CompuServe Thread

#Animation Speed

27 messages in this thread
#42412From: Bruce R. MatthewsJul 21, 1994 12:29 AM
I would like to put cartoon style animations to video tape. I have an A4000/40 equipped with 10 Meg RAM, a TPC plus, Drawing Board II, and Glock. I'm currently using DPaint1V to draw the Anims and AnimWorkshop (latest version) to play them. Thinking I was all set, I started creating away. I was drawing in NTSC Hi Res – Lace, using "Max" overscan so I wouldn't have the unsightly boarders when playing to tape. However, I can't get even a fairly simple, 32 color (although using only 8 colors), anim to play any faster than about 20 fps. I find this painfully disappointing. I switched to an A4000 because my stock A2000 played 2 color hi-res anims at only 20 fps. I doesn't seem that I've gained very much if using overscan and adding six colors will drag an A4000 down that much. Is this normal, or is there a way to speed things up without going to an expensive accelerator? I would like to use a 64 color pallette with overscan and play about 24 to 30 fps. Thanks in advance for any assistance or advice. Bruce PS I also have Brilliance and ADpro (latest versions), though I haven't dived into how to use them yet.
#42417From: Christopher LapriseJul 21, 1994 3:19 AM
"Is this normal, or is there a way to speed things up without going to an expensive accelerator?" You are not taking advantage of the A4000's graphics speed if you are using Dpaint for playback. The true difference is in the Chipset, not the CPU, so even a faster CPU wouldn't help you. What you need to do is convert your ANIMs from level 5 (which is only 8 and 16 bit) to ANIM-7 or ANIM-8 which takes advantage of 32bit Chip RAM. Look for a utility called "makeanim7" which I believe is also included with the ViewTek viewer program; They should be here in AmigaArts or in AmigaUser. ADPro will generate ANIM-8 files, although ANIM-7 is supposedly better. -Chris
#42470From: Bruce R. MatthewsJul 25, 1994 1:27 PM
Thanks for the education Chris, I've converted my files with a nice increase in speed. It went from about 20 fps to 25 fps. I'm still a little curious though about the normal ceiling rate for an A4000/40; is 25 fps normal for 32 color, Max Overscan animation (Op7)? Bruce
#42482From: Christopher LapriseJul 26, 1994 3:42 PM
Is that lores or hires 32 color? It makes a difference. For reference, the Toaster 4000 uses lores HAM8 in order to get 30fps will full-motion (i.e. most of the screen changes from frame to frame); Higer resolutions restict you to 1/4 screen area in motion at any one time. -Chris
#42438From: James R. OllickJul 22, 1994 8:02 PM
Load them into Brilliance and save them as anim-8. Brilliance in much faster than DPaint. Jim R. Ollick Using AP from Bergenfield, NJ
#42469From: Bruce R. MatthewsJul 25, 1994 1:27 PM
Thanks Jim for the tip. I've converted my test animation with AnimWorkshop and will try loading them into Brilliance and compare the playback speed. I'm now getting about 25 fps playback using Op7, 32 color in "Max" overscan. I'd still like to be able to do better. Since the only part of my animations that will make use of many colors is the background, perhaps I should get an RGB/NTSC converter for my old stock A2000 and run them through a Genlock to combine it with a simpler forground animation. Maybe I can pick up some speed that way. Bruce
#42478From: James R. OllickJul 25, 1994 11:24 PM
I have used that method using my 2000. I am lucky to have 2 SuperGens. I have also used the PAR card in my 4000 to do overlays. Let me know how you make out. Jim R. Ollick Using AP from Bergenfield, NJ
#42944From: Arthur ReedAug 19, 1994 9:12 PM
I've just recently test driven CLARISSA which is a proprietary animation compiler. I've only tried it with DCTV but it is FANTASTIC !!!. A free early version of it was given away in one of the Europe mags. I strongly suggest test driving this $125 competitor to the PAR.
#42955From: Vance SchowalterAug 20, 1994 4:12 PM
I've also tried clarriSSA, in HAM8 hires mode, and average just under 30fps on a friend's A4000. I think I might still prefer Magic Lantern though, since it supports sound syncing.
#42963From: Bruce R. MatthewsAug 21, 1994 3:18 AM
I'm not familiar with Magic Lantern, tell me more. I would be nice to sound sync, that's why I've been using the Animation Workshop software.
