John:
You helped me w/ a modeling problem having to do with a pyramid w/truncated
corners. The mapping was the problem and the solution to the vanishing side
WAS unify command.
I guess what I'm wanting to know is what other means is there to make a mesh
pyramid which is really an octogon only four faces are narrow. A trimmed
pyramid.
Hope this isn't to badly described. Thanks', Gary
I think there are many ways to accomplish this. Without going into 3DS and
doing it myself, which I can't do right now, I can only suggest some
experiments:
Make an eight sided, faceted g-sphere, then select, scale, and pull the
appropriate vetices.
Make a pyramid, boolean the "points" off.
Stuff like that…
hope it helps,
John Tissavary (LUNA cie)