portability of projects and objects. Back when I used Videoscape 3D I loved the way that it took the directory in which a SET file was kept as being the base location for other files. i.e. in Imagine terms, if a project called 'Cube' on DH1: has an object listed in a staging file as `Objects/Cube.iob' then `DH1:CUBE.imp/Objects/Cube.iob' is loaded. If the directory CUBE.imp was moved to a different location, then Imagine would take `Objects/Cube.iob' as being within the directory in that new location. Similarly with brushes etc. As a rule, all of my projects are in a logical assign calle `IM:' and so I can move things about fairly simply, but I have seen a number of objects with associated brushes, and complete projects uploaded, and working out where everything goes is currently a bit of a nightmare. Peter — AutoPilot Engaged —
#59954From: Stan Kalisher (Impulse)Jul 7, 1993 6:55 AM
Peter, I agree entirely. Impulse is looking at improving the portability of files, but it hasn't made it into the 3.0 beta (yet). I'll remind them how important that is, particularly with folks wanting to share files between the Amiga and PC. –Rick
#59987From: jeff HolinskiJul 8, 1993 1:08 AM
While we're on the subject of suggestions for version 3 how about a global reflect map for the detail editor? When you try to work with shiny objects with version 2 all you see if the reflection of the quickrender background color. It would be nice if you could specify an image to use as a reflect map so you wouldn't have to drop out to the project editor to see how your chrome objects look.
#60015From: Stan Kalisher (Impulse)Jul 8, 1993 5:12 PM
In 3.0, each object will be able to have its own global reflection map assigned in the Attributes requester. Thus, the problem is moot. –Rick
#60029From: Anthony RamirezJul 8, 1993 10:15 PM
When you mentioned that in 3.0 each object can have its own global map, I screamed outloud, YESSSSS!!! Since 3.0 is in the BETA stages, don't you think it is time you spilled the beans as far as features goes? :^) <<< Tony D. Tracer >>>
#60045From: Stan Kalisher (Impulse)Jul 9, 1993 7:12 AM
I am only able to report on a few features which have already been mentioned before: twist, taper and shear; brush tacking; particle animation; field rendering; more interactive stage editor…. The list is much longer, but I don't want to ruin all the fun. As soon as release is imminent, expect detailed postings about the new features. –Rick Rodriguez
#60055From: Paul GerhardtJul 9, 1993 2:50 PM
Rick, Boy am I getting excited! Essence II on the way and Imagine 3.0 soon! Which brings me to my question. Have you tryed any Essence textures in 3.0? Will they still work? …AutoPilot Engaged… -Paul-
#60061From: Stan Kalisher (Impulse)Jul 9, 1993 5:00 PM
No, Paul, I haven't. I've asked Apex to contact Impulse several times and I hope that they have. Essence is a terrific product and I hope that Steve and Glenn are prepared to have it up and running as soon as the new software is available for Amiga and PC. –Rick
#60084From: jeff HolinskiJul 10, 1993 4:02 PM
Glad to hear aobut the global reflect maps in the new Attributes requester. Was anything done about the way textures turn into an un-recognizable mess when they're way off in the distance? (I use edle=0 and render at 1280*800 then scale the image in ADPro for final renders.)