CompuServe Thread

#PStream and CG?>

16 messages in this thread
#31840From: Jim VentolaAug 14, 1991 11:04 PM
I hear that PageStream can use Compugraphic fonts? Is that true? Can it use the fonts from GoldDisk directly or do they have to be converted? Also, what does it do for screen representations of these fonts?
#31848From: Soft-Logik Tech SupportAug 14, 1991 11:44 PM
Jim: yes, PageStream can use Compugraphic fonts. PageStream has the latest Compugraphic Bullet technology in it. PgS can use any Compugraphic Intellifont including those from Gold Disk. PageStream ships with ten Compugraphic fonts, including four weights of CS Times and two weights of CS Triumvirate, plus four weights of Garamond. Compugraphic fonts are rendered as outlines to the screen at all sizes, plus we allow optional bitmapped screen fonts to be used under a certain size for fast body type. SL Tech
#31870From: Andrew FarrellAug 15, 1991 3:28 AM
I have tried to use Gold Disk fonts.. and indeed telephone you regarding fact that they did not work. I have a fax from support stating that the fix to the problem involved using a disk editor to path the PS files generated by ppages Make PS utility. Does the aforementioned comments mean you have fixed this problem? If not… then why make it sound so easy – and as yet I still havn't heard as to how to fix the fonts…? (We desktop publish a full colour magazine using the Amiga every two months0)
#32376From: Soft-Logik Tech SupportAug 19, 1991 9:55 PM
Gold Disk CG fonts DO work with PageStream. The CG Dingbats and Symbols fonts do NOT work because the character mapping is off. Another FONTSS is required. It is on the wishlist. Zapf Chancery does not work for some unknown reason. All other GD fonts are reported to work by users and betatesters. I do not know about the Make PS utility. I have a GD font package somewhere and will try to get a chance to try it soon. If you publish a full color magazine please don't use CG fonts since you almost certainly use PostScript. Purchase the PS Plus Pack from Soft-Logik ($75) and you can use the 35 built-in fonts without hassles. For other fonts, wait for our 600 Type 1 fonts. (Coming real soon now. They are truly beautiful fonts.) SL Tech
#32807From: Andrew FarrellAug 23, 1991 10:56 PM
Sorry, I must have been a bit vague.. you're correct that we are using Postscript (how else do you do anything in the way of serious publishing) and that is my problem.. the CG fonts don't work. After a long phone call with your support team and a fax from someone there promising there would be a fix real soon now I have heard nothing. So you're telling me they do work… Okay… I have another problem. Create a page, see how many 8-bit scans you can import.. On our 9 MB machine we run out of memory after the first! This is nuts.. Propage will let you handle many in one folio, pagestream seems to think there ain;t enough room! What's the deal? Are you guys storing every IFF imiage that's imported in CHIP RAM or something? How can you possibly do professional DTP if you can only fit ONE scan in a document! Does 2.2 fix this? How do we get the update? Thanks, Andrew Farrell Editor, Australian Commodore and Amiga Review Professional Amiga User \exit
#32840From: Michael GerardAug 24, 1991 9:03 AM
Andy, I import six & seven B&W scanned images into a single PgS page all the time without any problems on my 6 meg A3000 (2meg Chip/4 meg fast). Are you closing the import window for each graphic import after making your crop/copy selection? – Whapping from the North Coast Michael
#32895From: Andrew FarrellAug 25, 1991 12:26 AM
Are we talking 8-biy images here? That's what I'm having trouble with. (And yes I do close the import window.) (That should read 8-BIT as in 256 grey scale)
#32914From: Michael GerardAug 25, 1991 9:11 AM
Andy, Now that you mention it, hten graphics that I import into PgS are 2 bitplane B&W scans… I use dithering instead of greyscale… hmmmm, I'll have to try and import some 24 bit stuff and see how far I get… I'll let you know! – Whapping from the North Coast Michael
#33058From: Soft-Logik Tech SupportAug 27, 1991 3:07 AM
Bitmap graphics are handled differently in PGS than in ProPage. The pictures are stored in the main file, not separately. This means you need room for all the scans in ram. Now, this is somewhat limiting, unless you have loads of ram. (Just for interest, the scanned photograph in our 2.2 ad is 20 megs, and was edited into the PostScript file since it was too big for ram.) Bitmap picture handling changes are on the wishlist. BTW, remember, if you import a pic, two copies are put in ram: one in the doc, one in the cutcopy buffer. Therefore, to free up that memory, copy a small object and you'll get some ram back. SL Tech
#33067From: Andrew FarrellAug 27, 1991 5:02 AM
Cheats! Fancy doctoring the output like that! I am disillusioned. Your ad should clearly state the program does not handle the scan in your example. If you guys are serious about professional DTP you've got to get this sort of stuff up to scratch.
#33102From: Gary BrusanowskiAug 28, 1991 12:21 AM
Andrew: Doctoring software ads is, unfortunately, commonplace. The worst example is say, a paint program which features a beautiful rendering that was created with the help of a multitude of other graphic programs and which took hundreds of man hours of tweaking to complete. Yet none of that is mentioned in the ad. The prospective buyer is lead to believe that they too could create such a masterpeice in no time at all and with no effort. One rather large company is guilty of this, but I don't think I'll mention any names (you know who you are!:) Gary – Mirror Image Prod. (416) 495-7469, via WHAP!
#33161From: Jonathan HirschmanAug 28, 1991 10:20 PM
Gary– I hope that you're not talking about the incredible HAM-Tut image that was on EA's mega-postcard promotional for the DpaintIV upgrade. I mean, it's so beautiful that it had to have sprung from the the artist's brain, onto the screen…instantaneously… Jonathan Jonathan – from Albany, NY, via whap!
#31967From: Jim VentolaAug 15, 1991 11:43 PM
Sounds good. Is the screen representation part of the font, then? How do you get that part from a font? And what is a Bullet? thanks.
#32377From: Soft-Logik Tech SupportAug 19, 1991 9:57 PM
Jim: I assume your question referred to CG fonts. Bullet technology is the CG routines which are incorportated into PageStream and licensed from AGFA Compugraphic. PageStream is the only Amiga desktop publisher with Bullet technology. Other desktop publishers which use CG fonts use older and slower font technology. The outlines on screen are rendered from the main font file. Bitmap screen fonts are provided for Times and Triumvirate in Soft-Logik format to speed body type up. SL Tech
#32762From: Mike ToddAug 23, 1991 2:46 PM
You should perhaps have remembered that ProPage caches its fonts on disk, which makes on-screen rendering very fast after a character has been drawn for the first time. PageStream, on the other hand, does not and so has to render from the main font files wherever a bitmap equivalent is not available. The fact that PS uses Bullet technology makes little difference, since it is still a lot slower than rendering direct from the cached bitmaps. Even with PS's Bullet technology, ProPage is very much faster at times (using non-cached fonts). Mike (Whapping from the UK)
#33059From: Soft-Logik Tech SupportAug 27, 1991 3:11 AM
PgS does not cache fonts on disk because you can only cache certain sizes. We decided forcing the user to choose the optimal caching system was stupid because it forces the user to plan ahead to decide what is needed, and is far too complex for Joe User. PgS decides which sizes it should cache and how much memory should be used — it's all dynamic. PgS does not have to render from the main font file if the bitmap is not in the cache. This is identical to ProPage. However, if you don't have enough memory for caching, PgS will have to get it off of disk. This is why ram is so important. 3 to 4 megs is required for serious use. I have 6 on my system and CG fonts fly. SL Tech