CompuServe Thread

#3DS Release 4 announced

23 messages in this thread
#114650From: SysOp Jeffrey PikeJul 26, 1994 8:14 PM
For more details, please see 3dsr4.rls in "Index and Info", library 9. For your benefit, we have highlighted the key messages of the release: -With the introduction of Release 4, 3D Studio now boasts workstation-level production efficiency, in addition to the workstation-level quality and performance which were achieved with Release 3. -3D Studio is the #1 professional animation software, regardless of platform, according to industry researcher Robi Roncarelli. -New features, in the form of plug-ins, include True 3D Inverse Kinematics, Spline-based Modeling, Fast Preview Rendering and a Keyframe Scripting Language.
#114695From: Andy WeedJul 27, 1994 12:38 AM
Bob, I'm confused! Are the new 3DSr4 'Plug Ins' included in the r3 to r4 upgrade for <$300 (Say yes please)? Is r4 a Pentium Compile? Is there any MS Windows support stuff you can tell us about? Please reply, I'm i'm goin' nuts. -Andy
#114786From: Brian Rudolph [Adesk]Jul 27, 1994 12:06 PM
Andy, Please see my message # 114770 and the associated press releases. Also; <<Is r4 a Pentium Compile?>> Sorry, I don't have any information on that topic yet. << Is there any MS Windows support stuff you can tell us about? >> R4 should be able to run in a DOS window, just as R3 does today. -Brian
#114939From: Peter PaulyJul 28, 1994 9:56 AM
Has R4 DPMI been fixed so that it can run in a Windows NT dos window? (In other words, does it use the newest Pharlap DMPI code that is compatable with Windows NT?)
#114957From: Brian Rudolph [Adesk]Jul 28, 1994 10:28 AM
Peter, Sorry, I don't have the answer to that one yet. I don't know if they changed the version of Phar Lap they used. -Brian
#114880From: David Cohn, CADalystJul 27, 1994 11:57 PM
Andy (et al); I'm at Siggraph right now and after the flood of messages last night, I went back to talk with Gary, Jack, Bob B, and everyone else so that I could provide straight answers to all the questions that were flying around after the initial announcement. There are files that you can download that have the press release info about R4. In answer to the most pressing questions, R4 will include the IPAS routines that Gary mentioned. They ARE part of the R4 package. R4 is new code, which provides better hooks for development of plug-in modules, both from Autodesk and from third party developers. Autodesk has termed this the "plug-in" release simply to indicate the importance they are now placing on the third-party market, similar to its importance to AutoCAD. But while the neat new features that were announced are themselves IPAS routines, they are part of the R4 package. The Shreiber IPAS that was mentioned is called Puppeter, and is actually an R3 IPAS that is available now. It isn't an IK but rather a constraint-based manipulator. While the R4 IK module mathematically constructs the frames for movement based on motion parameters that you set rather than keyframes, the Shreiber program requires that you set keyframes. There will be a lot of new IPAS routines for R4 thanks to the more robust facilities. For example, there will be a Kai's Power Tools IPAS that will require R4. Hope this clears things up. David CADalyst
#114887From: M. G. BATCHELORJul 28, 1994 12:19 AM
PMJI, but thanks very much for the information. A couple of questions if you get back on-line soon: << The Shreiber IPAS that was mentioned is called Puppeter, and is actually an R3 IPAS that is available now. It isn't an IK but rather a constraint-based manipulator. >> Are you saying that it's utilizing *_foward kinematics_* with constraints ? << While the R4 IK module mathematically constructs the frames for movement based on motion parameters that you set rather than keyframes, the Shreiber program requires that you set keyframes. >> So the YG's IK is *_procedurally driven_* only ? Interesting. Thanks, BILL
#115143From: David Cohn, CADalystJul 29, 1994 9:57 AM
Bill: The Shreiber program does appear to be FK. The new Autodesk IK module in R4 appears to be particularly robust. You can set the constraints for each movement and even apply damping. You can then control motions interactively or have the computer solve complete motions. For example, you can move a figure's hand interactively and the IK solves the motion. But you can also attach feet to the pedals of a bicycle and then have the IK solve the motion of the human riding the bicycke. David CADalyst
#115186From: M. G. BATCHELORJul 29, 1994 1:02 PM
Thanks a lot David. So it does support linked heirarchies then ? That is, pulling appropriately on a hand of a bi-ped could bend the figure over at the waist if defined properly ? BILL
