CompuServe Thread

#Coefficient/Friction

16 messages in this thread
#112187From: Paul KakertJul 11, 1994 12:47 PM
Creating an accident reconstruction showing a car crash. My task is to show the wreck at different speeds. I have the TEMPO routine to plug in the different speeds. I have available to me stats from the reconstructionist on the coefficient of friction. Can I use this info with 3DS to help my cause? Paul
#112226From: Yost GroupJul 11, 1994 5:19 PM
You'd need another KXP that does coefficient of friction calculations. The dynamics package the Positron is working on will do that, but it's not out yet. (Positron is at 800/365/1002) – G
#112280From: Paul KakertJul 11, 1994 9:44 PM
I'll call them. Hope it comes out soon and can help me. Wondering if anyone would volunteer info on how they have dealt with a similar situation. I was thinking that with the TEMPO routine I could do this case but now I wonder. I have a case involving a collision where a car pulled out in front of another car driving on the highway. Want to show that regardless of the speed of the car on the highway (say 55 vs. 65 mph) that the wreck would have happened anyway. Now I'm not so sure I can do this. How can I figure out the stopping distance at 55 vs. 65 with the software I have. I know that I can show (with TEMPO) that if no brakes are applied moving 65 vs 55 would get you there sooner, but not sure how to work in the applying of the brakes (hum???) Any ideas out there? I guess I need info from the reconstructionist who did the coefficient readings, etc. Wonder if he could tell me based on his numbers, the amount of time to stop at the different speeds, then I could plug that into the length of the animation along with the known distance the vehicle did travel and I would have a valid demonstration. Make sense? I'm just thinking out loud here, hoping to get any insight from someone. Thanks for lending an ear. Paul
#112336From: ARA GREGORIANJul 12, 1994 3:33 AM
i guess untill dynamics is out your school physics books should do<G> i have a good feeling that at siggraph there will be a lot of new tools for dynamics simulation. good luck ara
#112427From: alec jasonJul 12, 1994 12:34 PM
You are going to need more data: the weight of the vehicle, the road surface cooefficient of friction, and the surface slope and direction. But most important: to be admitted into court the animation must have a legal foundation presented prior to its being offered into evidence. That means that someone recognized by the court as an "expert" has to present verbal testimony describing how the caluculations were made, how the data was collected, and how the animtion was created. That expert would have to be the accident reconstructionist. He or she is probably an engineer or physicist and would certainly have all the data you need. You should be working very closely with him because he will have to "approve" the animation and explain it in court.
#112517From: Zac RymlandJul 12, 1994 7:43 PM
Car manufactures often have statistics on the dist that any particular model need to come to a complete halt at certain given speeds, you may want to also look into that avenue of information.
#112525From: Constance R. RothJul 12, 1994 8:18 PM
Hi, Paul. The other three replies have pretty much answered your question. I would like to add one more variable…The condition of the brakes (and thus the stopping distance) of the actual car involved. It's probably too late to check this…well, it's probably not crucial.
#112532From: Paul KakertJul 12, 1994 8:41 PM
All good points. I still haven't met the reconstructionist or seen his findings. It will be interesting to see. I was hoping to keep the animation as simple as possible. To use it to simply demonstrate the evidence that the lawyer will be presenting based on the expert findings of the reconstructionist. In no way can I prove anything in my animation. I can only offer graphic representation of the facts.
#112683From: Paul KakertJul 13, 1994 12:39 PM
Found out even more today. I can't contact the officer who did the reconstruction information because the lawyer I am working for doesn't want it known that they have hired me. Makes things tougher than I thought.
#112732From: alec jasonJul 13, 1994 3:14 PM
Be careful. Something is very wrong with the way your accident case is going. The lawyer has no chance of getting your animation admitted into court without an expert in reconstruction testifying first. Your lawyer may want to surprise the opposition with the animation but if the animation is not produced under the supervision of the expert, there likely be some serious problems. Your lawyer is either very smart and way ahead of everyone or very dumb. I hope you've got at least some of your fee in advance.
#112785From: Gregory KammerJul 13, 1994 8:07 PM
Thought I'd give you some insight into this one. I've been doing these kinds of animations for a few years. Once, an attorney requested an animation based on the reconstructionist's data, but did not want the reconstructionist to seen the final reconstruction animation. The reason is, if the animation looks good for the attorny's case it will be used, and the proper people notified (in all my cases I make at least three copies of everything, one for my attorney, one for the the other attorney and one for the judge), if the animation looks bad or doesn't put the client in the best POV, the reconstructionist does not have to testify that one was made or what it looked like. Noboby knows about it, the attorney was simply developing the case. Legally though, all materials can be ordered by the judge to be submitted to all parties involved, including notes on scratch paper, napkins, and little animations. Interestingly, this raises questions about what to save, backups, changes, etc… because everything can be ordered, everything. Don't get too paranoid though, just be as honest and ethical as you can about your work. It is no game out there. Many people use these for selfish gains, others have literally their lives and livelyhood at stake. I've seen lawyers go for the limits of a policy, others go after personal property and part of wages for the better part of a person's life. These animations are extremely powerful tools, especially when a jury is involved. And, like any tool, it can be used to build wounderful things or to destroy. Also, you have to keep in mind, not all animations are made to go to court. I often recommendthat an animation be done in the rough just to figure out what happened and to develop stratagies. An animation for the courtroom may or may not be required. On payment, always get a retainer befor you start work. I require 10 hours @ $100 per hour to start. I have never had a job go sour, but the retainer keeps everyone on their toes and protects you from loosing too much if the job falls through or payment is not made. While I'm on the topic, sometimes it is good to ask for a second payment after the storyboard and rough animation is approved before going to final output. Hope I haven't been too long on this one, I'm late on entering this thread, I'm not sure what has been said already. Let me know how it goes.
