CompuServe Thread

#Imagine?? How is it?

26 messages in this thread
#71930From: Victor D'AmatoJan 10, 1994 8:21 PM
I'm new to this product and would appreciate someone giving me the lowdown on it. I'm an IBM comp. user who isn't too impressed at the raytracing/modelling software out these days. They're either too expensive or not very good. I've heard some nice remarks about this one but no real info. -Vic
#71966From: Ed OatsJan 11, 1994 9:45 AM
IMHO, Imagine is the best all around package for modeling, rendering, and animation on the PC. I haven't used the other PC packages, but I have used some Mac stuff a little bit; I have extensively researched the feature sets and have read many opinions and gripes about other products: Calagari- Limited features, a Toy. Playmation- Slowwwwwwww rendering. Pixar Typestry- Only useful for simple font animations. Uses renderman, beautiful output, but redefines slow rendering. 3D studio, TOPAS professional- Choice of most professional PC animators. Both have feature sets roughly equivalent to Imagine, but cost as much as your car. Good third party support for special effects (cost as much as your boat?). With apologies to Impulse, The manual for Imagine leaves a lot to be desired, at least for a beginner. The user interface and manual both use Amiga terminology and conventions, which I guess is revenge for all the Amiga bashing that seems to go on. After a few months of using Imagine and figuring things out, I now go back to the Impulse manual and find it quite helpful. In general, I find that any thing I can think of to do, there is a way to do it in Imagine. It's not always obvious, though, and there are a few bugs here and there. Keep in mind, this comes from a very inexperienced 3-D person (very experienced with PC's though). I found that I spent the first few months ready to throw the computer out the window, then had an aha experience. I am now doing paying work with Imagine. Regards, Ed
#71969From: Adam DiGleriaJan 11, 1994 10:39 AM
Jeez, that describes my experience with Imagine (v2.9) exactly, except I haven't got to the point where I can say aha, but I am eyeing the window a lot! I really want to like this program, but I find it incredibly obscure from an IBM PC point of view. I mean, when am I going to use HAM mode? And what's a drawer? Actually I know the answers to the last two questions, because way back when I used to own an Amiga 1000. But I just wanted to point out the overly 'Amiganess' of the PC product. As far as I can tell, this is a really neat package, but for the PC's it has a long way to go in terms of friendliness. Maybe 3.0 will take care of this? I am still a little unclear as to whether v2.9 is an actual release or not, so I will wait a little while longer.
#71979From: Vance SchowalterJan 11, 1994 1:21 PM
You can consider Imagine 2.9 a pacifier. It's to keep both PC and Amiga users a little less anxious until 3.0 is ready for release. Personally, I love all of the improvements over 2.0. When I first bought Turbo Silver (eventually to mature into Imagine), I knew I was looking at something that was going to be rather steep to grasp onto. The grand thing about the seeming user-unfriendliness, is that what it really means is that you have almost omnipotent control of what you want to create. That makes the pain of learning it, much more palatable. My understanding of what Impulse intends for Imagine 3.0, is to make it much more user-friendly for the less experienced and yet retain all of the ability of tweaking things, here and there, for the more experienced. The 3.0 manual is supposed to be much improved over the old ones. According to Impulse, you can send in your upgrade fee now and get 2.9, and then they will send you 3.0 with manual when it is ready, at no further charge. -= Vance =- Image Master Flying high on Black Belt Systems' Imagemaster R/t!
#71985From: Adam DiGleriaJan 11, 1994 3:39 PM
I don't mean to give the wrong impression. I agree that Imagine will be extremely powerful after I figure it out. I mean, look what was done with the ray-traced jogger (file TESTRU.GIF). That was amazing. My questions regarding the PC version surround the use of Amiga-specific jargon (drawers, HAM mode, etc.), that is going to turn off people who don't know diddly (and don't want to know) about the Amiga. I want Imagine to do well, so I can be part of an ever larger community of people sharing ideas, and especially sharing a common language, Imagine. Thanks, Adam.
