CompuServe Thread

#Crashing question

4 messages in this thread
#53603From: Gregory MacNicolAug 16, 1993 6:16 PM
I have a question regarding crashing during rendering and wonder if anyone has any idea what it could be. I talked with Autodeesk Tech Support and they don't have a clue either. Here's what's happening. During rendering the system hangs. But if I turn off shadows or reduce the verticies, it will render to completion. So, crashing is render size/complexity-dependent. My guess is that when it attempts to go out to the virtual disk for extra memory, it fails. Yet I get the usual AOBBABAO file with 0 bytes in the root when I return indicating that it did attempt to write something. This condition is new to me but is related to my model size – its the largest I built on this system, about 75,000 vertices. Here's what I have and what I've done. The system is Micronics 486 with 32 MB of RAM with 132 MB remaining on a 1.2 gB disk. I use a Vista board and Hecules Graphite board and use QEMM. The system fails on my backup of 3ds. I stripped QEMM, checked CFIG386 values, verified 3DS.SET values, CHKDSKed, and spent about 3 days so far trying to diagnose the problem. The file renders OK on other systems. The sad part of the story is that I had a deadline to meet. So after a few weeks of work and only hours left till deadline, I couldn't get the system running and lost the contract – and $4000. Any ideas? Thanks – Gregory MacNicol
#53606From: Roger DanielsenAug 16, 1993 7:23 PM
Gregory, Your exact symptoms don't sound familiar, but the overall syndrome is very familiar. Once you seem to go over some mysterious number in swap file size, the swap file size starts growing each frame, and will eventually cause an error because your disk is full. You can get away with a slight bit of a swap file, but that's it. I have no specific inside knowledge of the program to represent that as a fact, but it's definitely my experience. About the only thing you can possibly do is hide any geometry that isn't being used at the moment (out of camera view) or try to use a smaller shadow map. That one got me into severe problems this weekend where I may also lose a project because of not being able to get the program to work properly and not being able to get any help. My shadows started dancing around. The size of your bitmap is also someplace you might try to economize. Otherwise, it's off to buy more RAM. But then again, if we were made of money and could afford $3000 support contracts, maybe we just would have gone out and bought an SGI, Alias, and Softimage <g>. Don't feel alone. If you have any problems that my humble experience might be able to help, just ask. Roger D.
#53614From: CSA/CAAug 16, 1993 8:05 PM
Gregory, If the problem is occurring during paging, I'd suspect an incompatibility problem with your hard disk controller, or a disk full condition. RE: controllers, the problem is relatively common with clone IDE controllers, but the size of your disk points to SCSI as most likely being your implementation. Caching controllers have been known to demonstrate such problems, though. So, is it a SCSI caching controller? Kevin Krell – Computer Support Associates
#53683From: Yost GroupAug 17, 1993 11:21 AM
If the file renders OK on other systems, and it's a memory-related crash, the problem is definitely hardware-related. As Kevin says, it's either a bad hard disk controller, bad hard disk, or an out-of-memory condition that's not being handled by the system correctly. – G