#112819From: alec jasonJul 14, 1994 1:04 AM
Gregory, Did you mean to send your message to me? I'm not the one with the case, its Paul Kakert. I only do forensic animation and I'm a professional expert witness in the field of crime scene reconstruction. I'm well aware of the games played by attorneys. I generally agree with all you've said except that I can't see how an attorney can get an animation "favorable" to his side admitted without an expert to lay the legal foundation. An "artist" (animator) could not qualify to testify on the dynamics of vehicle collisions. Also both sides in a civil action are required to disclose the evidentiary materials they plan to use in trial — it is not something that a judge "could" order; it is standard practice and it would be very, very difficult if not impossible to gain admission of an evidentiary item without prior disclosure. Alec Jason
#112859From: Paul KakertJul 14, 1994 10:10 AM
Here's the scoop: BTW – I appreciate all the input (getting an education on this one) There is an "expert witness". Someone who has done the calculations. They have noted where initial impact of the vehicles occured as well as doing a "velocity deceleration test" Through his testing (and he was asked the main point of this case) would this have occured at a lower rate of speed vs. what speed they are presumed driving. His answer was he beleived so but would need more testing but it is arbitrary based on what point you start reducing the speed (applying the brakes I assume). I think for me to continue and to animate the difference in speed he must provide the information first. I can't make the animation assuming anything, or best guessing it. Especially if he can't back up the animation with concrete figures. Back to the lawyer on this one. Hopefully they can do the numbers for me and this will still work. I have been facinated by the legal animation business and have been trying for a year or more to break into this arena. I have not charged anything as of yet (but then again, I haven't actually done anything but look at the info to see what if anything I can do.) The arangement is that if we can do the animation, 1/2 is paid up front and 1/2 due on delivery of the animation. Probably not agressive enough but I can't see charging anything now until things have cleared about what info will be given to me to work with. Thanks again to everyone jumping in on this one. Paul
#112909From: Tyler ColwellJul 14, 1994 3:36 PM
Mr Kakert, The advice given thus far in this thread has been excellent. I wouldn't advise trying to work in your own version of the accident dynamics; I would stick to animating according to calculations of a forensic engineer. Having said that, the following simple formula can be used to predict the approximate "locked skid distance" for a given initial vehicle velocity. (Contrary to earlier advice, the vehicle mass is not needed): 0.5 (V^2) where V = vehicle velocity when skid begins D = ————– u = coeffiction of sliding friction between tires (u) (g) and the road g = gravitational acceleration (32.2 ft/s^2) For example, a vehicle travelling at 55 mph (81 ft/s) slams on the brakes and skids to a stop. If the coefficient of sliding friction between the tires and the road is 0.75 (varies widely depending road surface conditions and the tire tread, inflation, etc.), the skid distance would be: D = 0.5 (81 ft/s)^2 / (0.75) (32.2 ft/s^2) = 134 ft Or at 65 mph, D = 188 ft This is a simplistic evaluation and I only use it for getting a rough idea. The coefficient of friction is a squirrely value and, as I said, can vary significantly. For what it's worth, -TC
#113941From: Richard WalshJul 21, 1994 2:40 AM
Paul, I've spent alot of time doing this kind of work as well, and thought I would throw in my two cents worth. (which may be all it's worth (g)) I noticed some talk about you doing some of your own calculations, but I must strongly urge you not to do so. Remember at all times that you may very likely be called to testify in the case, and that you will be asked for your resources regarding all parts of the animation. If you testify that any of the calculations were done by you personally, your animation will likely not be admitted. This is because you are not an expert in the field of accident reconstruction. As Alec has pointed out, ALL calcs must be done by an expert witness, and the animation is nothing more than a visual to explain his point of view on how the accident happened. If the expert is unable to formulate an opinion based on the facts, an animation is probably not going to help the case. Good luck! Rich Walsh – The Ayres Group
#112349From: Angelo Guarino [DTI Inc]Jul 12, 1994 7:54 AM
Paul, >> I have available to me stats from the reconstructionist on the coefficient of friction. Can I use this info with 3DS to help my cause?<< I wouldn't. The job of the animator in these circumstances is to illustrate the information determined by the forensic engineer (position & orientation vs. time). The best advise is to keep to what you know and let the engineer do the same. Ang