SCULPT 3-D, my new ray tracing, 3-D solid modeling system started shipping
by Byte by Byte last monday, July 27. It has a mouse driven interactive
interface for building objects and renders shaded polygons (like
VideoScape) as well as raytracing for more realistic images including
smooth shading (Phong), shadows, reflections and transparency. All Amiga
resolution modes are supported including HAM. Image sizes range from
postage stamp size to 704 by 440 overscan. It generates files for frame
buffers like Mimetics' new one (640 by 480 by 2 million colors [or is it 16
million?]). Look at RoboCity News or Amazing Computing for reviews of
SCULPT. Images take from a few seconds to many hours to generate,
depending upon complexity, size, resolution and rendering method.