CompuServe Thread

#my HI.

3 messages in this thread
#452From: Jez San @ Argonaut S/WJul 31, 1988 12:08 PM
Hiya Folks… the intro to this conference says I'm sposed to say HI to everyone… So this is it. Special hi to Syndesis (Hi John & Harri)… long time..! I've been very quiet lately, haven't I? We've been busy…. we being Argonaut Software. StarGlider-2 should be out by the time you read this (Rainbird/Activision, Menlo Park)… and we're working on some very hush^2 projects for EA and Activision, some of which may never be launched in the USA due to licensing problems. Seeya around… — Jez.
#454From: KEITH YOUNGJul 31, 1988 3:27 PM
I was just thinking the other day… You ever play the arcade game "Battle-Zone" ? A wire-frame 3d tank shoot-em-up… One of my all time favorites! Anyway, I was thinking that you would be a perfect choice for bringing such a game to the Amiga (but maybe in solid-modeling). Of course you'd need to use two joysticks to maintain the tank steering feel… yeah, I've got two… I can just stap 'em to a peice of plywood… yeah, that's the ticket! Just some food for thought, Welcome Back! – Keith
#490From: Jez San @ Argonaut S/WAug 1, 1988 8:54 PM
keith – Battle-Zone is a classic game…. I used to love it! But Star Wars is more my style… I have one (a coinop) in my den! And anyway, Vector games are passe nowadays… grin! Even tho I authored one myself only a year or so ago…. Nope, Solid graphics are where its at…. Check out StarGlider-2 for a nifty 3d solids game…. its got a lot of elements of Star Wars, BattleZone, Elite, and Defender… all rolled into one. Its a kindof strategic combat game, with the player flying a spaceship very akin to the Millenium Falcon, only different.., (grin)