#71995From: Vance SchowalterJan 11, 1994 4:30 PM
Well, you'll be seeing alot more cross-platform software and hardware in the near future. The Amiga 1200 and 4000 use a datatypes system which allows you to add little modules. The modules in turn, allow the Amiga to directly load and use picture/sound data into Amiga software without having to emulate a PC or Mac. The advantage of having Amiga-isms in your PC Imagine, is that you can share what is created on the PC or Amiga. Since Imagine has a long history of use with the Amiga, you will benefit from tutorials and pics that the Amiga users can share with you. Don't worry about Imagine doing well. PC raytracing software can be through the roof on pricing and, as you know, not only is Imagine cheaper, it is extremely capable software. For the user-interface, it isn't really Amiga style. Impulse wanted to take their own approach to gadgets and the like. AmigaDOS windows and gadgets are not so heavily embossed. I'd like to think that the gadgets were patterned after gold ingots, an indicator of how precious the software is. *B^) I'd like to see some of your work, sometime. You can ul some examples here, when you feel you have something you'd like to share. -= Vance =- Image Master Flying high on Black Belt Systems' Imagemaster R/t!
#72007From: Adam DiGleriaJan 11, 1994 6:58 PM
If I get anything worth showing done, I will certainly force it upon an unsuspecting CIS public. <g>. Thanks for a thoughtful reply. I do look forward to playing around (and getting serious). [BTW] what was the "*B.." thing you printed. Did your modem go south, or was that some cool 'in' symbol I'm not familiar with? <g>. Thanks, Adam.
#72012From: Peter GreciJan 11, 1994 7:25 PM
You COULD always send a copy of any of yer Fave images/animations you've done to Jerry Hatchett for inclusion on the "Amiga Gang II" Video. No one's making any $$$ off it but it lets us see each others work. Even if all you have is a series of stills. show each still for 5-10 seconds then cut to the next. If you have no way to output to Video, I'll be happy to output Still images for you to Tape. <Impatiently awaitng the Completion of the Tape!"
#72072From: Adam DiGleriaJan 12, 1994 11:02 AM
Hmm, sounds interesting, but I'm really not ready yet :(. I appreciate the interest though, Thanks, Adam.
#72086From: Peter GreciJan 12, 1994 3:52 PM
No problem Adam, Hope to see some of yer work soon tho.
#72026From: Vance SchowalterJan 11, 1994 9:48 PM
It's symbolic of a facial expression. In this case, hair, glasses, nose and mouth. To see it, look at it with your head tilted to the left. *B^) See me smiling?? -= Vance =- Image Master Flying high on Black Belt Systems' Imagemaster R/t!
#72073From: Adam DiGleriaJan 12, 1994 11:02 AM
Ok, I got it that time. I know about faces, but I couldn't figure that one out. I'm the guy who stares at those 3d posters (the ones that look like Picasso threw up on them), and still doesn't get it. "It's a SHIP you idiot!" Adam.
#72392From: Charles BlaquiereJan 16, 1994 3:04 PM
Adam, I know how you feel. I've read about SIRDS's (Those 3-D posters that look like Picasso threw up on them) for years, yet was unable to "see" them. I felt terrible. Then one day, I tried again, for a full minute this time. And IT HAPPENED. The feeling was dizzying! Here are some tips: first of all, look for a nicely-framed SIRDS, front glass and all. Then, get something small and bright, like a white pen for example. Stand about 5 feet away and hold the pen vertically against your chest. Concentrating on the pen's reflection, adjust your eyes until the two pen images merge into one. Hold this position for a few seconds, then move your gaze up just a bit. If you're lucky, your eyes won't lose the artificial focal point and you'll see the SIRDS's scene in all its 3-D beauty. One final note: if the SIRDS looks like blue-and-white marbelized paper, the 3-D scene of, say, dolphins will look like blue-and-white marbelized dolphins. This may sound obvious, but part of what kept me from seeing the 3-D scene all those years what that I expected the image to resolve into a grey-scale rendering similar to all those 3-D images I'd ever produced. I had no idea that the objects would be covered in textures similar to the patterns of light seen on underwater objects. Blaq!
#72011From: Peter GreciJan 11, 1994 7:24 PM
NONONONONONONO Vance, gotta push the "Amiga Gang II" project hehehehehehe Get as many folks as possible on their. Even if all they have is a slideshow of stills! I am going to try talking Greg Tsindilla's into sending in some work as well.