#115326From: David Cohn, CADalystJul 30, 1994 10:00 PM
Bill: Yes. It appears that if you define the heirarchies properly, everything follows the appropriate motions. David CADalyst
#114937From: John EllisJul 28, 1994 9:47 AM
David, Your description was fundementally accurate except that Puppetteer is an IK just like Kinemation. You move the hand, the arm follows. Both approaches will be invaluable for the production of character animation. Thanks for clearing the air. <g> -JE
#115146From: David Cohn, CADalystJul 29, 1994 9:57 AM
John: Sorry. I was passing the description on directly from what the Shreiber folks told me. David CADalyst
#115209From: John EllisJul 29, 1994 2:13 PM
David, No problem as your description accurately follows along with the press release, but I'm curious to know if someone specifically stated that it was not an I.K. system? Puppeteer is a motion capture/editor system, which is its primary purpose, but it does have nodes and links which can be moved in IK fashion along with rotational constraints etc. So you can create your own motion paths from scratch. From the text provided by GY regarding the R4 IK and the emphasis 3DS has as animation package, the IK system will be designed as a motion creation system, much as the 3D Builder is a modeler. The best reason to have Puppeteer is that if you don't want to create your own motion data sets or you want to create your own through hardware, you will be able to capture them through FOB hardware available for Ascension Technology or obtain MotionSets ™ produced by Biovison from Viewpoint Datalabs. But you can also create your own sets through ASCII text editing as well as edit dataset files you've acquired in this fashion. Once you have the datasets, you can edit them and use Keyman to reduce the number of keyframes. Also you can use the data sets on a variety of different models, just by creating a new puppet for the particular model you want to apply the data set to. Everything translates proportionally. As I've said before I think both systems will compliment each other very nicely, all based on needs. For some the R4 IK system will be more than sufficient, for others Puppeteer will be a logical extension. I hope you got a demo version, if not, e-mail me your address and I will insure that you get one.
#115214From: Mark YankeeJul 29, 1994 2:43 PM
John, << I hope you got a demo version >> Is there any chance you could mail me a demo of the Puppeteer? Thanks, Mark Yankee
#115245From: John EllisJul 29, 1994 7:10 PM
Mark, >> Is there any chance you could mail me a demo of the Puppeteer? << I believe Schrieber has plans to upload a working demo version of Puppeteer upon their return from Siggraph. That being the case you should be able to download it Monday or Tuesday, possibly sooner. Faster than I could mail you a copy. 🙂 -JE
#115248From: Mark YankeeJul 29, 1994 7:42 PM
Thanks for the info, John Mark Yankee
#115254From: John EllisJul 29, 1994 9:28 PM
Sure thing Mark, thanks for your interest. -JE
#115327From: David Cohn, CADalystJul 30, 1994 10:00 PM
John: I think the point that the Schreiber people were trying to make was exactly as you described and was an attempt to differentiate between Puppeteer and the r4 IK routine. I did get a demo copy from Schreiber, which I'm looking forward to trying out once I get back to Bellingham. I'm currently on vacation until next Friday, August 5. David CADalyst
#115329From: John EllisJul 30, 1994 10:20 PM
David, >> I did get a demo copy from Schreiber, which I'm looking forward to trying… << Great! Have a nice vacation. (I see you can't keep away from CIS <g>) -JE
#115486From: David Cohn, CADalystAug 1, 1994 8:56 AM
John: Having a notebook computer is one of the things that makes my job so easy. I can go on vacation and still get my writing done for the magazine in the vening when everyone has finally gone to bed. Besides, there's so much message traffic these days that I'd be totally lost if I didn't keep logging on each day. <G> David CADalst
#115501From: John EllisAug 1, 1994 10:38 AM
David, >> Besides, there's so much message traffic these days that I'd be totally lost if I didn't keep logging on each day. << How true! Those little notebooks are pretty handy. -JE
#114945From: dave aguilarJul 28, 1994 10:15 AM
/* from Autodesk and from third party developers. Autodesk has termed this the "plug-in" release simply to indicate the importance they are now placing on the third-party market, similar to its importance to AutoCAD. */ So, like, when can we expect 3DS LT? <ducking> -dave
#114956From: Brian Rudolph [Adesk]Jul 28, 1994 10:27 AM
WHAP!!!!!!! Darn it….I missed! You ducked too fast. <g> -Brian