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#TOPAS vs 3DS

24 messages in this thread
#54204From: Brett SimpsonAug 21, 1993 1:59 AM
Has anyone here used TOPAS or made a comparison between TOPAS and 3DS? I'm getting ready to take a leap into animation and I just wanted to find out what the real users think.
#54211From: PHIL RADELATAug 21, 1993 6:15 AM
Although it's almost like comparing apples to oranges, some things that come immediately to my mind are that 3-D Studio has some interesting third-party support, which gives it a lot of versatility, but, Topas is an older program, and a LOT more stable. 3-D Studio is pretty bugged-out, and will bite you from time to time, and that can really get in your way. In as much as there's a new version on the way, with supposed fixes, it's vaporware for us now. It may also come with it's own new bag of bugs. Topas, being an older program, has evolved into a pretty intuitive program to use, and create. 3-D Studio, in my view, is a royal pain to create things in. The third party support for 3-D Studio, however, allows for some neat tricks that just can't be done in Topas (yet). These modules give it a slight edge in animation. Just some quick thoughts on these programs, hope this helps.
#54217From: Yost GroupAug 21, 1993 9:23 AM
Excuse me? Bugged out? I could list a dozen ex-Topas users here who would SWEAR that 3DS is MUCH more solid than Topas. This is your opinion, and you're entitled to it, but it's not shared by many.
#54258From: PHIL RADELATAug 21, 1993 8:37 PM
Well, as I said, 3-D Studio, in my opinion, is a royal pain to create things in. I find Topas far more intuitive. I work too hard in 3-D Studio just to make simple shapes. Hopefully, 3-D Studio will live up to it's image of a premier solid modeling program in the next release. It doesn't on this one, that's for sure. Ultimately, everyone finds their own place under the 3-D sun. I offered my viewpoint to the gentleman asking for opinions on these two programs. He has to make a decision on what he hears. Unfortunately, he cannot "try before he buys" either one of these programs, although he at least take a course on 3-D Studio, as I did, which I guess is the closest thing to that. I would suggest that he indeed does take that course, and decide if it's for him. I hope whatever he decides on will serve him well.
#54286From: doug wolfgramAug 22, 1993 8:34 AM
At this time in history, it seems as though all 3D programs are racing for quality rendering. In my opinion, they all do a decent job but 3DS is the best under $10,000. I also agree that not only 3DS, but all 3D programs will probably have to spend more time with their modelers in future releases. If a project takes too long to design, pretty pictures won't finish the job. I don't agree that 3DS is a 'pain', but I will go along that 3DS as well as many other 3D programs needs to focus on modeling in the future. It is refreshing to see that someone really prefers Topas over 3DS. You are one of the first to say that!(g). I think you will find by sniffing around that most professional houses that used to be TOPAS are switching to 3DS and that most new houses are starting with 3DS. As soon as TOPAS gets competitive with pricing, maybe there will be an argument. But at almost twice the cost and with fewer features, it is really out of the question unless someone has money to burn.
#54245From: MARTIN G FOSTERAug 21, 1993 4:15 PM
everything I've heard from topas users would indicate the exact opposite to what you describe. Topas is said to be difficult to use, 3ds easy. The rendering quality of 3ds and expandibility is certainly better. 3dsr2 is not overly buggy (all software has some bugs) and never rushed to release, unlike other software out there. The list of ex-topas converts seems to be growing all the time.
#54311From: James M. MurphyAug 22, 1993 1:09 PM
Phil, >>> it's vaporware for us now <<< 3D Studio R 3 will be shipping in two weeks. Mid-Sept. The latest.
#54385From: Yost GroupAug 23, 1993 12:15 AM
James, Autodesk has announced an early-October release date for R3… not mid-September.
#54393From: James M. MurphyAug 23, 1993 1:22 AM
>> James, Autodesk has announced an early-October release date for R3… not mid-September. << I Know…I Know…. I just answered Greg on this.. as I mentioned I don't know what the heck I was thinking except that I better start getting more sleep.
#54383From: Brett SimpsonAug 23, 1993 12:13 AM
Thanks for your input Phil. Another difference is the price, and I the CD-ROM that comes with 3DS. -Brett
#54405From: PHIL RADELATAug 23, 1993 3:06 AM
As I've said in other messages here, you would do well for yourself to take a 3-D Studio course, if it's available where you live. This way, you can decide if it's going to be for you. If it isn't, it'll only cost you the course. If it is, you'll havs a head start in understanding the program. Whatever your decision, enjoy!
