3DS in movies/games
10 messages in this thread
Martin,
>>Kieron, oh man of a thousand questions <G>,<<
Well 60 thousand to be precise <g> Sorry if I'm being a hassle it's all just so
interesting and as they say knowledge is power, an I feel about as powerful as
a Sinclair ZX-81 sat next to a Cray at the mo'<g>
>> He proved a lot of people wrong and a one of the ways it was done was by
rendering at around video rez (sub 1k) and using intelligent scaling software
to pump it up to 2k <<
I guess when you spend about $6 million and gross $100 million that's a good
way to prove people wrong. Didn't Brett Leonard work on Virtuosity as well?
That solution seems a good one and (as far as I remember) it wasnt noticeable
in LWM, I bet they're not all so simple though. That's got me thinking, you
could use a similar technique for showreel production and just resample the
frames up to a higher res to increase rendering. Hmm now where did I leave that
intelligent scaling software (I guess video post might handle it)?
>>My render times were only around 1 minute per frame and I could handle the
whole shot on one Pentium 100 with 128mb ram<<
Wow. Do you render the CG separate from the live action then composite or do
you work very close with the original footage on screen?
>>you're a smart guy. I could just say "yes" to most of your questions because
you supply the answers <g>. I think the great talents have a solid mixture of
both and they also have to be fast and be able to perform their magic in a
stressful production environment.<<
I do? That's news to me !<g> Well most things I have an inclination towards an
answer but I've no idea if I'd be right or not. I never really thought about
the stress question before but you guys must have your backs up against the
wall all the time, how on earth do you cope with it all? I guess I'm going to
find all about it, I think the deadline for this game is February!!
>>…I did get that shot to work. Now whether it survives in the final edit of
the movie is anybody's guess – maybe not 'cos it was a little silly<<
Hey that was fascinating about the making of that shot I hope it's stays in for
the final cut and UK release. Was the explosion to airborne wildlife the most
crucial (and difficult) element to get right or was it the actor integration?
Did you explode the piano and the morph the fragments to the birds, bit
simplistic but I'm trying to visualise it? What a bloody nightmare though you
work so hard on a shot and it might not make the final edit, no way!
>>tenacity is very important. Too many people are looking for this stuff to be
easy and they give up far too quickly<<
That's good I'm aiming for the tenacity of Animal (out of the Mupets).<g>
Hell maybe I'm stupid but practically nothing seems to go easy for me, I may
sit there trying to implode the monitor by mere thought alone but at least it
taught not to give up. Through a haze of confusion pops up an answer.
>>yes, and we look very similar too – ROFL! I'll take any compliment I can
get.<<
Grin! I wondered why you were wearing those shades in that SFX book. <bg>
Thanks as always,
Kieron.
Kieron,
Could I please ask you to use the REply option in CompuServe to maintain
a thread of your conversation with Martin? Well, there, I guess I just did
<g>. You seem to be starting a new message each time, although you keep
quoting from previous messages. If you use REply, other forum members will be
able to follow the give & take of the interaction. Thanks.
Kevin Krell – Computer Support Associates
Kevin,
>>Could I please ask you to use the REply option in CompuServe to maintain a
thread of your conversation with Martin? Well, there, I guess I just did
<g>.<<
I'm using CompuServe Navigator (1.1.1) and I am using the REPLY button (like
now, is this message starting a new one?), are you aware of any problems with
this because I thought I was continuing the thread??? My apologies for any
problems I might be causing people but it's certainly not deliberate. Hope you
can help?
I've just had a look at the message board I had no idea this was going on,
sorry people! What's going on? It's appeared to be all in the same thread on
my message summaries.
Kieron.
Kieron,
OK, using REPLY works just fine. You'll note that the SB: subject
header now includes the number of the message being replied to. Your software
may still group messages based on the header subject text, but the REPLY option
insures that folks with various CIS readers will be able to track the thread.
Kevin Krell – Computer Support Associates
Kevin,
>>the REPLY option insures that folks with various CIS readers will be able to
track the thread.<<
Ok I get that but I don't understand that if Martin is replying to me and I
simply reply to him why are new threads being created? Any ideas?
Regards,
Kieron.
Kieron,
Don't know what happened that (apparently) one time, but REply is
working just fine, as intended (note the message # in sb:. And I apologize, I
saw a number of your messages with quotes, and happened to latch onto what was
probably the ONLY one that started a new thread. Must have hit Post instead of
Reply. Now we've maintained the thread, but everyone's lost interest. Sorry.
Kevin Krell – Computer Support Associates
Kevin,
He's been using it for all but the last message. Don't know why that one ain't
threaded correctly.
Kieron,
>> Sorry if I'm being a hassle it's all just so interesting and as they say
knowledge is power <<
I was just kidding, but I'm just finding it hard to do justice to your
questions – it does take quite a long time. I've got to learn to be brief <g>.
>> Didn't Brett Leonard work on Virtuosity as well? <<
Yes, he's the director.
>> you could use a similar technique for showreel production and just resample
the frames up to a higher res to increase rendering. <<
I wouldn't do it for video – not a good idea to skimp on your showreel. I don't
think it's quite as forgiving as film for this purpose. Also, I think it's done
more frequently on film for shots that are entirely CGI, maybe because you can
get away with it, maybe because the full scenes just take so much time to
render versus smaller elements composited with live action plates.
>> Hmm now where did I leave that intelligent scaling software (I guess video
post might handle it)? <<
I think the special software for video to film scaling uses gaussian
techniques, and I don't think that would be present in video post. Might be
wrong, though.
>> Do you render the CG separate from the live action then composite or do you
work very close with the original footage on screen? <<
Generally, I used video post to render and composite in one operation, because
there were several layers involved. For screen work and tests I had several
versions of the live plates scaled down for speed of loading. You should check
the file I uploaded called cam-trak.txt for an in-depth discussion on this.
>> you guys must have your backs up against the wall all the time, how on
earth do you cope with it all? <<
some people thrive on it. I like it for short bursts (up to 2 months) and then,
between projects, I like to take a week or two off and get away from computers
completely. I can't understand the people who never take vacations or breaks –
that can lead to illness.
Martin
Martin,
>>I was just kidding, but I'm just finding it hard to do justice to your
questions<<
You are? I think you're doing great, practically doubled my knowledge of stuff
<g>. You say Brett Leonard directed Virtuosity I was interested in his
relationship as director to the CG teams. Does the director have as much
influence over the CG as s/he has over the live action, or about the same
(another yes question I guess <g>)?
>> wouldn't do it for video – not a good idea to skimp on your showreel.<<
Well if it will be noticeable then I'd better not, it's just finding the time
to get stuff done!
>>You should check the file I uploaded called cam-trak.txt for an in-depth
discussion on this.<<
Okay I will do, thanks.
>>some people thrive on it. I like it for short bursts (up to 2 months) and
then, between projects, I like to take a week or two off and get away from
computers completely.<<
I can't imagine thriving on stress day in and day out something cracks in the
end. Short bursts sound a good way of handling it, a sort of detox of computers
at the end of it.
Did you find out a release date for Virtuosity over here I can't remember if
you said or not?
Cheers,
Kieron.
Martin,
>> Brett Leonard directed Virtuosity I was interested in his relationship as
director to the CG teams. <<
he spent much less time with the CGI teams than he did on the live action. He
delegated a lot of that responsibility to the visual effects supervisor and
producer but he would get 1 or 2 chances to review things when they were close
to final. In many cases this would be too late for him to make major changes,
though.
>> Did you find out a release date for Virtuosity over here <<
I'll ask tonight, but I'm not sure if anybody will know.
Martin