I am trying to find a way in 3ds to have multiple objects and bring them in
and out at different frames, hiding the object doesn't seem to work, anyone
have an opinion? also I am looking for a way to move an object from frame
to frame and not have it tween, I know I read how to do it, but I can't
find it now. thanks
Move the objects in from off-camera as fast as you want, such as 1
frame (set continuity, bias, tension, etc. so there is no anticipatory
motion). You could also scale up from a speck in the same time period, or
use opacity maps (complete transparency to full opaque). I suggest the
move.