CompuServe Thread

#Elaborate windows ?

2 messages in this thread
#53843From: Judy WellerAug 18, 1993 3:48 PM
Actually I am creating it for use in a 3D maze which means the building will be seen both up close and at-a-distance. So I guess the geometry approach is the best. Thanks for the info.
#53926From: Ted BoardmanAug 19, 1993 7:23 AM
It is important when working efficiently with 3DS to keep geometry to a minimum. Often two seperate models will be necessary, one with no detail for long shots and one with detail for close-ups. Use Video Post to fade from one to the other as you move in. the technique is used in television/film all the time to get inside a building. Good luck.