CompuServe Thread

#Vertex manipulation

3 messages in this thread
#20264From: Oral FriendJul 29, 1992 11:39 PM
I'm looking to find a quick way to do something that has been taking me awhile to do. I'm lofting text into the editor, and taking each letter individually and cloning it. I'll take the clone and, on the vertex level, manipulating the letter into another letter shape. (To get a good solid morph between them) What is an easy way of grabbing a selected set of verticies and lining them up and/or alining them to a line or something. Any ideas on a quicker way of doing this would be great!
#20284From: Mike MorrisonJul 30, 1992 9:41 AM
I wish 3DS had a simple Align Vert/Horz. function, but what I do is use selection sets and the the Modify\Vertice\2D-Scale command. Then use the Tab key to restrict your movements to vertical or Horizontal. Then go to a viewport that is parallel to the plane you want to align the vertices to and scale them all down to a single line. Using 2D scale does not effect the other axis'. -MM
#20439From: Yost GroupJul 31, 1992 11:22 PM
The Modify/Vertex/Align command aligns selected vertices to the construction plane of the active viewport (to semi-quote page 7-75 of the Ref. manual). Set your construction plane where you want the selected vertices to be, make sure you've got the correct viewport activated, and then use Modify/ Vertex/Align. – Jack