CompuServe Thread

#Pre Sigg Teasers

7 messages in this thread
#113973From: BITSJul 21, 1994 7:45 AM
Hi Everyone, I trust you're all well and are gearing up for an excellent Siggraph!! A few questions please…. 1. I can't get my shadow mapped spotlights to exclude vapour. I want to use a raytraced spot on it to get the wispy shadows. Even though I've excluded the vapour object, its' shadow is still blocky. Can shadow mapped spotlights properly exclude vapour?? If so, any ideas what I'm doing wrong?? It's a simple scene and there's absolutely no chance that I'm excluding the wrong object. 2. Has anyone had the problem when network rendering that some of the frames are missing a line or two at the bottom? This doesn't happen everytime, but enough to notice something's up. 3. I'll be uploading a few images which demonstrate a problem we've had a number of times. This is where lines appear across viewports, zoom extents ceases to work, coordinates go screwy and objects disappear but their names are still selectable under Select/Object/By Name. Any ideas how to overcome this prob?? 4. Using the RAIN.AXP I want to render the splashes without seeing the raindrops. Any hints?? 5. Has anyone had the following problem when working in the Lofter: I change the User view to a Right view, then select Rotate/Path and rotate the path 90 degrees so that it is vertical in the Right View. I would now expect in the Top view to see a dot – effectively looking straight down on the path and the Front View should show me a face on view of the path standing up. As soon as I rotate the path and do a Zoom Extents, all three viewports (Top, Right, Front) show me the same thing: A path going from the top of the viewport to the bottom. This doesn't seem correct to me. Is it?? Thanks for any replies.. Andy Roberts BITS Corp. P.S. I'll hopefully be in Orlando from Saturday 23rd for 6 days, are there any parties I should know about/try to crash?!? P.P.S Thank you John for the ticket!! It turned up a couple days ago. I'll pop over to see you on the Syndesis Booth…
#114000From: ALAN IGLESIASJul 21, 1994 10:50 AM
Hi Andy, 1) Spotlight exclusion does not include shadows. You need to use Modify/Object/Attributes on the Vapor object to turn off the shadows. You might try Ray-Traced shadows for a great, if slower-rendering effect. 2) The only thing I can think of regarding your net rendering problem is that you may not be rendering to a NULL device on all slaves. Does the problem show up from the same machines consistantly? Check to see that each slave's 3dsnet.set file properly reflects rendering to the null device. 3) This definitely sounds like a corrupt 3ds.exe file. Check your HD for integity and viruses. Then re-install 3DS from the original master disks. 4) How about an opacity map that hides all the drops, but reveals the bottom of the AXP box where the "splashes" are? Worth a try? 5) Interesting problem here. When I follow your steps, the top viewport problem is intermittent, but *always* occurs after using Zoom Extents. Bringing in a simple shape from the Shaper and clicking Zoom Extents always fixes the problem, FWIW. Maybe Jonas could take a closer look at this one — Jonas? Don't forget the CIS/ASOFT Siggraph party at the DisneyWorld Hilton on Sunday night, Andy. I'm gonna re-announce it today, up in the Take Five section. I'm sure you realize there is a Adesk/3DS party Wednesday night. Hope to see you there! -Alan
#114021From: BITSJul 21, 1994 12:12 PM
Alan, Thanks for your responses – I hope to see you next week!! Andy BITS Corp.
#114008From: Yost GroupJul 21, 1994 11:35 AM
In addition to what Alan said, you can turn off shadows for excluded objects in the 3ds.set file with the SHADOW-EXCLUSION=ON command. – G
#114022From: BITSJul 21, 1994 12:13 PM
That sounds like what I need!! Thanks Gary. Andy Roberts BITS Corp.
#114144From: Thomas O'DeaJul 22, 1994 7:47 AM
Hmm… I can't help you, but you made me think of a question I had to bounce off of everyone. On Monday, I saw Pink Floyd at Giants Stadium. Best show I've been to yet. I came home Tuesday and started modeling the stadium and stage and such… after getting the basics down, I decided to try and get some laser-light effects, if at all possible. I used a long, narrow spot and a "wispy" smoke-like material. The light was set to avoid everything but the smoke object, but the smoke didn't light up! I've done this same method before with street light cones, and it worked fine… why didn't this? If anyone has any ideas on laser-simulation (animation is key here, so I don't want to draw in bright green lines on the final images), I'd really appreciate it.
#114167From: ALAN IGLESIASJul 22, 1994 10:35 AM
You could try adding self-illumination to the smoke/light material until it is the desired intensity, Thomas. FWIW, -Alan