CompuServe Thread

#3ds Keyframer

2 messages in this thread
#762From: Shawn GordonJul 28, 1991 5:21 PM
I am trying to find a way in 3ds to have multiple objects and bring them in and out at different frames, hiding the object doesn't seem to work, anyone have an opinion? also I am looking for a way to move an object from frame to frame and not have it tween, I know I read how to do it, but I can't find it now. thanks
#855From: CSA/CAAug 2, 1991 2:32 PM
Move the objects in from off-camera as fast as you want, such as 1 frame (set continuity, bias, tension, etc. so there is no anticipatory motion). You could also scale up from a speck in the same time period, or use opacity maps (complete transparency to full opaque). I suggest the move.