CompuServe Thread

#jupiter alive

12 messages in this thread
#114473From: Ed KellermanJul 25, 1994 7:20 PM
< I feel very privileged to have been able to see this live> You probably wouldn't have been here to see it, if about 60 million years ago an event like this one hadn't wiped out the dinosaurs, opening up a niche for us mammals. Next time might be our turn to see the event from a real short distance<g>. Ed K
#114480From: dave aguilarJul 25, 1994 8:45 PM
/* You probably wouldn't have been here to see it, if about 60 million years ago an event like this one hadn't wiped out the dinosaurs, opening up a niche for us mammals. Next time might be our turn to see the event from a real short distance<g>. */ But Ed, everyone knows that the real reason dinosaurs got wiped out was from smoking cigarettes (don't you read Gary Larson?) 🙂 Next time? Next time? Haven't you heard about Shoemaker-Levy 10? It's on it's way. Amanda and I are already packed for our escape to the south pole. -dave
#114492From: Ed KellermanJul 25, 1994 10:26 PM
Smoking cigarettes! Hmph. Judging from the speed of your response you must also be one of us guys not at Siggraph. ——- Since you are into astronomy, you could have some fun with a program I played with last night. I started out by trying to compute the path of an object under the influence of two point masses. I got the effects I wanted after playing with the equations for a while, so I don't know if as it stands now, it has any connection to real motion under gravity. For one thing, the paths are chaotic. The object can orbit one of the masses many times, then suddenly move over to the other mass, and eventually catapult out of the screen, gaining speed all the time! Run it w/o changes (at 640×480). Then look at the path in Optics. You'll see what I was aiming for, a figure-8 path (like the one I used in "Sloshing Water " (ROLL69.ZIP) and "Flying Carpet" (ROLL56). In this case the object alternately orbits each of the masses. Now the starts, start changing the values! (I almost didn't get any sleep last night!). I am thinking of making the program into a more complete package ("Chaos with AniPro"). I was wondering about the user interface. When I use it, I prefer to just edit the program and change a value or two. But, for other users, is there a way to put up several sliders at once, or some way to modify several values with just one menu? Ed K ——————————— main() //two concentrated masses. figure 8 orbit 94 -7-24 //Copyright 1994. Ed Kellerman { #define n 202 int mass1_x = 200, mass1_y = 200; int mass2_x = 400, mass2_y = 200; double init_x = 300, init_y = 200, init_x_vel = 8, init_y_vel = 5, accel = 23.105; int t = 0, x[n], y[n]; Box(mass1_x,mass1_y,2,2); Box(mass2_x,mass2_y,2,2); double ii,last_y,last_x, a_x1,v_x1,a_y1,v_y1,dist1, a_x2,v_x2,a_y2,v_y2,dist2; last_x = init_x; last_y = init_y; v_x1 = init_x_vel; v_y1 = init_y_vel; v_x2 = init_x_vel; v_y2 = init_y_vel; for ( t = 0; t < n; t++) { dist1 = sqrt((last_x-mass1_x)*(last_x-mass1_x) + (last_y-mass1_y)*(last_y-mass1_y)); dist1 = pow(dist1,2); dist2 = sqrt((last_x-mass2_x)*(last_x-mass2_x) + (last_y-mass2_y)*(last_y-mass2_y)); dist2 = pow(dist2,2); a_x1 = accel * (mass1_x-last_x) / dist1; a_y1 = accel * (mass1_y-last_y) / dist1; a_x2 = accel * (mass2_x-last_x) / dist2; a_y2 = accel * (mass2_y-last_y) / dist2; // v_x1 = v_x1 + a_x1; v_y1 = v_y1 + a_y1; v_x1 = v_x1 + a_x1 + a_x2; v_y1 = v_y1 + a_y1 + a_y2; // for ( ii = 0; ii<400; ii++) {printf("%f %f",a_x1,a_x2);} last_x = last_x + v_x1; last_y = last_y + v_y1; x[t] = last_x; y[t] = last_y; } OptSetPath(n,x,y); }
#114506From: dave aguilarJul 26, 1994 2:28 AM
/* Judging from the speed of your response you must also be one of us guys not at Siggraph. */ Yup. As much as I love SIGGRAPH, I had an opportunity to do something even more fun this week… with my wife. It involves a tandem, camping equipment, and a laptop. 😉 I also have two dear friends attending who have sworn to bring me up to speed on everything I need, and I'm confident in their ability to do so. One of them is a guy who actually read the entire 3DS3 manuals the day they arrived. /* Since you are into astronomy, you could have some fun with a program I played with last night. I started out by trying to compute the path of an object.. */ Woh. Cool idea. /* Run it w/o changes (at 640×480). Then look at the path in Optics. You'll… */ When you have it available, let me know. I'd be happy to check it out. /* I am thinking of making the program into a more complete package ("Chaos with AniPro"). I was wondering about the user interface. When I use it, I prefer to just edit the program and change a value or two. But, for other users, is there a way to put up several sliders at once, or some way to modify several values with just one menu? */ To my knowledge there isn't. Not using the available POCO. However, the future of Animator Pro would lend itself easily to this capability. I'll check your code out here… this looks neat Ed. See what folks at SIGGRAPH are missing? 🙂 -dave