#54597From: Brett SimpsonAug 24, 1993 10:33 AM
Thanks for the tip Phil. Though I do prefer to learn on my own. It'll probably take me longer. -Brett
#54218From: Paul LindAug 21, 1993 10:10 AM
As a Topas user for many years, I would say that 3DStudio beats Topas hands down. Topas has alot of quirks and problems that don't exist in Studio, and they simply aren't doing very well in the market place because of it. At the moment Crystal Graphics is seemingly playing Catch up with the product since AT&T dropped it from their bag of tricks. It probably isn't the best thing in the world to ask for a comparison on the 3DStudio forum, because ALL of your replies are going to be a certain amount tainted. However, as an end user who has a relatively intimate knowledge of Topas and 3DStudio as well as Wavefront and Alias, it is my humble opinion that there isn't anything this side of the workstation environment that compares to 3D Studio as a professional animation tool. I'm not a dealer for Adesk and I don't have any vested interest in the company. I am however an extremely discriminating end user with the funds to purchase any hardware/software that I desire. After years of constant evaluation and work, I can guarantee you that you won't go wrong buying 3D Studio. As for another forum members comments that 3D Studio is buggy. That's a completely wrong response. I work with the program daily in a computer environment so harsh that we hit virtually every kink known to man, 3D Studio is "THE" most stable program on the PC platform. That's why we switched to 3DS after having a $150,000+ investment in copies of Topas. If you'd like to discuss the programs further, leave me an e-mail and I'll give you an 800 number to call me at.
#54267From: PHIL RADELATAug 21, 1993 9:52 PM
Paul, consider yourself quite lucky to not run into the bugs that I've run into, so far, with 3-D Studio. I'm constantly running into shape formation problems in the lofter, as well as problems with the boolean operations, two of the more useful tools in the program. I'm also constantly annoyed by a migrating snap, and there are all sorts of little quirks like that here and there that are annoying, at best. Other things that bother me are purely personal, involving the overall design of the program, which I think is pretty obtrusive and time consuming. They all add up to a program that I approach with caution when using. If Topas has major bugs, I've yet to be bitten by them. Granted, I don't use the program a lot, and they may yet have a chance to get me (the 3-D Studio bugs ALWAYS get me!). Personally, I find this program FAR MORE intuitive than 3-D Studio, but, again, it's merely a matter of taste. As I said in another message, Mr. Simpson would do well to take a 3-D Studio course, as I did, to decide if it's for him, or not. Well worth the $500, or so, for good insight into the program As I said, consider yourself quite lucky if you haven't run into such problems, however, to say that it's a "completely wrong response" to call 3-D Studio buggy`is to do this fellow a disservice. I suppose one has to assume that, if you can live with these bugs, than it's a great program. If the program cost $500-1000, I wouldn't even complain. At $3000, however, the bugs, and various idiosyncrasies of the program (no undo, no color coding of objects, no high-end rendering, no use of open pologons, no pliability of objects, having to jump all over the place to get things done, etcetera, etcetera, etcetera), are conpletely inexcusable, IN MY VIEW. I'm glad, however, that it works well for you. Enjoy it.
#54277From: Paul LindAug 22, 1993 1:35 AM
As with any program it helps to equate yourself thoroughly with the program. The program is in my opinion the more intuitive program of the two being compared. The quirks that you mentioned could just as easily be a lack of operator knowledge as program problems. You said you don't use Topas alot, I used it 80-100 hours a week for years. I now use Studio to the same degree. I often teach 3DS to military installations, and in the opinion of virtually everyone I've ever taught, (hundreds of people) 3D Studio has the lowest learning curve and highest productivity level of any package. I know of close to 50 SGI workstations that sit idle locally because the military operators love 3DS and hate the associated learning curve of Wavefront. The simple fact is that 3D Studio came into a market of $10,000 PC programs and single handedly took over the market, while simultaneously causing all of the competition to cut their prices by 2/3's or more. As to your comments, R3 has color coding of objects, there has always been an undo in the form of a hold button, the renderer in R3 is unmatched in performance/speed, etc. etc. All you need to do is know what the program expects and perform your operations accordingly. This is an animation package not AI software. I could obviously go on and on …… but suffice it to say that 3DS controls the PC based market, and grabs a larger share on a daily basis. There is a definative reason for that fact.
