ADos 2 FD file/ACE/AMOS
3 messages in this thread
Hi. I'm the author of ACE. Could you be more specific about problems with FDs
in ACE?
If you want me to look at some code you've written, feel free to e-mail it to
me.
BTW, there's a new release of ACE due out in a couple of weeks.
Rgds,
David Benn
Oops, I guess there'll be an extra call for help. I didn't check for mail
before sending mine. Ah, well.
<note> I even had to repost this message, because I somehow sent it to myself
again. Groan.
THANKS for the reply! To actually be in contact with the noted author of a
real program is truly an honour! ( Is that laying on thick enough? <grin> )
Didn't realize you were on here. Was that in your documentation?
Anyway, a FONT (&STYLE!) command sounds fantastic!
My problems have been thus:
1. I was using code (I think from Compute! — shiver) that was supposed to let
you load and use fonts & styles. I'm PRETTY sure it worked when I was using OS
1.3. But it only seemed to work with OS 2.0 when I used preferences to load
the font, change back to normal, and THEN run the program in AmigaBASIC. And I
don't think ACE did change the font at all, but its been many weeks since I
tried so it might have. I assumed that my .BMAPs were no good anymore.
2. Along another front, I tried to get the sound play sample to work, which it
did nicely, but I couldn't get the TRANSLATE$ command to work. I think I was
trying to use a string variable (unless it was a literal 🙂 but when when I
tried to say it, nothing happened. I believe I tried to print the TRANSLATEd
string, and it was just blank.
3. Also, is there some way to do a NON-buffered keyboard read? Reason I ask,
is because I am working on an Educational Program to drill my (oldest)
pre-schooler on the alphabet. She tends to
LLLLLLEEEEEEEEEEAAAAAAAAAAAANNNNNNNNNN on the keys and hit several
"asldkfj;kljaslksflkjjaskdlfffaslkdfjasd" at a time. The huge 73 point font I
am using takes a while to draw on the screen, and by the time she stops hitting
the keyboard, the computer has to slowly catch up. (Hey, it's only a 500!) It
speaks the keys she hits, and now asks her to hit a specific key. I am going
to try and use one of those "voice recognition" libraries and see how that
works (not likely, but, why not) — if any FD's are included of course. 🙂
4. I forget what the other thing I wanted to ask you was. Rats! I do remember
trying a couple of programs that ACE choked badly on though. And I thought it
was a complete AB clone. <grin>
5. Oh, I think it might have been a request list item <g>. Something about
easier graphic displays or something silly like that.
By the way, a very nice overall package. I'm impressed. And most thankful for
the low price! With 3 underage school children, I have neither much money to
spend on "toys" (wife term) nor much time to learn new ones.
Incidentally, what happened about the BMAP permissions? Wasn't Cbm Australia
the one that declared bankruptcy?
Hi.
> THCNKS for the reply! To actually be in contact with the noted author of a
real program is
> truly an honour! ( Is that laying on thick enough? <grin> ) Didn't realize
you were on here.
Thank _you_!
> Was that in your documentation?
Yes, my CompuServe address is listed at the end of ace.doc along with my
InterNet address, etc.
> I assumed that my .BMAPs were no good
> anymore.
The 1.3 .bmaps _will_ work under 2.x/3.0 but you just won't have access to the
newer functions.
One thing you have to be careful of in ACE is that you supply the correct data
types to a shared
library function, eg. if the function requires a LONG integer, don't give it a
SHORT integer, etc.
ACE is just a bit fussier on this front.
> 2. Along another front, I tried to get the sound play sample to work, which
it did nicely, but I
> couldn't get the TRANSLATE$ command to work. I think I was trying to use a
string variable
> (unless it was a literal 🙂 but when when I tried to say it, nothing
happened. I believe I tried
> to print the TRANSLATEd string, and it was just blank.
Hmm. Do you have translate.library in your LIBS: directory? Otherwise, you can
e-mail me the source
code fragment and I'll try to figure it out for you.
> 3. Also, is there some way to do a NON-buffered keyboard read? Reason I ask,
is because I
> am working on an Educational Program to drill my (oldest) pre-schooler on the
alphabet. She
> tends to LLLLLLEEEEEEEEEEAAAAAAAAAAAANNNNNNNNNN on the keys and hit several
> "asldkfj;kljaslksflkjjaskdlfffaslkdfjasd" at a time.
Not really no. You may just have to filter out the unwanted stuff yourself via
INKEY$. You can also
change things like this via Prefs to some extent of course.
> I am going to try and use one of those "voice recognition" libraries and
> see how that works (not likely, but, why not) — if any FD's are included of
course. 🙂
Good fun. I have used (and highly recommend) Richard Horne's voice.library from
ACE. I wrote
a tic-tac-toe program which accepted vocal grid positions.
At one point I wrote some C interface stuff for Richard which appeared on a
Fish disk awhile back.
Mixed in with this is a .FD and a .BMAP for the library. This should help you.
Let me know if you
want this.
> 4. I forget what the other thing I wanted to ask you was. Rats! I do
remember trying a couple
> of programs that ACE choked badly on though. And I thought it was a complete
AB clone.
Well, not a complete clone, no. Many AmigaBASIC programs WILL compile directly
under ACE.
Those that don't require reasonably minor changes.
> 5. Oh, I think it might have been a request list item <g>.
You should see my wish list. 🙂
> By the way, a very nice overall package. I'm impressed. And most thankful
for the low price!
Glad you like it. Thanks. I guess the price _is_ hard to argue with. 🙂
> With 3 underage school children, I