#Bombs away!!!!!
5 messages in this thread
In 3DS3…..Have a not too complex model of a football stadium. The
animation has the camera following a path brought in from the lofter.
It swirls around the stadium, goes across the field and comes to rest
in hte stands. The path comes in just fine but when I drag the slider
to see the motion……….3DS bombs. The computer doesn't reboot
itself, it just kicks me out of 3DS. I have a 486/DX2/66 with 32 mb
ram. I have 568 bytes conventional memory free before entering 3DS.
Hardly have any drivers loaded, so the system should be flying. I run
a Diamond Stealth Pro VLB card with 2 MB VRAM on board. Never had any
problems like this before.
Any help appreciated.
Paul Kakert
Paul,
Are you using Vibrants Liquid Speed? I had the same problem but it was fixed
with improved LS drivers. If you are not using LS, check that you have the
latest video drivers for your card.
Alec Jason
I am using Liquid Speed and have received an updated disk from them
since they originally sent the drivers. That was a couple months ago.
There are some just released drivers for the Stealth card, I'll try
getting those. Any idea what the latest version of LS drivers are
from Vibrant? Paul
I'd also try adjusting the geometry to backface, and then boxes, seeing
if that fixes it… also, what happens if you do a full-screen mesh-level
preview? <I.e. you click on play>
I have tried when viewing in fastdraw, full geometry, and boxes.
Nothing seems to help. I have by the way had no problems with models
easily twice as complex, although this is the fist where I am
importing a path from the lofter, any ideas on that being the
problem? Paul