CompuServe Thread

#Letter to Santa

11 messages in this thread
#22353From: Mark ChambersAug 26, 1992 1:29 PM
Gary- Since everyone seems to be in the wishing mood, I thought I would let you know the one major thing I would like for Christmas (or Easter, or whenever you release R3). REALTIME previews. It doesn't have to be fancy, just flatshaded, or even wireframe if you must, but the ability to make a move and then view that change immediatly would sure make life easier for me. I'm writing this as I'm rerendering a 30 sec open that didn't quite move the way I thought it would. I know that we PC folks are somewhat limited in processor power, but even if it took an accelerator board of some type, I think it would be invaluable. In the production environment it is becoming less and less practical to wait for previews while a client is sitting next to you. Too many ad producers are used to working in real time with the video post ADO's and the like. When we opened our shop 2 years ago everyone in town was using Cubi's. Now everyone but us has gone to SGI systems. (2 Indigo's running Vertigo and 1 4D running SoftImage) I feel confident that we can compete with them on all fronts except speed (Not necessarily rendering speed, but production speed. We can always add additional CPU's for rendering speed). Anyway, it may not even be possible to accomplish this on our platform. (you'd know better than I), but if it is, that's what I want for Christmas. BTW, the big boys were all touting their preview and modeling speed at SigGraph, but I never could get an answer to how long final rendering takes on an SGI system. (Phong shaded with shadows and reflections) Do you know how final rendering speed of our stuff compares with say an Indigo running Vertigo? Thanks -Mark
#22358From: Yost GroupAug 26, 1992 2:12 PM
Mark, you can already do real-time previews with 3DSr2 by using the Set Speed Checking option in the keyframer. If you can't get 30fps off of your hard disk, you can either: 1) run the preview at every 2nd frame and then play back at 15fps. or 2) make a ramdisk big enough to hold the preview and run it at 30fps out of that. Have you tried either of these methods? – G PS: Rendering speed on the current Indigo (even with Elan upgrade) is about equivalent to a 486 DX2/50. It's line-drawing in the UI that's so much faster.
#22399From: james hydeAug 26, 1992 8:11 PM
Gary, I might also mention that I always have at least 2mb disk caching, 90% of the time a wireframe will fit in that and it's already in the cache from rendering. James
#22407From: Yost GroupAug 26, 1992 8:56 PM
That would work _very_ well for real-time previews. Good idea. – G
#22439From: Mark ChambersAug 27, 1992 7:25 AM
Gary- I have tried and use the 15fps method of previews. However, because of screen tearing it's hard for me to see some of the subtle problems I may have in a scene. For general movements they are fine, but for example, I ended up with a stray keyframe on a smooth curve and was unable to pick up the change in speed looking in preview mode. Only until I rendered and layed to tape did the sudden jerk stick out like a sore thumb. I'll give the ramdisk a try, does that speed up the refresh speed of the screen? I'm just looking for a way to catch these kinds of problems sooner. For the time, I probably am going to look at laying previews to tape. Maybe my problem is that my system is not fast enough to update fast enough to get an accurate view. Anyways, it's just a pipedream. I understand that the Dell/50 will give 100% accuracy when playing back a flic at 30fps, so maybe that's what I will do. That's good to hear about the Indigo and Elan (at least for me, not for my competition). How much of a difference in speed do you see for the 4D? -Mark
#22454From: Yost GroupAug 27, 1992 10:45 AM
The ramdisk (or James' disk caching method) will definitely help, but your VGA card will affect performance as well. What kind of VGA chipset are you using? Of course, doing a flat-shaded test in low-res to videotape is always important before you do a FINAL render. The Dell would certainly solve this problem for you completely. It's a pretty optimal solution. I can't say about the 4D's speed differential… I haven't had one around for testing purposes lately! <g> – G
#22510From: Mark ChambersAug 28, 1992 8:25 AM
Gary- The VGA card on my 486 uses the Tseng chipset. It's just a standard clone card so naturally I don't have a lot of details on it. I know you don't recommend hardware, but could you tell me what has been "known to work well with 3DS"? What type of VGA setup do you have on the Dell/50 that you think so highly of? -Mark
#22529From: Yost GroupAug 28, 1992 11:22 AM
The Dell DGX has a Tseng-4K system embedded on the motherboard in-line with the processor bus. That's why it's so fast… much faster even than "local bus" video. The T4K chipset is the best all-around VGA chipset I've seen. Most decent VGA cards use it these days. – G
#22537From: james hydeAug 28, 1992 1:52 PM
Gary, The Tseng 4000 chip has limits as to how fast it can do things, so theres not alot of performance boost even in local bus systems. Maybe the 5000 if there ever is one. James
#22545From: Craig Sharp [Mem TM]Aug 28, 1992 6:16 PM
James: Being able to get AutoCAD or 3DS to run 'out of the box' has a certain performance boost over more exotic cards that can easily outweigh the 'time savings' purportedly available from other types of chipsets. I have a client who has an S3 board that can only run R12 in stock VGA with no fix yet available and no time estimate of when he can get one… I'm a guy who likes to stick with the basics, personally. C#
#22550From: Oral FriendAug 28, 1992 10:13 PM
What exactly IS a local bus? I guess I was under the assumption that THAT was the setup that DELL was using.