CompuServe Thread

#3d Acad entities ->3DS

2 messages in this thread
#48839From: John TissavaryJul 7, 1993 12:58 AM
Wonder if anyone can help me on this one. I just spent eight hours yesterday beating my head against the wall, doing everything wrong. I'm trying to take polylines with 3D info, representing rooftops of a city that is part of an Acad terrain model. I have imported the actual terrain model minus the rooftops, and now wish to turn the 'rooftops' into buildings by extrusion in either 3D Studio, or Acad r12. I imported the polylines into the 3DS shaper, but naturally they lost their co-ordinates, and were lofted as a flat piece of geometry. I tried to Quicksurf these onto the terrain model, which represents a small mountain in the SF bay area, but couldn't get it to lay the buildings on the model. I then exploded the 3D polylines into 3D faces in Acad12, and turned them into blocks, with a base point of 0,0,0. When I tried to Quicksurf the blocks, they still came out flat, not drape onto the contours of the hillside. Next thing I'll try is to extrude these polylines (rooftops) from the original Acad model (since the altitude info is already there) and then .DXF that out to 3D Editor. Will Fill-Plines turned on fill the 'roofs' in the extrusions, i.e. will it close the tops of the Acad extruded entities when they get imported into 3D Studio? Thanks in advance… ^.^ John (my head is getting flat from beating the wall) Tissavary
#48881From: David RhotenJul 7, 1993 10:24 AM
>>I'm trying to take polylines with 3D info… What do you mean w/ 3D info? Do you mean that they have an elevation (Z) greater than 0? >>I then exploded the 3D polylines into 3D faces in Acad12 Again, I don't understand. 3Dpolys are polylines that are not required to have all their verticies lie in one plane. They can NOT be brought into 3DS except as paths, as they have zero surface area but are not 2D. Do you mean that these are 2D polylines that have been extruded? The easiest thing to do, if I interpret you right is to, in ACAD, take normal polylines that represent your rooftops (you'll have to use multiple ones for roofs that have multiple levels cause I don't think you can extrude 3Dpolys), and extrude them down LOWER than the lowest point on the ground plane! Then, when you import them in to 3DS and position them over your ground mesh, the buildings will just continue on through, intersecting the ground. If you feel the need to actually trim them off, you could make a copy of the ground mesh (with a different name, but WITHOUT moving it), and then boolean subtract it from the buildings (remembering to tesselate the buildings first to generate the required face complexity). The copy will disappear after the boolean, of course. >>Will Fill-Plines turned on fill the 'roofs' in the extrusions? The extruded polylines should be automatically capped. Is this any help? Dave