CompuServe Thread

#Legal Animators

17 messages in this thread
#52640From: Paul KakertAug 9, 1993 8:36 AM
I run a small company in Iowa which is just starting to get business for courtroom animations. The most recent case involves reconstructing a murder scene involving about eight gang members. I have storyboarded out the animation to help myself price this out. I would like to get any input as to what this type of animation is commanding as far as price goes. I figure this animation will involve about 4 – 6 different views based on different eye witness testimony and would last maybe 3 – 4 minutes. There is no real tech info such as distance traveled, obstructed views, etc. to figure, just the movement of who was where, and when. Any suggestions appreciated Thanks, Paul
#52692From: Michele BousquetAug 9, 1993 1:07 PM
Regarding your pricing question: There are two distinct parts to a project, the modeling and the animation. I always break these down as follows: I charge a per day rate for the modeling, plus a separate per second rate for the animation. This covers you nicely; in case they decide to cut the costs by cutting down the number of seconds of animation, you are still covered for the modeling time. I would price your project like this: Base fee for modeling: How many days to make the model * how much money you like to make per day Animation: How long the animation is in seconds * a per second rate The per second rate is determined by how long it will take to render it, how long it is (the rate goes down for longer animations), your client's budget, and how much you want this job. <g> This is a long, simple animation, you are a small company with a small overhead and probably not a terribly generous client. I'd charge anywhere from $20-$200/second depending on what the client can afford and how hard you plan to work. Others on the forum with very professional setups may scoff at this low-end pricing but I say pah! to them. Sample pricing: say it will take 3 days to make the model, and your company likes to make $800 per day, so that's $2400 for modeling. 4 minutes of animation = 240 seconds * $50/second = $12,000. Total price = $14,400. This, of course, is a vague estimate. My prices vary widely depending on my mood and my financial status. <g> The only hard-and-fast rule is to separate the price of modeling from the price of animation in the quote to protect yourself.
#52812From: Aug 10, 1993 12:33 AM
Michele: >> Others on the forum with very professional setups may scoff at this >> low-end pricing but I say pah! to them. Well, pah! pah! to you too! <g> Greg Pyros
#52834From: Michele BousquetAug 10, 1993 8:31 AM
>> pah! I was wondering if you would respond to that. <g> No, that remark was aimed at people who say, in a superior voice, "I *never* charge less than $500/second for 3DS animation" and then you find out later that (a) they never get any 3DS work or (b) they regularly give "discounts" after the client rejects the initial quote. I certainly love those clients with money to spend, but let's face it, once in a while you have to take that dinky little job that is just about going to cover the phone bill and will keep you busy until Exxon calls back about the 3-hour, 8 billion dollar animation you bid on last week. <g> Michele
#52842From: Aug 10, 1993 9:41 AM
Michele: >> I was wondering if you would respond to that. <g> Wouldn't miss an opportunity to 'pah!' back to you! Actually, we have been known to take some of those 'pay the phone bill' animations ourselves! But remember, with nine lines into the office now, our phone bills can get pretty high! Greg Pyros
#52890From: Paul KakertAug 10, 1993 2:37 PM
Michele, Good points. That's basically how I price my animations for video. $ for creation, then money for per finished second. @$100 p.f.s. is about what the market pays here (up to $250). Out of curiosity, is legal animation your main business? and where are you located. One of the biggest hurdles I have found is that this area has not used animation before, so everyone is a little cautious not to spend money on something they may not get into the courtroom. What is your view on that – have you had most of your work submitted or have you run into problems? Thanks for the info. Paul
#53164From: Michele BousquetAug 12, 1993 2:29 AM
Sorry, have never done a legal animation. There must be someone around here who has, though. The pricing structure we've been talking about really applies to any animation bid. Michele
#52693From: Michele BousquetAug 9, 1993 1:07 PM
In addition, I would suggest you avoid using 50PMAN or other "realistic" humanoid models, and make simple puppet-men from cylinders and spheres. This will save huge amounts of rendering time. You can always save this little trump card for the negotiation stage so if the client balks at the price you can say, "Well, we can cut the costs by using these simple little men…" and bring the price down to what you were going to charge in the first place anyway. Michele <me, I *never* do things like that>
