#StarTrek – The Game
4 messages in this thread
O.K., 'Bow Babies … Here's a game you may remember from long ago. I came
across this copy while sorting through some old disks. Now, you may have
played versions of StarTrek before, but not like this, Ah Gar-un-tee!
This started as the good 'ol BASIC version, but I added VT-100 escape
sequences to it, and it really flies… I implemented some windows on the
top half of the screen (Long and Short Range Sensors), and all of your
input scrolls on the bottom half. The torpedoes move on the Short Range
display, Klingons disappear when destroyed, and the Long Range Sensor
updates automagically.
There's a COMputer function that shows the 8×8 galaxy, but only the sectors
that you've visited (current location shows as blinking). The fire-control
and navigational functions are _very_ handy when your sensors are damaged,
because they're blanked! Even though I haven't worked on this puppy since
1987, it's still habit-forming, if only to watch the displays. I _think_
it will even look nice on a IBM with ANSI.SYS installed.
Look in the New Uploads Area (when Bill & Bill get a chance to verify it)
for STRTRK.EXE, a self-extracting archive. (You can use TREK or STARTREK
to BROWSE for it if you forget the spelling.) Trust me – this one is worth
the download time!!!
Dennette –
Adapting StarTrek for the Rainbow! Sign of a true hacker! (Hope you've
tried Adventure, too, even though all the graphics are in the mind.)
– Willett
Since we don't have BASIC for the VAX at the office, I'm thinking about
translating it into C (well, actually, re-writing it from the ground up) so
that it will be portable. (Gee, the things you can do when you don't have
a family!!)
Dennette
I rest my case.