CompuServe Thread

#This Ipas deal?

22 messages in this thread
#52884From: Dan KemmisAug 10, 1993 11:47 AM
Why can't someone or something tell my customer just what they need to actualy complete some Ipas programs. It seems rather odd that no one seems to know the exact details of whats up. Is a Ipas product manager out and about? Why does it have to be so hard? Help, version #'s and issues on technique are just the begining… What good is a tool that can't be used? Thanks 2 tons Dr Pixel
#52899From: MARTIN G FOSTERAug 10, 1993 3:21 PM
Dan, Gus Grubba has been very helpful on this subject and is probably the best informed on the nitty-gritty of IPAS development. The other programmers I know who have done IPAS routines don't frequent this forum. I haven't seen Gus around since Siggraph so hopefully he'll jump in. Have you tried doing a search of the libraries with the keyword IPAS? This seems like the obvious place to start. To my understanding you'll need teh IPAS SDK kit (available through Adesk Multimedia dealers), Metware HighC compiler, & Phar Lap tools. I'm not a developer, mainly because of the expense and learning curve, but I hope I've been of some help. Martin
#52927From: Dan KemmisAug 10, 1993 6:34 PM
Thanks, Martin. I am a Multimedia dealer… The problem has been that little details seem to be missing. Most of my customers are the type that won't get a modem, they want spoon feeding and they get it. As a dealer I feel it is my responsability to be the best resource they can find. Thanks for your help. I am looking forward to getting more into this medium, and hope to be a good resource to the forum. With any luck Gus is listening right now… Gus? Virtually Dr Pixel
#53001From: Aug 11, 1993 1:45 AM
Dan: >> With any luck Gus is listening right now… Gus? I sent Gus off for a two week vacation to Antartica. Seriously! He'll be back by the end of the month, and _after_ he catches up, I'll let him back on the forum! <bg> Greg Pyros
#53039From: Dan KemmisAug 11, 1993 10:58 AM
Master Animator, sir Fair enough. Your booth was sure cracking at Siggraph. Did I see Gus in a lab coat? Should I get into reading those badges… Anyway, the crisis has passed and I'll buy the rounds at CadCamp. I'm bringing big brother / boss to meet you… Naked, running on a 386… Dr Pixel
#53072From: Aug 11, 1993 2:06 PM
Dan: See you at Cad Camp! Greg Pyros
#53040From: Steve OrmondeAug 11, 1993 11:03 AM
Greg, >I sent Gus off for a two week vacation to Antartica. Seriously! You mean YOU paid for his 2 week vacation? WOW, do you have any job openings??? <G> Steve Ormonde
#53073From: Aug 11, 1993 2:06 PM
Steve: >> You mean YOU paid for his 2 week vacation? No, all the friendly 3DS 'Action IPAS' users did! >> WOW, do you have any job openings? We just hired two more animators, but I'll let you know when another position is available! Greg Pyros
#53206From: Steve OrmondeAug 12, 1993 11:57 AM
Greg, > We just hired two more animators, but I'll let you know when another position is available! Of course, you realized I was kidding, right? <G> Hey, isn't it your turn to buy lunch? I'll be in your neck of the woods today, i'll give you a call… Steve Ormonde
#53238From: doug wolfgramAug 12, 1993 3:16 PM
OK. I'm confused. How do you guys get the portions of previous messages to appear in your message with the little >> signs? Do you actually re-type them?
#53253From: Peter BaileyAug 12, 1993 6:05 PM
<<OK. I'm confused. How do you guys get the portions of previous messages to appear in your message with the little >> signs? Do you actually re-type them?>> My system (OZCIS) lets you reply to a message, and you can cut from the message and paste into the reply with a clipboard function. The >>'s are a anual procedure though!<G>.
#53271From: Aug 12, 1993 11:17 PM
Glen: >> My system (OZCIS) lets you reply to a message, and you can cut from the >> message and paste into the reply with a clipboard function. Why'd you have to go and tell him? <g> Especially considering that he uses OZ-CIS also, in fact he was the one who introduced me to it last summer? Greg Pyros
#53272From: Aug 12, 1993 11:17 PM
Steve: >> Of course, you realized I was kidding, right? I just thought you were offering to work off all that rendering and laser-disk work you had me do for you! <bg> Greg Pyros
#53437From: Steve OrmondeAug 14, 1993 10:23 AM
Greg, Ouch! That hurt… Speaking of laser-disk work, when you lay your animations to tape and reach a stopping point and you leave a frame up for a few seconds, why does that image look blurry? Steve Ormonde
#53077From: David RhotenAug 11, 1993 2:18 PM
I'm not sure IPAS is something someone who likes to be "spoon-fed" should be getting into. C programming in general has very little built-in error trapping (ie it's up to the programmer to pay attention to all the little details), and as I understand it, the IPAS stuff can be pretty finicky and particular. There are also some IPAS SDK supplementary files here in the libraries that the Yost Group uploaded. Dave
#53194From: Dan KemmisAug 12, 1993 10:58 AM
I'd agree. The big challenge of the 90's will be to make the powerful tools we see today accesable to 50% of the market vs 15%. Ipas is a real hook for my customers. The idea that a "C-Dabbler" can make her / his own effects is very interesting. However, as you probably already know, C is not learned overnight with an audio book-on-tape. I am working at putting a "basic Ipas info kit" for those who want to work with the stuff. Plans are for a very basic kit that would just tell the novice ALL of what they would need to get going. Not some AI doc that reads like a novel, just a simple document that says "with these tools" you are working! Any questions or comments are welcome. Thanks for the info, Running CPM Dr Pixel
#53273From: Aug 12, 1993 11:17 PM
Dr. Dan Pixel: >> The idea that a "C-Dabbler" can make her / his own effects is very >> interesting. I don't know, it takes much more than a little dabbling to write in IPAS! The 'c' portion isn't too bad, it is the Phar-Lap linking, debugging tools, and compilers required that keeps most people out of it, IMHO! Greg (IPAS-R-Us) Pyros
#53364From: Dan KemmisAug 13, 1993 3:26 PM
-Nostub -Nostub -Nostub… If I were a canibal I'd eat some Programing brains… Do we see a future that uses more ( less complicated ) options? Rendering to a 1 bit file Dr Pixel
#53404From: Aug 13, 1993 11:33 PM
Dr. Pixel: >> Do we see a future that uses more ( less complicated ) options? [IPAS] We all hope so! Greg Pyros
#53779From: Dan KemmisAug 18, 1993 1:55 AM
Gee, Mr Pyros… I would like to say nice work on your award from Autodesk… You sure have a wonderful relationship with them. Keep up the great work! Dr Pixel
#53326From: David RhotenAug 13, 1993 9:48 AM
Dan: Good luck with your Intro-To-IPAS. I just wish the price of the darned compilers would come down a bit! I have an old copy of Borland C (_before_ ++, even!) which I haven't played around with in a while (just to write an in-house program for logging plots sent to the plotter by job number). I'm just too darned busy these days (you know how rough it is to be a Renaisannce man in the 90's!<g>). Dave
#53365From: Dan KemmisAug 13, 1993 3:27 PM
Cool… Have a render on me… Dr Pixel