#54283From: PHIL RADELATAug 22, 1993 6:21 AM
Well, I sincerely hope v.3.0 attacks the shortcomings of this version. I don't consider HOLD undo. It's HOLD. If you're really caught up in what you're doing in the program, it's easy to forget to HOLD. If you mess up, it's all over. Other modeling programs have UNDO, there's no excuse for it not being in 3-D Studio. I will add here that, even with UNDO, HOLD would still have it's place. The two are DIFFERENT. The bugs I mentioned are definitely bugs, not operator error. These problems were discussed in class, and indeed, identified. Again, I hope they are remedied in the next version. As far as learning curves, well, it will be different for everyone. Perhaps I'm the oddball on this one, but, so far, I find Topas far more intuitive. However, if most people find it easier to use 3-D Studio, well, go for it. Remember, I was merely giving some opinions to someone who was asking for them on these two programs. 3-D Studio does, indeed, have a lot going for it, I would just like to see some of these problems addressed. I also stated them as I did because the fellow asking seemed to be approaching this from an end user stance. If his employer were paying for the program, it wouldn't matter too much that it's a $3000 program with some annoying bugs, now would it? Learning curves are one thing, object generation is another. Some things are done a lot more simply in Topas, such as surface revs. 3-D Studio's inability to work with open polygons, IN MY VIEW, is a detriment. What can be done "on a heartbeat" in Topas with surf rev, can take quite a while in the lofter. This affects transparent objects primarily in 3-D Studio. If nothing else, working with open polys is plain old convienient, and I hope version 3.0 of 3-D Studio will be up to task of handling them. Little things like this count. It's the combination of all the little things, plus the bugs mentioned that really bother me about what should be a killer program, this 3-D Studio. I didn't sign up for the course for mere curiousity. It struck me as a great program. I hope it becomes that, then I'll reconsider "selling it' to my company.
#54308From: Paul LindAug 22, 1993 12:21 PM
Obviously we are at two different ends of the spectrum on this one. I only have a couple of questions regarding your use of the two programs. A.) Do you or have you actually owned 3DStudio and used it on a daily basis, and B.) Do you or have you actually owned Topas and used it on a daily basis? From some of your responses, it's unclear to me whether you're responding from a "cash spent/months invested" standpoint, or whether your speaking from a "company owns it/I occassionally use it" standpoint. I think in making a comparison it helps to have rigorously used both programs over an extended period of time in a deadline oriented environment. If you have a copy of Studio and Topas both sitting on your shelf at home, then I'd could probably arrange to show you a true production environment running both programs. In sitting a thoroughly trained Topas animator down directly beside a similarly trained 3DS user and watching them work, I'm confident that 9 out of 10 people in the viewing audience would go the 3DS way. I'm basing my opinion on the fact that I personally own multiple copies of both programs and have tens of thousands of hours on both programs. I have often had new employees say that they wish there was an undo in the Editor of Studio, but I sort of approach it from the standpoint that if you design from a knowledgable standpoint, and "hold" the scene if you're trying something you're not sure of, you really don't require an undo. After all we're talking about professional tools here. As to the surfrev, maybe Topas is better at wine glass design, but the fact is that a trained user can revolve any surface in a matter of seconds in Studio, and in complex scene design 3DS seems to be the choice of the masses. IMHO Feature for feature, 3DStudio wins hands down, and with every revision of Topas yielding a handful of new features versus every new release of Studio having hundreds of new features, I don't see the competition strengthening it's already weak battle for the platform.
#54280From: John TissavaryAug 22, 1993 3:15 AM
Not meaning to jump all over you, or anything, but… as I mentioned some time ago, I spent SEVERAL hours (days worth) at a high end animation house that uses primarily a $40K version of Wavefront, and was surprised by the revelation: bugs, crashes, clunky user interface (as far as I'm concerned) you name it. There is even a binder notebook devoted to listing bugs. And Composer crashed the SGI it was running on twice. I still think Wavefront is incredible, and if I had the market and resources, would run out and buy a copy tommorow. I'm not quite sure your standards for $3000 software are very realistic.
#54284From: PHIL RADELATAug 22, 1993 6:27 AM
Well, As I've said elsewhere, I think the fellow asking for opinions seems to be approaching this from the point of an end user. Even if not, I don't compare 3-D Studio to $10,000 programs, I look at it as what it is. At it's price, I find it inexcusable to have, IN MY VIEW, such shortcomings. Of course, different strokes for different folks, others may not be bothered by the things I mentioned. Hey, go for it. As for me, well, I'll wait to see what the next version brings. I'll leave the jury out on that version 'till it comes.
#54287From: doug wolfgramAug 22, 1993 8:34 AM
Uh, Phil, I believe that two of the bugs you mention are NOT bugs, but rather your lack of knowledge of how the program works. Please don't describe program behavior that you don't understand as a bug.
#54406From: PHIL RADELATAug 23, 1993 3:09 AM
Well, considering that the instructor in class, as well as some experienced students, agreed that they are bugs, I don't think it's user error. I'm not one to complain about something when there's nothing wrong.
#54384From: Brett SimpsonAug 23, 1993 12:15 AM
Thanks for your input Paul. I value getting answers from someone who has used both of the packages.
#54246From: sherwood egbertAug 21, 1993 4:26 PM
i use both of the programs and topas 4.2 sits on the shelf, you won't find anything better than 3dstudio for the money. i know because i have tryed everything outthere and i live and breath in 3dstudio. there is just too many things to write down here why, how come?, it does this , it does that. trust me <g> you will love 3dstudio.
#54386From: Brett SimpsonAug 23, 1993 12:17 AM
Thanks for your input Sherwood. It looks like 3DS is the animator of choice. -Brett