#42966From: Vance SchowalterAug 21, 1994 9:57 AM
ML has had really good reviews in the Amiga mags. Here's what my brochure says: Magic Lantern is a program designed to create, edit and display delta compressed animations in realtime. It takes as input IFF picture and sound files created from other sources (such as DPaint, Imagine, LightWave, Real-3D, etc) and creates animations that run on various frame buffers in up to 24 bit color. Magic Lantern plays sound effects through the Amiga sound chip. Once the animation is created, it can be edited; such editing might include adding or removing sound effects and frames, or moving frames around. All of these functions are accessible through a very friendly, Workbench 2.0 compliant GUI, and/or an ARexx port. Lantern also provides a means to create animations that are larger than available memory, and a separate utility to play them back from disk. The ARexx port was designed to allow the user to do anything that he/she could do through the GUI; this allows the user to create powerful, automated scripts for batch processing or other uses which the developers did not forsee. Magic Lantern includes highly optimized assembly language routines for playing back animations on supported display devices, including frame buffers which store pixels in chunky format. The program also provides numerous compression options which allow the user to optimize animations for size, playback speed or both. Due to its modular nature, Magic Lantern can be updated to support new display devices as they become available. Features: – Supports the Retina, Picasso II and OpalVision in 8, 16 and 24 bit modes. – Supports the GDA in 8 bit mode. – Supports the Amiga custom chipset, including all AGA modes, DCTV, HAM-E, etc. – Over 10 different compression algorithms. – Syncronizes sound to the animation. – Can enforce a playback rate. – Hard drive playback of animations. – ARexx port, assembly language animation routines, breaks up animations into IFF components, much more. Requirements: Workbench 2.0 or greater. 1mb of memory. Recommended: Hard disk and more memory. Magic Lantern is available from: Terra Nova Development PO Box 2202 Ventura CA, 93002-2202 … for $95 (US funds, check or money order), postpaid. CA residents add $6.89 state sales tax. -= Vance =- Image Master Flying high on Imagine and Imagemaster R/t!
#42976From: Michael MiloffAug 21, 1994 7:43 PM
Vance and anyone else Do you know if ML or any other product will help get high quality animations. I am not sure how you define that exactly. I have an Amiga 4000/40 and just bought a warp engine. I eventually will get a SSCI drive to go with it. Should I be able to generate high quality almost professional animations with this system or do I need a PAR or single frame controller VCR. Would ML or Clarissa or anything else help? Any advice would be appreciated? Thanks Michael
#42980From: Vance SchowalterAug 22, 1994 2:01 AM
clarriSSA is not as flexible or as fast as ML, and does not appear to have sound support. A review on ML in AW was extremely favourable of the product as a low-budget alternative to PAR. PAR is better overall, but considering ML is under $100 and all software, makes it a must-have. -= Vance =- Image Master Flying high on Imagine and Imagemaster R/t!
#42995From: Michael MiloffAug 22, 1994 9:57 PM
Vance Thanks for your thoughts on Clarrissa. Michael
#43000From: Ron LegroAug 22, 1994 10:31 PM
I see that Creative Computers, Safe Harbor and other mail order shops are advertising Magic Lantern for between $50-60. Hard to go wrong at that price. I wonder if perhaps BigAnim or MainActor — shareware enhanced-anim alternatives — might measure up.
#43013From: Vance SchowalterAug 23, 1994 11:08 AM
Both clarriSSA and Magic Lantern are superior to BigAnim and MainActor for playback. -= Vance =- Image Master Flying high on Imagine and Imagemaster R/t!
#43017From: Michael MiloffAug 23, 1994 3:02 PM
Ron, Yup. At those prices got to try it out. Thanks. Michael
#43003From: jeff HolinskiAug 22, 1994 10:57 PM
Michael, If you can afford a PAR buy it. I've never talked to anyone who had one that was unhappy with their purchase. The PAR is one of the easiest ways to go for broadcast quality with no limitations on camera movements or images changing from frame to frame. Even if you decided to get a PC down the road the PAR in an 020 or 030 Amiga can act as a digital disk recorder. (just add an ethernet card to each machine to get frames in) If you can't afford the PAR I guess talking about the quality doesn't help. One of the problems that you'll find with programs like ML or Clarissa is that as you move the camera, or have large parts of the screen move or change color, the playback rate slows down. That's because there's a fixed limit to how fast you can get information off the drive and it takes more information to describe the changes from frame to frame. For an animation where a small character moves against a still background (like most Sierra games) it works fine. If you tried to keep the character in the center of the screen and move the background you'd be changing 20 to 30 times as many pixels per frame and the animation would slow down accordingly. I guess the big factor in deciding on a PAR is how good you want your anims to look and how much you're willing to spend. ;^) Ham8 looks nice but you won't get anything that looks like Seaquest or Babylon 5 without a PAR. Jeff H…
#43010From: Sean HowardAug 23, 1994 10:06 AM
I agree with your intent to recommend a PAR, however, there are a few other considerations… >The PAR is one of the easiest ways to go for broadcast quality with no >limitations on camera movements or images changing from frame to frame. Easy, yes, but not inexpensive. There are single frame alternatives starting at under $200. The advantage to non-PAR based alternatives is they do not use lossy compression schemes. >Even if you decided to get a PC down the road the PAR in an 020 or 030 >Amiga can act as a digital disk recorder. (just add an ethernet card to each >machine to get frames in) I looked into doing this here, but I did not have a server setup so I declined to do this at this time. I don't know about anyone else, but I have been unable to find a peer to peer ethernet solution for an IBM and an Amiga. I found an null modem setup to be extremely slow. Also, as stated before, there appears to be a quality difference between the IBM and Amiga versions of the PAR. Sorry to jump in… Sean Howard
#43019From: Marlene Zenker/SYSOPAug 23, 1994 6:02 PM
PMFJI, but what sort of under $200 single frame solutions are there?
