CompuServe Thread

#3DS book name contest!

9 messages in this thread
#50493From: doug wolfgramJul 21, 1993 4:02 PM
That's what I thought, but how would 3DS knwo how to generate the tweens needed for the odd fields?
#50503From: David TaffetJul 21, 1993 5:41 PM
Your asking the wrong guy *that* question. I assumed that 3DS created both fields all the time and just sent them in interlaced mode as "fields" when you told it to. Not so? DT
#50592From: Yost GroupJul 22, 1993 9:30 AM
The best way to generate field-rendered video from pre-existing images is to use the ASDG Exabyte->Abekas converter. If you render the images at 720×243, and render 2x the number of frames, it'll interleave them together for you. Works GREAT! – G
#50599From: doug wolfgramJul 22, 1993 10:13 AM
Thanks! I'll check into it. For now, I think what I have will do. But if someone actually pays for this transition, I may have to re-think things…
#50604From: Yost GroupJul 22, 1993 10:27 AM
You're right, you can't do that. When 3ds renders in field mode, it renders half of the keyframe time on one set of scan lines, and then moves a half frame in time and renders the other set of scan lines to create a full video frame. If you put your flic in the background and render fields, the _time_ data is just not there. You'll get identical images on both sets of scan lines. – Jack
#50664From: David TaffetJul 22, 1993 3:05 PM
Jack – What if you map your flic onto a big flat box? Would that work? David Taffet
#50794From: Yost GroupJul 23, 1993 10:40 AM
If the data ain't there, ain't nothin' gonna get it back. Here's the situation in a microcosm: You make a flic of a ball moving. In the first frame in time, the ball moves one inch. If you render to frames, that first frame contains a single ball. If you render it to fields, half the scan lines show the ball in one location, and the other half show the ball in another location. Neither of those positions is the same as where the ball will be at the beginning of frame 2 (regardless of whether you're rendering to frames or fields), and neither is the same as what you got when you rendered it to frame 1 in frame mode. Thus, once you've rendered to frames, you don't have the field data that describes the ball's movement, and you can't get it back, short of rerendering the keyframe data in field mode. – J
#50811From: David TaffetJul 23, 1993 11:02 AM
Thanks, Jack. I think I'm *beginning* to "get it" with the rendering to fields. I "got" the part about the 2 interlaced images in 1, but am only now realizing that 3DS interpolates motion to generate the fields (as it has to) rather than just taking pieces of frames one and two and interlacing them (which is initially what I thought was happening). DT
#50887From: Yost GroupJul 23, 1993 6:07 PM
Sounds like you've got it now. – J