CompuServe Thread

#Opacity map problem

3 messages in this thread
#490From: Noah KennedyJul 19, 1991 2:40 PM
We're trying to make things go progressively opaque and then transparent. We're opacity mapping applying a simple flic to a material that goes from pure white to pure black- other than the opacity map the material has a simple color (green). We want a green object to appear on a background and then smoothly disappear. Everything works as expected, except during 10 frames in the mapped flic when the flic is 100% black (=100% transparent object). For these rendered frames, instead of seeing through the object, it becomes solid black. The next frame after shows a 98% transparent object. I suspect this is an easy one. What are we doing wrong?
#492From: CSA/CAJul 19, 1991 4:26 PM
Easy enough. That's the RGB 0,0,0 bug in 3D Studio v1.0. Fixed in v.1.01 (a minor release). Have your dealer RMA it back to Autodesk.
#509From: Yost GroupJul 20, 1991 10:58 AM
Kevin pegged that one right. Ver. 1.0 of 3DS had an opacity map ug (bug, ug) with RGB values of 0,0,0. Just go to 0,0,1 instead, an all will be fine.