#Paper Wad
4 messages in this thread
Jamie- I'm looking for a tip on something I'm trying to do, and since
you're the morphing guru I thought I would ask you, but hints from anyone
would be appreciated. I'm wanting to have a wadded up piece of notebook
paper land on a desk and then unfold itself. Looking for a direction to
start. Any ideas?
TIA, -Mark
I would start by making a Grid with the GRID.PXP routine, then use the
Wave.PXP routine with some radical settings to get some radical waves dude.
Next do a little vertice manipulation on the waved sheet, to make it more
crinkled, or perhaps into a rough ball shape. Then just morph from your
crinkled paper ball back to the original flat sheet.
To make the illusion more convincing, you might even scan a sheet of
wrinkled paper (that has been smoothed back out). Load the scanned image
into AniPro, and use the Tint function to fade it to a solid color over a
number of frames. Then use this Flic as a Bump and perhaps a texture map
for the paper. This should give the wrinkles more depth.
-MM
Mike- Thanks for the ideas. I was thinking along those lines, but I
haven't used ripple enough to know exactly what it is capable of. I'll
give it a try and let you know how it turns out.
-Mark
I would use the WAVES.PXP instead of RIPPLE.PXP, also to help wrap it up
into a ball, you might try the Modify\Vertice\Bend or Modify\Object\Bend.
Just be careful that the vertices don't travel through each other during
the Morph back to a flat sheet. You may have to create a few tween morphs
to avoid this.
-MM