#AME
4 messages in this thread
I like using the adavanced modeling extension in ACAD 12. But it does not
translate well into 3D Studio from a DXF file. I understand that ACAD 13 will
translate an ACAD file to a .3ds file. Unfortunately, I am not in the market
for an ACAD upgrade. Any suggestions would be appreciated.
Jeff Hoover
>> I like using the adavanced modeling extension in ACAD 12. But it does not
translate well into 3D Studio from a DXF file. I understand that ACAD 13 will
translate an ACAD file to a .3ds file. Unfortunately, I am not in the market
for an ACAD upgrade. Any suggestions would be appreciated. <<
hi Jeff. i use AME a lot to import surfaces into 3DS… number of tricks which
really help:
a) keep an AME version of the drawing saved. explode the AME object (all the
blocks) iteratively until you get down to the 3DFACE level. import these.
b) make sure to have a high setting for SOLWDENS before SOLMESHing
c) make sure no entities with "thicknesses" are being transfered.
d) whenever possible, use xSURF commands instead to create open surfaces with a
high setting for SURFTAB1 and SURFTAB2. in other words, if the objects you are
transfering are completely enclosed 3d boundaries, AME can do a fairlky
reliable translation to DXF. if you are doing open surfaces though, use xSURF
commands… (EDGESURF, RULESURF, etc)
e) make sure all boolean ops on AME primitives leave clean vertice welds before
DXF translation is made. check with quick renders in ACAD first to avoid gaps
and open seams.
f) avoid XREFed component model assemblies whenever possible. if you have to,
bind the suckers first (leaving the originals intact as saved files of course)
and explode down to the 3DFACE level again.
g) for blocks and surfaces which are having real trouble translating, remember
that 3DS also has boolean sculpting capabilities. i have often translated
wireframes in ACAD to 3DS for object scultping guidelines in 3DS. this works
too and uses 3DS native construction to weld vertices, etc.
R13 does have 3DSOUT and 3DSIN commands to export/import directly to 3DS files,
but it's also using ACIS modeler, not AME. as long as you're using AME, R13's
tranfer functions won't be much more help than R12's.
hope this helps.
-dave
Dave,
re:AME
Excellent advice. Thank you very much for your time.
Jeff Hoover
>> Excellent advice. Thank you very much for your time. <<
my pleasure, Jeffrey. if any particular issues come up on AME/3DS usage, please
feel free to post me anytime here. i'm a big AME fan (it's a darned powerful
little modeler). 🙂
have a good weekend.
-dave