#52891From: Paul KakertAug 10, 1993 2:37 PM
I was planning on using mannequin for the human models. Everything I have read says "keep it simple"
#53165From: Michele BousquetAug 12, 1993 2:29 AM
The mannequin models are pretty heavy-duty in the faces/vertices department. You can make a simple man model from cylinders and spheres that will represent a person just as well. There is a detailed description of how to create a man like this in the Morphing & Animation book, part of the 3D Studio Tips & Tricks Series. It's available from Opamp books (800) 464-4322. I should know because I am one of the co-authors. <g> Michele
#52803From: Andrew McClaryAug 10, 1993 12:31 AM
Paul One thing to be aware of, lawyers I have found take forever to pay. Make sure you get an up front retainer, (they like that word), that will at least cover your expenses and your modeling time. Make sure that you get payed upon competion and not upon completion of their case. I have some legal animations that have taken as much as 6 months to pay. On the other hand they are used to high hourly rates. They are my only clients that command higher rates than I do and their only overhead is thier pen and office. Andrew McCalry Graphic Alchemy
#52833From: SyndesisAug 10, 1993 8:18 AM
(I'm not a lawyer, but I married one, and into several…) Actually, the up-front retainer is a kind of insurance policy. People in legal trouble have a tendency to disappear or go broke. Lawyers like to be paid, too. And if it takes six months for them to pay you… then they haven't been paid for that long, either. Their "only overhead is their pen and office"? Is that all that your lawyers have in their office? I doubt it. By that logic, all you have is your computer and monitor. Ask them about student loans sometime. 🙂
#52843From: Aug 10, 1993 9:41 AM
John: >> Lawyers like to be paid, too. Why should they be any different from the rest of us? <g> >> And if it takes six months for them to pay you… then they haven't >> been paid for that long, either. As long as you know and understand what you are getting into from the beginning and want to, this is fine! But I won't bankroll a (usually much larger) client! My job is to create animations, not loan them money, which is what happens when they stretch out their payments. Always have a hefty interest charge in your contracts, to make it cheaper for them to borrow the money elsewhere. Face it, I still need to pay my employees and phone bills, etc., so when the job is done and my creditors come around, I can't tell them to wait, I have to borrow the money myself. Someone needs to pay for this! Greg Pyros
#52886From: SyndesisAug 10, 1993 12:40 PM
I wasn't saying that I encouraged people to accept these payment terms! If these lawyers are good enough to secure large retainers, smart enough to hire computer animators, then trust me, there's no reason they can't pay you up front, in the middle, and at the end, in cash.
#52906From: CARL SMITHAug 10, 1993 4:32 PM
John >>Ask them about student loans sometimes. I hope you are not suggesting that lawyers have more education than the the people here on the form. I'm sure I'm not the only one still paying off my education. Carl
#52892From: Paul KakertAug 10, 1993 2:37 PM
Good point. I have not yet discussed the terms of the $$, but with animation I always work on a pay upon completion basis. I think a 25% retainer was what I was thinking for this case. Paul
#53110From: Kent Estep (Ani)Aug 11, 1993 6:42 PM
My 2 cents worth… Pricing is THE WORST part of preparing these kind of animations. When we priced our first animation, we GROSSLY underestimated the time required to complete the project. However, it turned out to be an advantage because the state informed us after our bid that they were not going to pay over X dollars for the project. Our bid came in at X- $10 !!!! Also, the exposure is probably worth a reduction in price. Our first animation drained our financial resources because we underestimated the price, but it bought us huge PR stuff ( like a cover story in CADENCE (7/93) and a week of lead stories on the local news) and more cases. In addition, the fact that you will be the first company to introduce such technology in your state is probably worth a few lost $$$s also. Finally, on payment, I think an up front charge is mandatory. We were paid before our video was admitted here in Utah, however, if we had not been paid and it had been thrown out of court I'm sure there would have been problems collecting. I could drone on all day about this (especially on what happens to your life when somemone charged with 4 counts of murder walks and you prepared the animation for the prosecution), but I'll stop now. Kent