CompuServe Thread

#rendering problems

3 messages in this thread
#54933From: KeyframeAug 26, 1993 9:42 AM
Can anybody help, I have a few 3d studio files which have quite a few texture maps / auto-reflects etc. when we rendered the job orginally, it was for video (740 x 578) and even then I had a memory swap file, but now I need to render some hi-res (2000 x 1500) but my machine just crashes in varous forms part way through. My machine has 32 megs of ram and plenty of disk space for the swap file. Any ideas greatfully received. Phil (Keyframe)
#54937From: Yost GroupAug 26, 1993 10:28 AM
Sounds like a hard-disk controller problem. Try rendering the scene on a different machine with a different disk controller. – G
#54941From: Yost GroupAug 26, 1993 10:52 AM
As a default, 3ds sends the swap file to the same directory as your 3ds.exe file. If you have a split hard disk, the directory that the executable is on might not be large enough for the swap file. You can specify a different drive for the swap file using the CFIG386 program with the "swapdir" switch. Take a look at " (I HATE it when I hit Enter instead of "). Anyway, take a look at "Using CFIG386.EXE" in the Installation Guide. Specifically, page 69. – Jack