hi there. dose anyone know how to create a realistic backlit stained
glass look in 3ds. i am working on a project which calls for this.
what i have is an artists b&w scketch of the pattern. i need to
colorize it and give it the stained glass (backlit)look. the final
rendering is going to be printed on a product. aprox size of final
print is 3ft x 1ft. please drop me a note if you have any ideas.
Ara
You could try making the material for the stained glass self illuminating and
then adjust the transparency to change "brightness". Just a thought.
TedB
Ara,
If your final output is just a still, Fractal Design Painter has some
wonderful tools that can be applied to parts of a rendered 3DS image which will
simulate stained glass nicely.
David