#modeling question
2 messages in this thread
I ran across what may be a bug in 3DS2. I took a model of a male figure
(from ViewPoint) and reworked it extensively. To save time I halved him
down his centerline during modeling. When I mirrored the model, Iseveral
parts were out of place and it took me some time to put him back together.
I also noticed it when I scaled (2D and 3D) a model of a skeleton (also
from ViewPoint). The model looked fine in the 3D Editor, but was all over
the screen in the KeyFramer. BTW, the man looked fine in the editor as
well, he "exploded" in the KeyFramer. Any ideas on how to correct this? Is
it a bug, or am I pushing the limits of the modeling capability? Thanx for
your help! Greg Cason
Somewhere along the line, during all that editing and rearranging, you also
rearranged the transformation axes of the model. It's impossible for me to
tell from your description, however, exactly where it happened. I don't
know if your model consists of sub-objects or sub-elements. When you say
several "parts" were out of place, for example. Anyway, you might be able
to fix it. If the model still looks fine in the Editor, select all of it,
and then use Create/Face/Detach to make the whole model into a single
object (and reset the transformation axis). Now, if you need separate
objects within the model, use Create/Element/Detach to create the new
objects. When you get through, the model should look the same in both the
Editor and the Keyframer.
Hope this helps.
– Jack