CompuServe Thread

#Net Render

8 messages in this thread
#52478From: Aug 7, 1993 12:02 PM
Michael: >> Does each workstation load a driver in the config.sys? No. >> How much memory is needed for the slave workstations? Same as for any other rendering workstation, the rules are the same! >> Is this a Novell only kind of thing? Any network will work fine. >> what is the upgrade charge? $495 Short but to the point (for a change!), Greg Pyros
#52686From: Michael BahrAug 9, 1993 12:44 PM
Greg, How much memory does the TSR take? I am assuming this works like the Macintosh stuff… There is a program loaded at startup that waits in the background looking for render jobs to come it's way. Is this how this works? What, exactly, is the way in which this nifty feature works? -Mike.
#52804From: Aug 10, 1993 12:33 AM
Michael: >> How much memory does the TSR take? What TSR? There is no TSR! >> What, exactly, is the way in which this nifty feature works? You just run the executable and it looks out on the net for something to do. It will render a frame at a time, not a portion of one. When it finishes, it looks out there for another, and another, and… Greg Pyros
#52911From: james hydeAug 10, 1993 5:03 PM
Greg, >> You just run the executable and it looks out on the net for something to >> do. It will render a frame at a time, not a portion of one. When it >> finishes, it looks out there for another, and another, and…. Sounds like a job description for a freelance animator <G>. James
#53004From: Aug 11, 1993 1:45 AM
James: >> Sounds like a job description for a freelance animator <G>. Well put! Greg Pyros
#52914From: Steve OrmondeAug 10, 1993 5:15 PM
Greg, > run the executable and it looks out on the net for something to do. How does 3ds know what computers on the "net" to use? What if you are on system A and you start rendering. Does it use ALL systems on the network to render, even if someone is using them or does it look at some list of systems to use/not use? For us network neophytes, can you please give a CLEAR example of how it works? Thanks… Steve Ormonde
#52969From: Yost GroupAug 10, 1993 9:23 PM
A new 3DSNET.SET file contains information about how a machine "registers" itself on the network (every machine has a unique ID#). They then share a networked subdirectory by writing control files back and forth, and looking for new things to do. The network topology is dynamic, meaning that as systems become available, they get frames from the current rendering process, and as they go off-line, their frames are reassigned to other machines. – G
#53042From: Steve OrmondeAug 11, 1993 11:03 AM
Ah, O.K. Thanks for the explanation, Gary! Steve Ormonde