Morph Problem
10 messages in this thread
Does anyone know of a way to explode the points of an object in a layer of
Modeler to conform to the shape of an object in another layer?
For instance, I need to create a morph of a box shape into a specific
object. I was thinking of trying to take the final object and expanding it
outward, into the shape of the box in Modeller, then morphing in reverse
to get the desired effect.
Unfortunately, I can't seem to figure out a simple way to accomplish this.
If the objects were less complex, I'd do it by hand. However, one object
is an automobile, another is a telephone, and another is a computer
workstation.
In essence, what I need is a WRAP TO SPHERE macro that will WRAP TO CUBE
instead. Any suggestions would be appreciated.
Thanks.
Steve.
S.G. Bailey
Chicago
How 'bout using the warp-to-sphere, then manually flattening the sides
out… that shouldn't be too bad, select a volume on the side of the
spher, and set the value of all the points to be in the same plane.
Aki,
Thanks for the comment. The problem with your suggestion is the sheer
number of points. The objects I want to manipulate are very point-heavy
(the Porsche, for instance). I see your solution, only it might take
awhile. We'll see. Thanks again.
Later.
S.G. Bailey
Chicago
Stephen,
Couldn't you just select ALL the points in a narrow volume, and use a
stretch value of zero in 1 dimension, centered on the wall of your cube?
Granted, you'd have to do eight ops, but that's not so bad. Or have I
completely missed the point?
Kent Lidke
Helo Pilot on AutoPilot
That was what I was imagining… easier than modifying the macro.
Kent,
I'm not sure what you mean, though I think I get the picture. I put the
problem on the back burner over the weekend, getting back to it now.
Thanks for the help.
Steve.
S.G. Bailey
Chicago
That's what Aki meant when he said to set the value of all of the points
on a "side". The Set Val tool takes the place of having to stretch with a
zero value.
JG
John,
Thanks. I hadn't got around to Set Val yet.
If you don't display your (my) ignorance, it'll never get corrected, I
guess.
Kent Lidke
Helo Pilot on AutoPilot
Steve,
Try 'Wrap to Sphere', select the points to flatten out using volume, then use
QUANTIZE to perfectly place those points in the same plane. That should work,
I think?
Jerry
Jerry,
Thanks. A previous suggestion, using volume and STRETCH to zero on an axis
worked beautifully, though when I saw the suggestion I replied as if it
was impossible. Just couldn't picture it in my head, maybe I've been doing
this for too long 🙂
Thanks again. The project is complete…for now.
S.G. Bailey
Chicago