#72027From: Vance SchowalterJan 11, 1994 9:48 PM
Well, at least I'll have something for Amiga Gang III. I'm going to be doing a 5 minute demo video for my boss. He's lined up a script writer and such, for it. I'll be handling the technical end of it. It should be interesting to see what the writer comes up with. My boss wants to get it put on local television when its finished. It'll be ALOT of fun editing the bloody thing. I have one AG-7500, which means I can do assembly and intert editing to a master tape. Oh well, at least I don't have to worry about generation loss… *B^D When it's finished, I'll see that we strike a couple of S-VHS copies. one for the TV station and one for the Amiga Gang III video. Just remember one thing, if you think the storyline sucks, don't blame me, ok? *B^) -= Vance =- Image Master Flying high on Black Belt Systems' Imagemaster R/t!
#72087From: Peter GreciJan 12, 1994 3:53 PM
No problem Dude, if the Demo has a Babylon 5 Suckatude I shan'yt blame you. I'll merely ogle the Graphics just like I did when I watched B5
#72029From: Mike HalvorsonJan 11, 1994 9:54 PM
Adam, Just a quick reply, you are correct that there are some absuridities with the reference from one computer to the next. At most important point is this., We converted Imagine to the PC so that the AMiga users would be able to use it on a lower cost faster computer, we did not give too much thought to the PC user and the kind of interface he or she was used to. 3.0 Takes out the offensive references but keeps the same interface on both computers so that people can cross over with out having to learn a whole new product. Believe me it would have been much easier to throw out the interface and start over with the PC> We however felt it important to keep continuity with both cpus. THe manual can help as well as the other two books, Understanding Imagine by APex software, dont know if it is still in print and Imagine companion 2.0. We have this one in stock, the cost is $24.00. Need one call us at 800 328 0184. Version 3.0 will have a great manual and several new support products such as the New training tape series form VRS media. Mr. Rick Rodriguez is a close friend of mine and I know him to be a professional at creating exciting video for training. I am sure that there will be a host of products in 94 to make using Imagine a real breeze. Stay tuned, it only gets better from here. Mike
#72171From: Alan HenryJan 13, 1994 4:36 PM
Adam, The Imagine 3.0 manual is completely in the hands of a professional writer (Phil Shaddock). Phil is a PC only writer, well known for several books published by the Waite Group Press. The Imagine manual will be written for both the PC and Amiga user in mind. All terms specific to each platform will be defined appropriately. I have read four of the chapters and I will be responsible for at least two. Phil's writting style is very clear and concise. I personnally believe that the software bundled with the new manual will elevate Imagine to the number one position that it has always deserved to be. Alan Henry – Digital Plastic F-100-PW-200 Inside
#72241From: Adam DiGleriaJan 14, 1994 10:17 AM
Great, I am very glad to hear it. Please, lots (any?) of screen shots. I am a programmer myself, and since I work for a smallish company, we write a lot of our own documentation as we go along. Personally I think the users suffer for it, although I try to give as much info as I can, It's definately not a full time effort, and it leads to user frustration and loads of phone calls to tech support (guess who does that also.). Here's waiting in a hopeful manner Adam. Oh, and my favorite quote from the Lucasfilm game Sam & Max: Sam: You look good lttle buddy. Max: I'm a coffee acheiver, Sam.
#72266From: Alan HenryJan 14, 1994 4:22 PM
<<Please, lots (any?) of screen shots.>> Phil's last book, "3D Modeling Lab," was based loosely on Imagine 2.0. In it, there are probably no less than 100 screen shots and color plates of rendered images. I feel confident that the Imagine manual will be no different. Alan Henry – Digital Plastic F-100-PW-200 Inside
#71980From: David HoganJan 11, 1994 1:45 PM
I "upgraded" to 2.0, but was thoroughly annoyed by the Amiga docs, the general bizarre quality of the documentation, and the lack of (functional) DXF support, which is important in the DOS world. I recognize it has a good price/performance ratio, so I'm waiting to see what develops with 3.0. >>3D studio, TOPAS professional- Choice of most professional PC animators. Both have feature sets roughly equivalent to Imagine, but cost as much as your car. Good third party support for special effects (cost as much as your boat?). << One feature set you neglect, which in the real world is vital, is the effect of massive market share, which ensures third party software/hardware support. 3DS in particular is benefiting from this. Just recently, XAOS signed on to develop IPAS effects, as just one example. It's a tradeoff, but in the long run, its probably worth the extra money to go with 3DS, if you can afford it. I can't yet, so I'm looking to see what Impulse provides in 3.0.