#114909From: Tom Lansford [ARTIST]Jul 28, 1994 7:29 AM
Dave, > >Yup. As much as I love SIGGRAPH, I had an opportunity to do something even >more fun this week… with my wife. It involves a tandem, camping equipment, >and a laptop. 😉 > No way, Dave! And she *let* you bring the laptop!?! <envious grin> Sounds like fun. Have a good time. Tom
#114944From: dave aguilarJul 28, 1994 10:15 AM
/* No way, Dave! And she *let* you bring the laptop!?! <envious grin> Sounds like fun. Have a good time. */ I keep a husband's survival guide with me… sort of a list of "you owe me's" which grants me a few rare privaleges now and then. We had a great time, and I got a surprising amount of coding done late one night by the fire. -dave
#114577From: David RhotenJul 26, 1994 1:07 PM
>>But Ed, everyone knows that the real reason dinosaurs got wiped out was >>from smoking cigarettes (don't you read Gary Larson?) 🙂 But Dave, everyone knows that the real reason dinosaurs got wiped out was because they built a wax-fruit factory over the swamp where certain giant beetles mated. Because they wiped out the beetles, there was nothing to curtail the kudzu-like Cider-Poppy vines, which threatened to choke the planet. The WeSaySo Corp (who of course, built the wax-fruit plant in the first place) decided to use a really-strong defoliant — which killed all plant life on earth. Then, WeSaySo thought, well, to make plants grow, we need rain. Rain comes from clouds. Volcanos make clouds, so we can just put some bombs in a volcano, and viola!, clouds/rain/plants! The subsequent dust cloud shrouded the planet in darkness, causing the death of all non-mammalian life on earth (don't you watch ABC's "Dinosaurs" sitcom?) 🙂 Dave
#114607From: CSA/CAJul 26, 1994 4:47 PM
David, Well, it doesn't look like those Dinosaurs are going to be back (I don't think they can pull the same trick Sledgehammer did). I was on the set once, with Mark Brull directing, and it's fascinating to watch. Particularly since the voices are done later, with the puppeteers (who have to coordinate the facial expressions with the actor's movements) supplying the initial dialogue (Earl with a British accent)! Definitely not a kid's show. Kevin Krell – Computer Support Associates
#114753From: David RhotenJul 27, 1994 10:29 AM
Gosh, I hadn't considered the voices later bit. The coordination required w/ movie/tv special effects (and animation) has always blown me away. It's one thing to coordinate the design and construction of a hugh building where everything can be so precisely drawn and defined, but for some director and a bunch of people in one place to film something that others in some other place later have to match and have it all come together seamlessly is a real piece of work. Dave
#114633From: dave aguilarJul 26, 1994 7:52 PM
/* But Dave, everyone knows that the real reason dinosaurs got wiped out was because they built a wax-fruit factory over the swamp where certain giant beetles mated. */ <g> Ah gawd, I saw this episode (and I'm not a regular Dinosaurs watcher). Wasn't that a great ending too…? Totally dismal. 🙂 "The subsequent dust cloud shrouded the planet in darkness, causing the death of all non-mammalian life on earth." Actually, I heard the dinosaurs became extinct because they didn't jump on the object-oriented code bandwagon fast enough. -dave
#114754From: David RhotenJul 27, 1994 10:29 AM
>>Actually, I heard the dinosaurs became extinct because they didn't jump >>on the object-oriented code bandwagon fast enough. -dave You sure it wasn't because they started an DOJ investigation into the Billasaurus's business practices?<g> Dave
#114847From: dave aguilarJul 27, 1994 8:30 PM
/* You sure it wasn't because they started an DOJ investigation into the Billasaurus's business practices?<g> */ A popular theory as well! 🙂 -dave