#Unwanted object movement
6 messages in this thread
Has anyone experience the unwanted shifting of objects in the Keyframer? I am
working on a very complex model of an aircraft hangar, and have been plagued
with the last couple of objects sometimes shifting location. I have checked
all keyframes for those objects, and do not think that is the problem. It is
just one section of the aircraft dock that shifts. Its parent object stayed in
the original location, as did its child objects.
Also, is there a limit to the number of vertices that 3DS can handle? This
model contains about 110,000 vertices and will probably stretch to well over
150,000 before too long.
Any information would really help.
Thanx,
Tim
Tim,
you might try going into Key Info and changing the Continuity to =0 globally
for all position tracks for those objects you suspect are moving.
I'll give that a try and let you know what happens.
Thanx,
Tim
Hi, Tim.
Martin's idea is the probable solution. Sometimes a stationary object looks
like it's moving along a path even though no path has been assigned to the
object. Reducing the Continuity to zero usually repairs it.
It can also solve the problem of objects that look like they're breathing. In
this case, you want to select the Scale button and bring the Continuity to
zero.
As for limits to your model size, you have a 64,000 vertex limit for any SINGLE
object in the model. The overall model can have any number of faces and
vertices, but it's the individual objects that have limits. I've got some
models with over 200,000 faces/vertices.
Good luck,
Bob P. – Product Support / Autodesk
Thanks for the info. I'll give it a try. BTW, is there a limet to the size of
model in 3DS?
Tim
The only limit for a .3DS model, that I know of, is the amount of free space
you have on your hard-drive.
Bob P. – Product Support / Autodesk