CompuServe Thread

#640x480x16 colors?

5 messages in this thread
#75627From: GARRY HARGREAVESJan 11, 1994 7:57 PM
Greetinfs from DowuUnder Greg, In short NO …and neither can Animator Pro… Solution 1. Create your flC's in 3DS or AniPro (I assume 640x480x256) 2. Save them out a separate images (say GIFS at 640x480x256) use poco 3. Convert via a batch file in Image Alchemy to a standard 16 color palette 4. Buy Grasp import them and create a DFF file 5. Distribute with GRASP's Grasprt (runtime DFF player) Result: One runtime animation which uses 16 colors EASY….??? It looks time consuming but it's not really CU GH
#75652From: Gregory D. BallJan 11, 1994 10:02 PM
Garry, Thanks from up over. Greg FT
#75684From: GARRY HARGREAVESJan 11, 1994 11:45 PM
No problems CU GH
#76335From: Brian Massey [Vibrant]Jan 14, 1994 2:11 PM
The answer is YES in AnimatorPro. Vibrant Graphics provides a driver called ProRes/Animator that will support 640x480x16. It was specifically designed for people who want to distribute presentations that are compatible with all machines. Call us at 800/937-1711 for details.
#76334From: Brian Massey [Vibrant]Jan 14, 1994 2:11 PM
Garry, The answer is YES in AnimatorPro. Vibrant Graphics provides a driver called ProRes/Animator that will support 640x480x16. It was specifically designed for people who want to distribute presentations that are compatible with all machines. Gregory, Call us at 800/937-1711 for details. Best Regards, Brian Massey Vibrant Graphics, Inc.