Pent. or 2-86DX66s?
5 messages in this thread
Should be but you have writing to disk which is not done at the speed of the
processor. By having two machines you split this time.
Bill,
writing to disk is generally not a large part of rendering unless you are
paging, in which case you'd need more ram because you are not making best use
of your processor's fpu performance.
That depends if your writeout 24Bit or not each immage or shot in an animation
is written to disk which can be time consuming. Dont get me wrong I'd love to
have a few Pentiums but unless the software is compiled for the dual pipelines
in the processor your really not taking abvantage of the dual FPU's. Quite a
shame to because by recompiling the code the 486 will see improvments too! Bill
Scott 72002,313
Bill,
for me at least typical rendering times are 3 to 20 minutes per frame and the
saving to disk time seems to be about 3 – 5 seconds. This doesn't strike me as
being time consuming in the larger scheme of things. BTW, I'm not convince the
Pentium is a great bargain yet, but there are a lot of things to figure in
(RAM, peripherals etc.
Bill,
I don't know how render times could be speed up with the Pentium compiled
version of 3ds, but with the plain 2.0, you get 3 to 4 times faster.
Ana