#43018From: Paul GerhardtAug 23, 1994 5:39 PM
Jeff, ML lets you lock the frame rate. When locked it will drop frames rather than slow down (just like quicktime 😉 ). This makes sure that sounds are properly synced. An additional note. Combined with a DCTV ML has no problem maintaining 30fps regardless of any camera movements or large deltas (on my 4000 with Warp Engine). That FAST fast memory access makes all the difference. Now DCTV is not broadcast quality. But since its specs exceed that of VHS tape it is fine at the educational or hobby level. …Warp Engine Engaged… -Paul-
#43027From: Vance SchowalterAug 24, 1994 1:59 AM
Here are another couple of tips for making better anims: <1> Although DCTV uses a hi-res format to store data, the detail accuracy is low and you also have chroma artifacts and improper colouring. By using HAM8 in resolutions such as 368×482 and using the improved anti-aliasing available in either renderers or image processors, you can achieve a very clear animation with detailing and colour that is better than DCTV and one that will run more easily at 30fps on an accelerated machine. Imagine 3.0, for example, has greatly improved anti-aliasing to achieve this for me. <2> By using image processing software, you can merge every 2 frames into one and combine each new frame into an animation. When played back, you can have a smoother looking animation when run at a comfortable 15fps. The idea is similar to motion blurring, and we all know how well that works in LightWave. Using this technique, you could more easily use hi-res HAM8 frames. Give it a try. *8^) -= Vance =- Image Master Flying high on Imagine and Imagemaster R/t!
#42999From: Ron LegroAug 22, 1994 10:31 PM
Vance, how would you compare playback quality between clarriSSA and Magic Lantern, running the same resolution/palette anims?
#43011From: Vance SchowalterAug 23, 1994 11:08 AM
clarriSSA uses only one technique to create animations which are generally faster and smoother than the ANIM formats. Magic Lantern has over 10 algorithms to ensure fast playback. ML has the ability to 'mix cocktails' (algorithms) to find the best way to achieve speedier results. This does not mean that clarriSSA is too slow to use, but you don't have very many options to try and get better speeds. On the plus side, clarriSSA has a bunch of built-in effects to add zip to the anims. It also has built-in support for VLab control. The special SSA format that it uses is also dramatically smaller than standard ANIM7/8 formats. I made one animation that came out at around 6 mb, when it was over 12mb in ANIM7 format. The GUI has multiple windows with many features, but it takes awhile to get to learn about all of them. ML has one general GUI, and the options are pretty much straight forward for editing animations and adding sound effects. clariSSA is selling for $150 in the US mail order houses, while ML can be had for less than $100. Personally, if I could afford it, I'd get both programs. For now, I have a UK disk magazine's earlier version of clariSSA. Are they both worth the money? Absolutely. Try and get that performance out of any 486, and you'll come away rejuvinated that your Amiga is still an IBM *ss kicker. Not only that, but ADOS 3.1 should really help alot, also. -= Vance =- Image Master Flying high on Imagine and Imagemaster R/t!
#43025From: john bennettAug 23, 1994 11:04 PM
Thanks for all the info. You may have sold me on Magic Lantern, I've had my eye on it for a while. Since eqipping my A1200 with 50 mhz 030 I've been doing mostly 386×480 Ham8 anims. They play back quite nicely and seem to look better than what I was getting from DCTV. Maybe I should do a proper comparison. Which do you prefer? I'm currently happy using Anim Workshop 2.0 for creating anims and Scala MM300 or VeiwTek for display. Will Magic Lantern compliment this s/w or mearly duplicate features? Lately I've been getting anxious to add sound to my anims. One thing at a time if you know what I mean :^) ….John
#43028From: Vance SchowalterAug 24, 1994 1:59 AM
Magic Lantern is a very different program from Anim Workshop. Read my anim tips to Jeff, also. You should continue to use HAM8 and use DCTV only for digitizing, and maybe some retouching (although I don't recommend that part). And by all means, buy ML. I don't believe you'll be sorry you did. *8^) -= Vance =- Image Master Flying high on Imagine and Imagemaster R/t!
#42962From: Bruce R. MatthewsAug 21, 1994 3:18 AM
Arthur, Sounds great, it gives hope that I can actually turn out some real animations <g>. Which mag was the disk in? I haven't heard of clarrissa, but wouldn't mind reading up on it, or try to purchase a demo version. Bruce