CompuServe Thread

#Paper Wad

4 messages in this thread
#21249From: Mark ChambersAug 11, 1992 4:51 PM
Jamie- I'm looking for a tip on something I'm trying to do, and since you're the morphing guru I thought I would ask you, but hints from anyone would be appreciated. I'm wanting to have a wadded up piece of notebook paper land on a desk and then unfold itself. Looking for a direction to start. Any ideas? TIA, -Mark
#21324From: Mike MorrisonAug 12, 1992 9:48 AM
I would start by making a Grid with the GRID.PXP routine, then use the Wave.PXP routine with some radical settings to get some radical waves dude. Next do a little vertice manipulation on the waved sheet, to make it more crinkled, or perhaps into a rough ball shape. Then just morph from your crinkled paper ball back to the original flat sheet. To make the illusion more convincing, you might even scan a sheet of wrinkled paper (that has been smoothed back out). Load the scanned image into AniPro, and use the Tint function to fade it to a solid color over a number of frames. Then use this Flic as a Bump and perhaps a texture map for the paper. This should give the wrinkles more depth. -MM
#21386From: Mark ChambersAug 12, 1992 6:44 PM
Mike- Thanks for the ideas. I was thinking along those lines, but I haven't used ripple enough to know exactly what it is capable of. I'll give it a try and let you know how it turns out. -Mark
#21430From: Mike MorrisonAug 13, 1992 9:23 AM
I would use the WAVES.PXP instead of RIPPLE.PXP, also to help wrap it up into a ball, you might try the Modify\Vertice\Bend or Modify\Object\Bend. Just be careful that the vertices don't travel through each other during the Morph back to a flat sheet. You may have to create a few tween morphs to avoid this. -MM