#Shells and stuff…
4 messages in this thread
Mike,
I just got the time to download your Shell game that you developed with 3DS
and Grasp… way cool, kiddo! I'm highly amused, and will make sure to
show it to various folks at Adesk. Do you have any ideas for more of these
3DS games?
Plus, I've _tried_ to download the info-base file based on the forum
messages, but my CIS port has had so much line noise that I keep getting
kicked off before I finish. I'm going to try that again today. (Once you
get James Hyde's collection of messages in there, it'll be incredibly
valuable.)
Take care,
– G
PS: I can't wait to see the "real" games you're working on at Software
Sorcery. How long till somethings on the market?
Please tell me more about this 3DS "Shell" game . . . I'm L(.)(.)KING to
download something interesting for fun . . .
–Lisa
Mike Morrison wrote a little simulation of the classic
"pea-under-the-walnut shell" con game in Grasp, using images rendered in 3D
Studio. The highly-rendered effect (with shadows, texture maps, etc) and
real-time action combine to be very interesting. I've made it up to level
8 without going insane so far. Maybe I'll hit level 9 tonight… <g>
– G
I've had a few other ideas on games, but unfortunately they have worked
themselves into our _real_ games, and thus been disqualified for Public
Domain… Although I may still come up with a few more ideas here and
there…
As far as your Message base downloads, you should grab a copy of CIM 2.x.
At least it will save partial downloads in the case of a lost connection.
Can't really give out any release dates for the _real_ games yet, lets just
say, fairly soon…
-MM