CompuServe Thread

#Crashing question

2 messages in this thread
#54514From: Gregory MacNicolAug 23, 1993 8:08 PM
Gary, I had another question. I'd like to use the command-line capability of 3DS. But I'd like to specify the resolution of the animation images. What's the protocol? I think you'd be interested in why I need this. The target resolution is 720 x 486. Why that seemingly arbitrary resolution? MPEG. The animation will be MPEGed but the way it works is that it takes the files, clips them and uses the center. So, for a 640 x 480 pixel image, I need to pull back the camera, and render at 720 x 486. Nothing like new standards. And as you may guess, I must post-filter the images afterward due to MPEG's inability to handle CGI, ie. contrasty lines. MPEG has alot of other problems in the real world, too. I say real-world because theoretically, it should work out. But due to oversights in C-Cubed chip's architecture, alot of patches in the form of animations must be included in the original animation. So, pass on the warning to potential MPEG users. Best, Gregory
#54599From: Yost GroupAug 24, 1993 10:36 AM
Appendix B in the 3DS ref manual covers command line rendering pretty well, but fyi the way to specify the resolution is via the /H (height) and /W (width) and /A (aspect ratio) commands. MPEG is interesting… have you seen Pacific Video Resources real-time compressor yet? I think they've got the only one in the country, and it works extremely well (although CGI images surely aren't the optimal thing to feed into MPEG). – G