#72030From: Mike HalvorsonJan 11, 1994 10:02 PM
David, Market share. Which market, todate we have sold over 300,000 copies of Imagine on the AMiga. I trust that this figure compares well with 3DS. I would also make note that while there are not numerous 3rd party products here is a list of some off the top of my head. VRS designer objects disk Humanoid Essence Textures (soon to work with 3.0, I trust) Syndesis Rom of objects View Point Objects Cycle Muscles Various seemles images products Whats more important is that the IPAS routines while powerfull are more expensive than the update to Imagine 3.0 from 2.0. Imagine was introduced on the AMiga in advance of 3DS and to date 3DS has had little if any competition. Out friends on the AMiga have made us aware of the problems with Imagine and have supported us over the years. I assure you we have learned from out mistakes as with the manual and look forward to your response to 3.0. Its not a horse race yet as to who is going to win the 3D wars on the PC but I can assure you one thing, Impulse is going to enter the race and give it a run for the money. Mike
#72097From: andrew mcdonaldJan 12, 1994 7:27 PM
Mike, I've actually had the pleasure (umm, sort of) of using 3D Studio R3, which has its own funky approach to things. I'd say Imagine is equal both in rendering and effects, however 3DS is a better behaved DOS program. This has really only happened with version 3.0 of 3DS, and you've managed to fix most of the serious DOS bugs in 2.9, I just wish it were compatible with my Novell drivers. Not so much for distributed rendering (although I want that <g>), but for file storage – Netware handles big drives, over 1 gig, *much* better than DOS. Imagine just won't run with the network shell loaded. While not many Imagine users have Novell networks at home, I bet a lot of potential Imagine/PC customers have them at work, especially the ones that have seen me working with the software. They all dig the price, the speed, but then they ask if there are any conflicts with network drivers. That's it, end of story. For the price of 3D Studio, they can buy 4 copies of Imagine – and no dongle – except that there's no way to utilize a centralized storage area, and not many users really care to reboot their machine to load and unload a set of drivers (even though it is easy to use DOS 6 config menu option). Well, I know you're busy, just figured that I'd put a little bug in your ear every 3 or 4 months and if enough other people catch on you might find the time… keep working on Imagine Andrew.
#71991From: David HofmannJan 11, 1994 4:22 PM
>> 3D studio, TOPAS professional- Choice of most professional PC >> animators. Both have feature sets roughly equivalent to Imagine, Dunno about Topaz, but 3D has some more features than Imagine 2.0. Especially the movements are better in 3DS. But I think Imagine 3.0 will be a true competitor. -David
#72388From: Anthony RamirezJan 16, 1994 1:40 PM
>IMHO, Imagine is the best all around package for modeling, rendering, and >animation on the PC. For the price of Imagine, I will agree. >3D studio, TOPAS professional- Choice of most professional PC animators. >Both have feature sets roughly equivalent to Imagine, but cost as much as >your car. Good third party support for special effects. I am not familiar with Topas but I have played around with 3DStudio and I must say that it IS a VERY powerfull system. It is far beyond what Imagine is currently capable of doing. IPAS routines, Network rendering, ect… make it a very capable package. I mention this because you said 3DStudio and Topas `Both have feature sets roughly equivalent to Imagine', in some cases is true but most cases those packages are ALOT more powerfull than Imagine. I am not trying to bash Imagine, I really like it, but I feel I must be truthfull. <<< Tony D. Tracer >>> (Any render time >0 needs acceleration.)
#72396From: Mike HalvorsonJan 16, 1994 3:57 PM
Tony, Once upon a time when I actually went to school, a English teacher chewed me out becuase in my term paper I used the word GOOD and ALOT. He asked on a scale of 1 to 10 where does good fall on that line, is it 8, then is great 10, well where is wonderfull and amazing and astounding, and the list went on and on. I don't agree with you that Topaz or 3DS are ALOT more powerfull, they have some features like Network rendering, we will have this feature, they also have a slower rendering time in Trace mode than does humble Imagine. I still think that some people respond to price and not performance, I have had a copy of 3Ds for some time, it is a capable program but……. it does not compete with Imagine in price performance or many of the new features of IM3.0. Never the less, if you are a professional in the business of using 3D software to make a living, then all of these programs are tools and are not ones you compare, they are ones you use. Just my thoughts. Mike