#shell game
5 messages in this thread
Hello Mike. This may seem like a super-trivial question but we all had to
start somewhere.. so, I saw your shell game and was curious about a few
things: 1) Did you program that in "C" (Turbo C?), if so, how do you place
it in
the proper graphics mode so the regular graphics libraries can be used
with the FLI libraries (FLI.LIB) 2) How do you incorporate a FLIC file
into the actual executable? I may have more questions later but if you
wouldn't mind answering these curiosities of mine it would be of great help
you can be sure. Thanks.
Well, to be honest and give my _big_ secret away, I used Grasp… Yes, I
know its a worthless wimpy way to create _serious_ programs, but I just
wanted something quick. Including, rendering, modeling and programming, the
whole game took about 5 hours.
Just wait till you see the stuff we are doing here at Software Sorcery with
a full staff of C and Assembly Language programmers… It'll blow your
mind…
-MM
You used Grasp? *gasp* <grin>.. Well, I still would like to know how it
can be done with 3D STUDIO and "C"..
No problem, just call Chris Allis at AutoDesk (415) 491-8727. He's with
developer relations and can get you the new Animator C libraries, for FLI
and FLC files. BTW whats your application? Game? Multimedia?
-MM
Thanks for the number, I'll call it right away.. FLC lib did you say?? My
application is Multimedia. Maybe games in the future!