CompuServe Thread

#Un-wrap the world

5 messages in this thread
#179247From: KeyframeJul 10, 1995 9:09 AM
A client of mine has asked for an effect!!. The old spinning globe un-folding into a flat map. I have got quite a few nice images to use as texture maps for the spinning globe. But how do I un-fold it to show a complete world map. Any thoughts would be welcomed. -Phil
#179371From: Ed HowardJul 10, 1995 8:50 PM
Un-wrap the world. Done it. In 3DS make a 30 x 60 flat grid. – 0bject01 Next latch to 1/2 (30 points) of a 60 sided circle and extrude 60 – Object02 take arc from extrusion, ofset a touch so that when you do a surf-rev you have a tiny hole at the top & bottom of your 359.99 degree 60 sided sphere – Object03 Acurately map Object01 (you need the right map) & morph away. Not as versatile as Wavefronts keyframe deformations but does the job. Alternately add a reverse set of polys to each obj & split world open to reveal any interior map. Good luck Ed Howard
#179386From: Andrew SinagraJul 10, 1995 10:40 PM
>>Next latch to 1/2 (30 points) of a 60 sided circle and extrude 60 HUH???!!!??? Sorry, but you kind of lost me on the wording…. Andrew Sinagra Digital Art & Motion, Inc.
#179590From: James Coulter[Mindscape]Jul 12, 1995 1:50 AM
It seems to me he is suggesting creating two vertice-identical objects by sweeping a line two different ways. The first is a vertical line swept along a striaght line to create a grid (ie, grids.pxp maybe?) The second is a curved version of the vertical line (by using an arc) and sweeping it in a surface revolution to create a sphere. This is a neat tip as it suggests an implicit relation between two peices of geometry. Use of this approach could be used to create a myriad of sophisticated morphs. The only minor diffuculty I see is that the lofter requires closed curves. Could be easily done in your average 3D CAD package, though. — James — Choreo Motion —
#179895From: Andrew SinagraJul 13, 1995 12:59 PM
>>two vertice-identical objects by sweeping a line two different ways. Gotcha….I'll have to give it a try. Thanks, Andrew Sinagra Digital Art & Motion, Inc.