#AAPro 24 bit soon
16 messages in this thread
To all:
Has anyone heard if the next version of AAPro will support 24 bit color? Any
ETA announced yet?
Thanks,
->Jeff
All of us are with our fingers crossed. As usual, no Autodesk neither the Yost
Group don't give any news about any future products/upgrades. There are just a
"Suuurprise, surprise, surprise (Robin Willians voice here)" king of releases.
However, with the all people here asking for 24bits support, I'm sure that next
AniPro version will include 24bit frame by frame animation.
Ana
Real 16 bit would be nice… Dr Dave Wyeknot inc
I think 16bit to be too low. I don't take care about real time animation so
full 32bit non real time animation support will be great (specially knowing the
relation between Jack and the Altamira composer. In other words: what about
some "uses" of the alpha channel? <g>
Ana
Its all subjective naturaly. Personaly what I have seen & done with 16 bit
color leads me to think it's pretty darn good. when I was a kid 64 colors in a
crayon box was the ultimate. 32k colors is pushing the limit of what gets on
video tape, and elimiates restricted pale ette problems associated with 8 bits.
but it sounds like your needs are different. Dr Dave
Ana, David and …..
I don't think that 24 Bit animations in AAPro or in an other program are really
possible. It's a problem of PC hardware. Not really the data transfer betwwen
RAM and Video card, there are good posibillities via EISA or VLB, the small
64kByte memory VGA window is the problem. I had the chance to play a little bit
with the Action Animator of TEMPRA tooooooo slow for real time animations in
24/16/15 bit. A good product is the F16 Player. Acectable speed for 15/16 bit
animations (VESA 1.2 standard, I was really surprised), but the problem is the
(memory) bank switching on the SVGA-Card. In some Animations you get
"horizontal cross lines". At this time I tested it only at an ISA ET4000 15bit
graphiccard and I hope it will be better with VLB.
At my opinion, 15/16 Bit Animations have a very good chance for the next AAPro
release (Jim/Gary, I hope it will come soon after 3DS3), but not 24 bits.
Ingo
Ingo,
Real-time playback in 24-bit may still be some time away, but if we could just
create 24-bit flics then we could record frame-by-frame now. When the hardware
catches up and we can actually play 24-bit in realtime then I'll be happy.
I'm with you on this Martin.
DT
I am really happy too !!
Ingo,
From the beginning when I talk with other guys in the forum or the Yost Group
about 24 bits for AApro I'm always talking about NON-REAL time. of course I
know what is needed for real time broadcast quality 24 bits animation: five
pentiums in parallel and PCI bus <G>. However, what I am asking for is an
animation editing program with frame by frame animation, video capabilities,
real support for Targa+ boards, alpha channes "Altamira style" support,
painting capabilities… and hundreds more things. You know a cross between
Painter and a classic animation desk+ a video post like module. And add some 2d
morphing if you want to! <g>
BTW, I would like to see and improvement in the frame by frame animation (blue
friend). With 32 bits support, we will be able to see the last three or four
frames like a soft transparency. This will transform animator in a true classic
animation platform (fingers crossed <g>)
Ana
ps. Regarding 64Kbytes memory VGA window…mmh, I'm not an expert, but some
boards are currently using linear memory (i.e. ATIs boards). The Targa+ also
use a linear memory scheme when running Windows (which speeds video operations
only up to 15%), so it's supposed that this can be done in Animator as well.
Hey, tech experts! Is this correct?
>>BTW, I would like to see and improvement in the frame by frame animation
(blue friend). With 32 bits support, we will be able to see the last three or
four frames like a soft transparency<<
Ana – This would be terrific! I asked for something similar months ago. I hope
they (Autodesk) responds to the suggestion. The little Disney animation package
has this ability. I have always found the TWEEN function in AAP, with the green
and blue solid colors mostly useless, except for outlines or stick figures,
which I mostly don't work in.
David Taffet
Personally, I have this 32 bits/multi-transparency-frames FIRST in my
wish/dreamlist <g> Also think on the posibilities of multilayer support for an
2d cel animation program (including focusing capabilities to each layer like in
a multiplane camera! arghh, NEED IT! 🙂 I know that AnimatorPro is aimed to
business users and presentations, but please, why not split the line and make a
"powerpoint" like program for business and an animator pro for the true
animation artwork? I think that some of us are looking for cheap classic
animation since the beginning. I'm sure that there is a BIG market for this.
Wacom pressure sensitive support is second in the list, along with many other
things that some of us had asked for in the past. Well, let's get our fingers
crossed! <g>
Ana
Hups Ana,
sorry, sometimes I read so fast that I overread some details ( I'm not so good
as Martin Foster <g> )…. I'm kidding, you are right you talk about frame by
frame recording.
For peolple who needs/works video output, such a tools is absolutly nescessary.
I know THE system for you <g>. Quantels HENRY. I saw it last weekend when I was
by a german TV station in order to help them a litlle in 3DS. Really cool. You
can edit 15 Minutes video in broadcast quality online! in realtime in RAM or
ultra fast harddisks, I don't know, with all features you can imagine. You can
rent this system for 1k$/hour or just buy it for 1Million$. ( no <g>!!). Take a
look at such a system if you have the chance.
Another possibillity for you at this time is TURBO ANIMATOR from Tempra.
Sometimes I play around with this PC programm by a friend. 24 Bit, VCR,
Painting… For my opinion tooo slow and not enough comfort. I think the price
is 1k$ but I am not sure. GO GraphAVend for more information.
BTW, did you get enough infos about my DAT(Sound<g>) card from me ?
>>>Regarding 64Kbytes memory VGA window…mmh,<<<
I only talk about standart VGA cards. I read some stuff about linear adressing
Video cards with VLB, but is there already a standart for programers like VESA
? Where are the tech experts ?
Ingo
Most recent SVGA cards use linear addressing, not only VLB cards. As I have
said before, the Targa+ has linear addressing capability (currently only use it
with its Windows driver -correct me if I'm wrong with this one).
I like animator since the old 320×200 version. In fact, the first program that
introduces me in computer animation for the independent user. I have an special
emotional link with this program <g>. Regarding Turbo Animator, I've recieved
too much critics to Tempra products, but I'll take a look in the GraphAVen
forum (most critics come from Martin "I'm everywhere, anytime" Foster <G> and
other experienced users, so all of them are very well "backgrounded" and always
turn on the red warning light when reading about Tempra products 🙂 Now you say
some little bad things about it, so more points to the black list <g>. Anyway,
I've never play with any of their programs. I'll take that look to the graphics
vendors forum.
Ana
ps. yes! Thanks for all the info about the DAT. It's well saved and waiting for
possible future references.
FYI, Jim Kent is now an employee working directly for the Autodesk Multimedia
Division…
The Yost Group is now responsible only for the 3DS code stream. (At this
point, I really can't handle anything more than 3DS.)
– G
Ingo – For your information: Autodesk has taken over handling Animator,
including hiring one of (or THE) programmer(s), for the future. The Yost group
is mostly out of the loop, now.
David Taffet