#Vertex manipulation
3 messages in this thread
I'm looking to find a quick way to do something that has been taking me
awhile to do.
I'm lofting text into the editor, and taking each letter individually and
cloning it. I'll take the clone and, on the vertex level, manipulating the
letter into another letter shape. (To get a good solid morph between them)
What is an easy way of grabbing a selected set of verticies and lining them
up and/or alining them to a line or something. Any ideas on a quicker way
of doing this would be great!
I wish 3DS had a simple Align Vert/Horz. function, but what I do is use
selection sets and the the Modify\Vertice\2D-Scale command. Then use the
Tab key to restrict your movements to vertical or Horizontal. Then go to a
viewport that is parallel to the plane you want to align the vertices to
and scale them all down to a single line. Using 2D scale does not effect
the other axis'.
-MM
The Modify/Vertex/Align command aligns selected vertices to the
construction plane of the active viewport (to semi-quote page 7-75 of the
Ref. manual). Set your construction plane where you want the selected
vertices to be, make sure you've got the correct viewport activated, and
then use Modify/ Vertex/Align.
– Jack