CompuServe Thread

#3D STUDIO

2 messages in this thread
#54609From: gary tiltonAug 24, 1993 11:32 AM
3d studio: HAVING PRODUCED A 1000 FRAME VGA FLIC USING FIRST LOW PALLETTE AND THEN MEDIUM PALETTE THERE SEEMS TO BE A 1 TO 3 (RESPECTIVELY) INCREASE IN FILE SIZE. DOES THIS SEEM ROUGHLY NORMAL? WHAT RATIO OF FILE SIZES ARE EXPERIENCED WHEN IN HIGH PALETTE MODE? SINCE THE UPPER TWO PALETTE MODES "SHIMMER" ON BACKGROUND AND STATIONARY OPJECTS WHAT GOOD IS IT FOR THIS TYPE OF APPLICATION? mUST BE A TECHNIQUE I'M MISSING. HAS ANYONE OUT THERE HAD GOOD/BAD EXPERIENCES WITH TARGA 16/33+ BOARD? AM ABOUT TO PURCHASE ONE. WE USE AN HPIIC SCANJET FOR INHOUSE DEVELOPMENT OF BACKGROUNDS, MAPS, ETC., WHAT OTHER METHODS, BETTER OR QUICKER ARE THERE? THANKS FOR ANY HELP. THIS PACKAGE IS VERY EXCITING BUT THE EXPERIENCE CURVE IS STEEP WHEN STARTING OUT. GE TILTON
#54720From: ALAN IGLESIASAug 25, 1993 12:02 AM
Hi Gary, Your best bet is to use a custom palette when rendering flics. It is faster as well as better looking, in terms of pixel "shimmering". Render enough flic frames to properly represent all the colors in your animation, or segment of one if there are many scene changes with lots of different colors. Load these into Animator or Animator Pro and do a One Palette command, ending up with a single palette with which to render your flic. Save as a .col file in a 3DS map directory and load your Custom Palette with the appropriate file requestor in the Render/Setup/Configure dialog. The HP scanner should do very well. If you are rendering for video resolution, you can usually get away with maps approximately the reolution of your screen (or smaller), saving time and memory — not to mention disk space! I HIGHLY recommend the excellently written tutorials, as well as frequenting this forum to hasten your familiarity with 3D Studio. Best of luck, -Alan Iglesias PS — FYI, typing in all CAPS is kind of hard to read and often considered yelling in CI$ parlance.